Footmen vs Grunts - Ideas and Bugs

Comments: 1890
  • #1890

    Pale-Jedi (Friday, 11 August 2017 21:32)

    @HOTPACK Yes that will be the case when we start to host it again. For now I only know about Treetag (botname) and all the randoms & FvGers that host it on mmh/ent from time to time and thats just BNet servers :)

  • #1889

    HOTPACK (Friday, 11 August 2017 03:26)

    I play FvG sometimes.
    But FvG does not get as many players as HP.
    imo FvG should be advertised on all servers such as Rubattle.net, ICCUP, w3arena.net, garena
    That way, as many players as HP can participate.

  • #1888

    Pale-Jedi (Sunday, 06 August 2017 22:52)

    @open ye part of playing on an old game like we are the engine cant handle mass like sc2 can :P

  • #1887

    Open (Saturday, 05 August 2017 00:41)

    @Germaphobe: It doesnt matter, if you disable your units, if the enemy got mass units. It still lags.

  • #1886

    Germaphobe (Monday, 31 July 2017 20:53)

    @Open

    IMO if you have a problem with too many units, you aren't filtering out your lesser units.
    I always stop spawning footmen, sentries, grunts, ghouls, murlocs towards the end, because they become no longer useful, they feed, and they induce unit clog/lag.
    I don't think the game is meant to be full on get every unit and pit against every unit on the other team, and so this function of too many units (part of WC3) requires you to strategize more.

  • #1885

    Open (Friday, 21 July 2017 14:59)

    - too much units in general (after 20 mins you cant control units properly, its only Mass Attack and Retreat)
    - maybe add an event that nolag mode activates automatically (ex. certain number of bought units exceeded)
    - readd that you lose race-specific buffs/casters and get the gold in return, if you switch to the other team

  • #1884

    Open (Friday, 21 July 2017 14:42)

    - goblin sappers shouldnt be able to destroy the stone (its not the idea of the stone to destroy it with one hit)
    - trees shouldnt be attackable (you can destroy shredders and that should be enough)
    - nerf Infernal Pulverize (~all levels 33% chance)
    - nerf Mass Teleport (~CD 60s or casting time 10s)
    - nerf Sleep Rigidity (~half the AOE or duration)
    - nerf Lalulo ulti (~50% +4 int, 50% -4 int)
    - Lalulo permanent invisiblity is maybe a little bit op, but i think its ok
    - limit reviving time after rabbit used Kaboom (maybe 30s/40s/50s/60s)
    - remove Alpha-Villager Hero
    - readd "gold preview" when selling hero
    - readd minimap symbols for shops/taverns(!)
    - starting ankh shouldnt cost gold (people dont know that they can sell it before they repick)
    - change terrain (remove scorpion/lizard creeps)
    - increase Reveal AOE
    - make armor of gods undroppable
    - Great Scroll of Item Recipes: Write text in tooltip, using the scroll is retarded
    - "footman"-hero name -> "footmen"
    - necromancer skeletons should give at least 1 gold bounty
    - fix: murloc/ghoul have hero-icon on minimap
    - OR BETTER: enable hero-icon for archer/footmen/grunt (they are hidden enough)
    - add more time after destroying the heart (dont kick everyone instantly)

  • #1883

    Pale-Jedi (Saturday, 15 July 2017 21:05)

    @Germaphobe ha well thught you were a 2nd troll acc from him and I just kicked him for beeing annoying so when you a new person joins and starts yelling him name you added yourself to the kick list :P

    but as we both said you were just kicked not banned so useing the invite link again will work.

  • #1882

    Germaphobe (Friday, 14 July 2017 07:43)

    I was referring to the Unit Sizes of the Orc Race, no the alliance, you misunderstood.

    I'll think about the 2k sleep thanks, but again, if he has the spellshield amulent and you don't see it, you might waste the sleep.

