Footmen vs Grunts - Ideas and Bugs
Attn.
We have moved this topic to our new
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https://wc3modding.info/5639/fvg-bugsideas/
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#1735
best-of-gosu (Monday, 22 June 2020 10:32)
hi clan wtc long time no see
i want to play footmen vs grunts
how can play this game????
i use server, war craft m16 server -
#1734
hamburger (Tuesday, 14 May 2019 02:03)
So