  • #1881

    Love (Friday, 14 July 2017 06:25)

    infernal

    magic immune amulet(13k g) - thats why i say 'he needs mass item'. if you have 2k gold, simply buy sleep poison and use it to that lady. make him sleep, and end the game. kill her at early game, sleep her at late game(before he got magic immune) - simple answer to infernal.

    and most important - infernal means he abandon all other units - smash them before he got stronger. that is weakness of all hero-strat.

    and ghoul/giant etc... they are just 900g. 2k gold is quite expensive to sleep that guys.

    unit size

    alliance has range-superiority already. if their size gone smaller, whole game balance will broken and nobody choose HM (cuz NE player take all kill)

  • #1880

    Germaphobe (Friday, 14 July 2017 01:38)

    @Jedi
    Good to know this website isn't empty.
    Tho i was kicked from the discord when I uttered LOCALBLACKMAN!

    @Love
    Thank you for the feedback, I am curious if you have other possible suggestions. Tho I will heavily disagree with the Infernal, he only needs to be level 6 to do large AOE damage in a very short amount of time. He is a big easy target that is still going to rack up tons of kills easily. He doesn't need gold to do damage, he only needs gold to stay alive and boost his attack speed and at the end of the day there are still a plethora of cheap ways to stay alive. The pulverize of the Infernal has more range and damage than the pulverize of other Heroes I believe so I think just nerfing his to the same standard as others is alright.

    I simply wanted to edge the Night Elves to a much more offensive, almost glass-cannon like race, because they currently boast tons of damage but are still hard to kill which is why I want to replace Mountain Giant.

    And if not change the size of Tauren, then change the size of their ranged units. Unit clog due to large model sizes really hinders their mobility.

  • #1879

    Pale-Jedi (Thursday, 13 July 2017 12:36)

    @Germaphobe
    We are still here but ye part from me and a few other members not alot of other people are but we check the site.
    The randoms/public mostly come here for hp game names tho I think. But ye welcome :)

    tl;dr not everything atleast I scanned the wall and seems to be ok feedback but since I dont play so much FvG some of the FvGers will be able to comment on it abit more then I. However Compit is abit inactive now days so we'll see when hes active again what he'll do, or if anyone else pick it up.

    @Love
    Lovely?? well part from unit balance the biggest change most of us are waiting for is the split of the races.
    Human & Night Elves & Naga -Vs- Orc & Undead & Demon
    and yes most stuff like the mass tele and alike have been said a number of time but it's nice to see FvGers here again.

    ______

    Im sorry about FvG not beeing hosted at the moment tho it's around the top 3 in my prio list to get done so it's just a matter of time. but we gota wait for agnet.

  • #1878

    Love (Thursday, 13 July 2017 06:02)

    race suggestions

    that changes will make good players MORE OP - meditation to druids(CRAW FORM with infinite cyclone?), buff naga(already OP when winning team use it), more range unit to NE (warden + new ranger + hippo = DOOM), buff huntress, smaller tauren size(that will make taurens contact easier to enemy range units to pulverlize - DOOM.) etc.

    necromancer

    that unit must be rebuild. agree. but skeletons must have no bounty/exp - good guys use dispell.

    infernal

    in my opinion, that is OK. cuz he need mass item to became powerful(at least 10k). before that, he is just big fat dumbass and easy target.
    if you need nerf smashing purverlize, we must nerf alchemist/ghoul/sea giant/mannoroth TOGETHER.

    hero need nerf - mass teleport (too long range), mana flare (cannot stop casting), random archer
    and 2-hero lagging bug need to be fix.

  • #1877

    Germaphobe (Tuesday, 11 July 2017 21:38)

    More Suggestions:

    For the Naga: the Naga is the hardest race to execute in this game, in my opinion. But when done correctly, they are the most dominant race in the game, shitting on even the Night Elves like crazy. They do not even need the buffs of spellcasters or even any magic damage to decimate armies. But it doesn't change the fact that some units in the race are quite useless.
    Take these suggestions lightly because they might make Naga way too OP: Increase the range of Dragon Turtles, allow Naga Sirens to benefit from weapon and armor upgrades.

    For additional hero changes: Just remove Infernal. Whether he costs 5k gold 12k gold or 20k gold, the Infernal is simply a game-ruiner. Not even Furion or Archimonde can single handedly decimate armies like the Infernal, and increasing the cost of the Infernal simply gives people the OKAY to save up that gold and play him. Even if the Infernal is countered by the Rabbit, he is still a game ruiner.
    For whatever reason, all the stats of the units are increased in FvG, but all the vanilla AOE spells have not changed and are outshadowed by Death Coil and Chain Lightning. Buff up Blizzard and Flamestrike for the Archmage and Blood Mage, those two are simply too weak.

  • #1876

    Germaphobe (Tuesday, 11 July 2017 21:37)

    I'm not sure if clan wTc is still updating the game, but as someone who plays this game a lot and I'm sure is recognizable by many people who play (too bad no one probably use these forums), I have rebalancing ideas:

    For the night elf race: The night elves are supposed to be a race full of powerful ranged units, but in the current state they are given both powerful ranged units and extremely tanky melee units. Druids of the Claw are very solid with a high HP pool but also give the roar buff. Mountain Giants have a 3300 HP mixed with fortified armor, and Protectors have an absurd 6900 HP for the cost of just 4200 gold. It is because of this combination of both powerful and tanky melee mixed with the strongest ranged arsenal in the game is why they are not very balanced and why people will always choose night elves as the carry race for the alliance.
    My suggestion: remove Protectors from the game, allow Huntresses to benefit from the ranged upgrade (just like archers, shadow sentries, and wardens), and substitute Protectors with another ranged unit, like say Ranger/ Elite Archer. Also, change the Dryad weapon type to piercing (having them with normal is stupid broken) and allow Meditation to buff Druids of the Claw and Talon in their Bear and Crow forms respectively.

    For the human race: As I stated earlier, night elves are the race that I, along with many other players, use as the go-to army carry race on the alliance, and that is due to not only the night elves being strong, but the humans having a weak ranged arsenal, the weakest ranged arsenal in the entire game. All of the human's best units consist of purely melee troops. Riflemen are good for the beginning, but marines are straight hot garbage, mortars (along with all siege units) have limited impact, and flying machines are horrendously weak (Gryphon Riders and Spell Breakers benefit from melee upgrades). While the humans boast the strongest spellcasters in the game, you simply aren't going to be wracking up too many kills against fully armor-upgraded units. They probably won't die very much, but they're still not going to be racking up kills.
    My suggestion: buff the long rifles upgrade, remove flying machines and add Steam Tanks (I would say maybe.... 300 range base, 1600 hp, fortified armor, 40-45 siege damage base, does not benefit from armor upgrades, at the cost of 2000 gold). Also: increase the attack speed of Spellbreakers.

    For the Undead: the Undead race, is an extremely hard race to play for several reasons: They do not have access to early-game reliable magic damage (Destroyers are too expensive), making them hard-countered by Footmen with Defend and melee units benefting from Inner Fire and Devotion Aura, but also that their spellcasters are quite weak. Their only autocast debuff/buff spells are Curse, on Banshees. Curse, does not have anywhere near the impact of Slow + Inner Fire, Bloodlust + War drums, or Faerie fire + Roar. In a game where it's always pro players against pro players, the Undead are easily the weakest and most unattractive race because of their spellcasters. While the Undead match up better against the Night Elves than the Orcs, they are still going to be demolished because of how strong the Night Elves are.
    My suggestion: Buff up the Curse buff but allowing it to reduce Damage as well, give Skeleton Mages magic damage instead of piercing, and increase the base stats of Skeletons. Also when killing Skeletons, they should yield 1 gold each per kill, instead of nothing.

    For the Orcs: the Orcs are extremely balanced as they are right now, but still get shit on by a Night Elf player who knows what they're doing. They boast strong ranged units, strong spellcasters, strong magic damage, and strong melee units. If I choose to play the Orc Race, I find myself actually getting all of the units (except demolishers).
    But I still have a suggestion: Make the unit model size of Shamans, Tauren mages smaller because unit clog is real damn issue with the Orc army.

  • #1875

    Host (Thursday, 06 July 2017 22:27)

    Use makemehost to host footmen vs grunts:
    http://makemehost.com/index.php

  • #1874

    best-of-gosu (Tuesday, 27 June 2017 17:44)

    i mise...
    thank you great spirit
    i know.. what must be done,,

  • #1873

    Venth (Tuesday, 27 June 2017 16:42)

    Ok Pale, i see. Thanks for the info.

  • #1872

    Pale-Jedi (Monday, 26 June 2017)

    @venth
    Welcomeback. well ye the bot works its just not hosting fvg at the moment. however some people host it via mmh or ent from time to time so if you check there or host yourself you will be able to play :)
    you can also comeby the discord to meet the players there :P

  • #1871

    venth (Sunday, 25 June 2017 19:11)

    Hey guys. I stoped playing fvg about a year ago. Now i am checking in to see if the game is still going. Do the bots work?

  • #1870

    poop (Tuesday, 20 June 2017 01:51)

    fvg

  • #1869

    NOBODY (Saturday, 17 June 2017 14:37)

    FOOTMEN VS GRUNTS GAME OPEN PLEASE... WHY STOP..

  • #1868

    Pale-Jedi (Saturday, 10 June 2017 06:48)

    @FvG He/she was asking during the time where bots on BNet was down and BNet was restarting if you missed it lucky you if you :)
    @Joe9 Should be fixed now, so long as blizzard dont do anything random again or thier next patch cause major problems :P

  • #1867

    FvG (Thursday, 08 June 2017 23:20)

    If you want to play FvG, host it with makemehost.com

  • #1866

    Joe9 (Thursday, 08 June 2017 21:27)

    Hey, I can never play FvG on Bnet anymore. Where is the game? How can I keep playing?

  • #1865

    best-of-gosu (Tuesday, 23 May 2017 14:19)

    long time no seee

    wTc shamen please open FOOTMEN VS GRUNTS PLEASE

  • #1864

    Pale-Jedi (Sunday, 14 May 2017 14:54)

    We are currently working on that.

  • #1863

    FVG OPEN PLEASE (Saturday, 06 May 2017 17:27)

    FVG GAME OPEN PLAESE

  • #1862

    KOREAN (Saturday, 06 May 2017 13:19)

    HOW CAN I PLAY FVG??

  • #1861

    wTc[Dragon] (Thursday, 20 April 2017 23:34)

    @Alexdu75 this problem existed even before 1.28, the thing that causes your crash is a custom icon for the Runic Armor upgrade, mac user face that often with icons, models etc. i think no one found a solution so far not even blizzard. u might fight something on google but i doubt it. best way to fix is prob get windows.

  • #1860

    Pale-Jedi (Wednesday, 19 April 2017 12:48)

    @Alexdu75
    This is for Footmen vs Grunts.

    But might be mac related or just something else random. 1.28 patch has left minor problem(for everyone, even more if you still use 1.27b and try to play with people on 1.28) most should be fixed in 3.5
    We have seen and heard of this problem tho so it's not unknown.

  • #1859

    Alexdu75 (Tuesday, 18 April 2017 23:48)

    Hi,
    Everytime I construct my research center in 3.4 i got a strange crash. And I mean everytime :P
    It just worked once when my mate build the research for me but I just tried 5mn ago and i still got a crash anyway.

    Any tips for avoiding that annoying bug ?
    Thank you by advance

  • #1858

    Pale-Jedi (Monday, 03 April 2017 12:42)

    find the gn and type it into the box.
    or just search for the/a game in the game-lobby-list.

  • #1857

    pooopoopeepee (Monday, 03 April 2017 02:17)

    how do i get in an a game? is it all just random?

  • #1856

    Pale-Jedi (Sunday, 02 April 2017 18:01)

    Nope.

  • #1855

    pooopoopeepee (Sunday, 02 April 2017 05:42)

    is this game dead?

  • #1854

    wTc[Dragon] (Friday, 10 February 2017 03:13)

    @Krackles i'm 100% certain i've played such a map in the past maybe you can find it on epicwar.com / Maps i think it was called Footmen vs Grunts 4 Teams, it's a nice idear but i don't see it beeing created by our clan in the near future hero push and fvg already take a lot of time and still have some game mechanic issues that have to be fixed first.

  • #1853

    Krackles (Thursday, 09 February 2017 23:40)

    I was thinking how nice it would be to see a 4 way FvG where each team is a race, obviously as a separate map but using FvG units and heroes.

  • #1852

    wTc[Dragon] (Tuesday, 31 January 2017 18:39)

    well warcraft 3 unfortunately doesnt support mac too well, lot of desyncs are known of, it's has nothing to do with the map, maybe you can find some solutions on google

  • #1851

    Pale-Jedi (Tuesday, 31 January 2017 14:57)

    @fakemagic well if your useing mac and if thats the problem then you cant really solve it, get windows, linux or whatever or try playing via a Vitrualcomputer.

    Oh ye btw, This is FvG Not HP, maybe post in the right place next time, (so dont reply on this here)

  • #1850

    fakemagic (Tuesday, 31 January 2017 08:20)

    Agnet_RD
    Thanks, I am already trying to do that. It helps sometimes.

  • #1849

    fakemagic (Tuesday, 31 January 2017)

    wTc[Dragon]
    Yes, I do. I use mac.

  • #1848

    Agnet_RD (Sunday, 29 January 2017 10:33)

    @fakemagic after each game, restart your warcraft 3 (completely). In 99.99% of cases you won't have desync ever anymore.

  • #1847

    Pale-Jedi (Friday, 27 January 2017 15:25)

    Blizzard:

    Mar 15
    (Edited)
    23

    Got it from downloaded Standalone Patch:

    http://ftp.blizzard.com/pub/war3x/patches/pc/War3TFT_127a_English.exe

    --------------------------------------------------------------------------
    Patch 1.27
    --------------------------------------------------------------------------
    Specific Changes & Improvements
    - Throw away that old PowerPC Mac in the closet, we’ve created a new installer to support Mac 10.10 and 10.11
    - Improved compatibility with Windows 7, 8.1, and 10
    - Fixed a crash caused by Chain Lightning

  • #1846

    wTc[Dragon] (Thursday, 26 January 2017 23:21)

    are you using a mac @ fakemagic ?

  • #1845

    IceCube909 (Tuesday, 24 January 2017 18:31)

    Hey Guys is it possible that non Owners of the Bot can rehost the game with a command like !pub (name)?
    Would be really nice.
    Ty

  • #1844

    fakemagic (Tuesday, 24 January 2017 17:15)

    Played almost 150 HP games. Out from that maybe 40 games was desynced. Very disturbing and annoying thing. Others see me afk and I am playing with bots and not actual players. Very common bug.

  • #1843

    Lovelylove (Monday, 19 September 2016 06:51)

    Towns should be center of the map like this. and towns should be invulnerable before front village is destroyed.

    Alliance V V -- Healing Stone -- V V Horde

    each town gives ticking gold, team who losing ground have to gain more bounty. that makes people more aggressive, and prevents heart-targeting strategy.

  • #1842

    Sinizter (Sunday, 18 September 2016 11:28)

    Honestly, you should work on making it a 3v3 at most to keep map balanced, games never fill up to 5v5 anymore. But sounds good.

  • #1841

    ucantbuildthere (Sunday, 18 September 2016 09:43)

    lets do this. when does game take effect?

Comments: 1732
  • #1732

    EpicGod (Wednesday, 10 June 2015 23:58)

    Sin your always welcome in the chatroom its just we usually asleep when you up.

  • #1731

    Sinizter (Sunday, 07 June 2015)

    Any bi man wanna skype? im lonely

  • #1730

    Halolooo (Wednesday, 20 May 2015 23:47)

    Lazy you're my man ;-)

  • #1729

    PaleJedi (Tuesday, 19 May 2015 14:52)

    "Compits bot" = wTc[Bot]
    + if you really wanna know who it might be lazy you can ask compit to check the chats IP :P or do it yourself im not sure how to but ik you can.

  • #1728

    wTc{Lazy] (Tuesday, 19 May 2015 11:40)

    Gidday.Firstly thank you Jedi for upholding the admin rights to Compits Bot.Secondly to those how are not admin to Compits there are rules to the Bot.Like how dumb are u to think that there are not rules.Maybe all those who complain about admin users, get some balls about yourself and earn there right to Compits bot.Thirdly why are u so scared and leave your name as Anon.Fourthly i will swap/kick in lobby when the teams are stacked and u have a user with low% completion rate of games.I just wonder how many users that play and the moment they think that the user name they are using is no longer feared/noob and make a new account to feel better about them selves.Pros do this as well.but for the reason of getting a game to kick the shit out noobs.anon3942 what is your user name i see u are too scared to say, otherwise u would have used your user name. Fifly if fifly is a word i do have a list of useless users that are not worth pissing on if they were on fire.Ask your self anon3942 how many chances to do get to prove yourself in the world?.And just so u know anon3942 im better then u but are noob to some and i get my arse kicked alot by alot of Korean beasts.Sixly if sixly is a word the more the merry

  • #1727

    Open (Monday, 18 May 2015 22:01)

    Sleep skill lasts too long on heroes imo (nearly permanent sleep).

  • #1726

    Open (Monday, 18 May 2015)

    Pillage of Falcon doesnt work (i tried in two games).

  • #1725

    Open (Sunday, 17 May 2015 23:33)

    *I couldnt hit her with Holy Light. And summons are also not undead.

  • #1724

    Open (Sunday, 17 May 2015 21:09)

    Im sure, I couldnt hit her with death coil.

  • #1723

    Pale-Jedi (Sunday, 17 May 2015 20:48)

    You sure it's not?
    She can't be healed by coil or hit by enemy with coil?

  • #1722

    Open (Sunday, 17 May 2015 15:19)

    Spider hero (Nerubian Queen) should be undead.

  • #1721

    love (Thursday, 14 May 2015 07:57)

    base unit hp is so week . upgrade hp 900.
    hp 600 base unit is death easy aoe skill
    base unit hp t0 900 back

  • #1720

    asdf (Tuesday, 12 May 2015 23:30)

    asdf

  • #1719

    Open (Tuesday, 12 May 2015 23:27)

    Goblin Sappers are a little bit op. Its too easy to destroy the towers with them. Maybe add a counter (~ 3 seconds) before they explode or make them less effective against towers. They should primarily stop a tower (cloud) and not destroy it.

  • #1718

    Open (Tuesday, 12 May 2015 18:57)

    Goblin Sappers are a little bit op. Its too easy to destroy the towers with them. Maybe add a counter (~ 3 seconds) before they explode or make them less effective against towers. They should primarily stop a tower (cloud) and not destroy it.

  • #1717

    Open (Tuesday, 12 May 2015 16:31)

    Goblin Sappers are a little bit op. Its too easy to destroy the towers with them. You only need 4 of them and a tower is down. Maybe add a counter (like ~3 seconds) before they explode or make them less effective against towers.

  • #1716

    Open (Monday, 11 May 2015 21:12)

    I think that goblin sappers are a little bit op. Its too easy to destroy towers with them and costs not much at all. Four sappers and your tower is down. Maybe fix that since the towers in the new version cant even shoot without an upgrade. Possible ways to fix that would be to add a counter before they explode (~3-5 seconds maybe) or make them much weaker against towers.

  • #1715

    Open (Saturday, 09 May 2015 23:40)

    If you think about it, you'll notice that pandas ulti is just like rabbits ulti + he doesnt die and it slows all units around him. So its pretty op.

  • #1714

    Open (Saturday, 09 May 2015 23:39)

    If you think about it, you'll notice that pandas ulti is just like rabbits ulti + he doesnt die and it slows all units around him. So its pretty op.

  • #1713

    Open (Saturday, 09 May 2015 23:20)

    Panda should give extra bounty or get harmed when using his ulti (like sniper).

  • #1712

    Pale-Jedi (Saturday, 09 May 2015 12:06)

    No idea what CET time is :P talk in BNet time or say what GMT zone you mean :P

    but ye i'll try to get an ok time and announce it a long time ahead so people can plan :P
    and with compit alittle dragon not yet.

  • #1711

    Halololo (Saturday, 09 May 2015 10:37)

    Guys what about the FvG tournament? Did you speak with Compit/Dragon? I think several ppl are interested in :-)

    P.S.: for schedule-planning we have to think about koreans too. Maybe we should make smth like 1/2 pm CET?!

    Greetings
    ~

  • #1710

    PaleJedi (Thursday, 07 May 2015 11:25)

    Seems like alota work for something thats not really needed to make the bots (computer Easy-Insane) adaptable to the map. when it's a team game.....

    In HP I've even asked that the AI should be removed/inactive so that it dont use spells/move units at all so it's more or less like a player with -afk turned on (you'll know what i mean if you played HP) So that you can pplay with 2 since you are able to control 2 heroes and 2 bases inanother way in HP then in fvg. cuz of no hero limit mass control tower and just bigger and more open map that would make it hard for a player to efecivly use 2 armys. more so cuz you are unable to buy with the comps gold if they stand by a shop and you an item for them it's your gold that is used not it's no matter that it was thier unit and inventory that was used. so to fix that you need alota more work and to make the mass control tower to work on muli players and not just your own or haveing to contorl 2 of them. OFC if all these things where made you'd be able to play with the comp and your self but then maunaly (like playing with 2 accs on same game with 2 compuers or something) but to develop and adapt the bots A.I. and prio seems just like a waste of time. IMO

    But if Compit feels this is a good idea id just say make sure thier are atleast 3-6 difrent A.Is for the bots per team So that it don't just use the same strat 24/7 or it would not work in a public game.

  • #1709

    Trolion (Tuesday, 05 May 2015 19:25)

    Add artificial intelligence to buying units and heroes that can be played solo

  • #1708

    love (Saturday, 02 May 2015 07:11)

    hey

    this game is no balance . fucking game.

    first .. earth panda is so over power . never death . and skeleton = zombie . so same .

    second .. gargoyle attack first target air plz.. gargolye always attack land.. but this is useless/!!!

    third .. necromencer. this unit useless skill summons skeleton..
    summon skeleton is mostuseless!!! only feeder and give gold enemy plz this skill over or delete..

    map master .. plz my opinion

  • #1707

    Open (Thursday, 30 April 2015 22:25)

    Its a common tactic in fvg, it exists since years (mostly used by "apple69/pineapple69/carrot69" lol).
    Its easy to counter with web/ensnare. But it feels like web/ensnare lasts shorter on them (only this should be fixed).

  • #1706

    Haloloo (Thursday, 30 April 2015 21:16)

    URGENT @ COMPIT: Please fix it that you can "charme" (take over) couatls (naga flying unit)

    As a dark ranger you can have atleast have 6 couatls with 90-100 attack and can attack multiple units at once .... if you're lucky you get the "rune of rebirth" = 6+ couatls ....

  • #1705

    Open (Monday, 27 April 2015 18:32)

    -afk should send units back after 30 seconds.

  • #1704

    wTc[Lazy] (Monday, 27 April 2015 12:25)

    Gidday'' i just logged on to play fvg and i had a new version installed.Compit do u have time for a changelog Plz.Also Compit have u given any more thought to a mortar type hero?.Also the necromancer it is never used i do mean never used,if used it will be by the noob for which they wil only get pawned then kicked by feed.Possible u experiment with auto cast unholy frenzy/cripple.Me thinks there are others that would like to see if that is possible. Thx for your Fvg Efforts.

  • #1703

    Open (Wednesday, 22 April 2015 14:42)

    I also think that 45 minutes noob gold is too long, it only streeeeeeeeeeeeetches the game.

  • #1702

    Open (Wednesday, 22 April 2015 13:07)

    It looks like you never get siege heroes in the latest version? (i couldnt check hcl)

  • #1701

    Open (Tuesday, 21 April 2015 21:01)

    Im not sure, but could it be that you dont get siege heroes, if it starts later? You could remove the loading then.

  • #1700

    Open (Tuesday, 21 April 2015 19:36)

    FIX PANDA!!

  • #1699

    jtewpsx032 (Wednesday, 15 April 2015 18:02)

    panda is so over power hero. down plz
    and noob gold is bad.

    game time is very long to 45: 00

    noob gold time is 24:00 end plz

  • #1698

    Open (Sunday, 12 April 2015 01:39)

    Panda (Earth) is op. Has to be fixed.

  • #1697

    Pale-Jedi (Wednesday, 08 April 2015 21:05)

    @novocain Cuz raiseing dead just need a nearby corpse and was made to be able to be auto cast by blizz, cripple and frenzy will need a primary/who to target frist list like they made with BL/heal/IF unholy frenzy i can agree would be nice auto cast but cripple imo better if manualy microed then autocast it's still a somewhat small map not like a big AW LR when you have 400+ units when atuocast would help alot :P
    tho maybe in future if compit like the idea he'll make more autocast :P

  • #1696

    Anon_Halolo (Wednesday, 08 April 2015 18:32)

    @ Pale - thx, y I made an answer in one of the topics (that would fit)

  • #1695

    novocain (Wednesday, 08 April 2015 15:39)

    why is raising dead set to auto-casting?it is not a very useful skill compare to unholy frenzy and cripple.

  • #1694

    PaleJedi (Tuesday, 07 April 2015 15:45)

    @halolo wrong page in the forum ;)
    but kk good for telling us. did you use !ban / !banlast?

  • #1693

    Anon_Halolo (Monday, 06 April 2015 20:57)

    There is no "ultimate coral blade" - CB = 6x150dmg claw

  • #1692

    joe lin (Monday, 06 April 2015 14:59)

    HOW TO BUY ULTIMATE CORAL BLADE?THANKS

  • #1691

    Anon_Halolo (Monday, 06 April 2015 12:51)

    fyi just banned "dazero" cuz he was permanently insulting me - noone needs that
    (#589; ~12:45 CET)

  • #1690

    Apocalypse (Tuesday, 31 March 2015 08:58)

    I agree with ericsha about the zombies needing a upgrade

  • #1689

    Pale-Jedi (Wednesday, 25 March 2015 20:10)

    wow jurgen xD english plz :P?

  • #1688

    ericsha (Tuesday, 24 March 2015 05:16)

    and. undead unit skeleton and zombie are very same . i think zombie have to upgrade hp and shield

  • #1687

    ericsha (Tuesday, 24 March 2015 01:11)

    i think naga secret is good item .

    back plz

  • #1686

    Jürgen (Monday, 23 March 2015 20:42)

    Ja also man kann noch so zwei Steine in die Mitte machen. Der eine Stein der bringt immer nur für ein Team was.

    Stein(von Team Allianz) Hauptstein Stein(von Team Horde)

    Wenn der Stein(von Team Allianz) dem Team Allianz gehört dann ist der wie der Hauptstein(mana und so).
    Wenn der Stein von Team Allianz dem Team Horde gehört, dann bringt der denen Nichts außer, dass der Stein nicht dem Team Allianz gehört.

    Dann ist das manchmal so, dass die Horde den Hauptstein verteidigen muss und die Allianz den versucht einzunehmen, die kann sich aber bei dem Allianzstein immer gut verteidigen.

  • #1685

    Open (Monday, 23 March 2015 20:15)

    Maybe add a vote in the beginning of the game, where you can choose between "Random Heroes" and "No Random Heroes" for the first 15 (20?) minutes of the game. So if the people decide to play random, noone can fuck around with the same standard strategy as in every game.

  • #1684

    Changelog 4.0f (Sunday, 22 March 2015 19:50)

    Changes @ max level
    Bloodlust 30% -> 25%
    Inner Fire 25% -> 20%
    War Drums 40% -> 30%
    Roar 50% -> 35%
    Trueshot + Command Aura 45% -> 40%, Items 15% -> 10%
    Devotion Aura Bandit Lords 11 -> 9, Item 8 -> 6
    Renunciation Aura Abos -9 -> -8
    Unholy Aura 80% -> 55%, Item 25% -> 20%, Naga 15% -> 20%
    Endurance Aura 25%/45% -> 24%/32%
    Death Tower Aura -12 -> -10
    Frost Tower Aura -25% AS+MS -> -15% AS -10% MS
    Sapper increased size by 20%

    Furion 15k -> 25k
    Archi 12k -> 20k

    Noob Gold 30m -> 45m
    I improved the mass commands. Units should move smarter now.

  • #1683

    Halolo (Thursday, 19 March 2015 15:25)

    just a "reminder" :D y i know the link has a crazy length ~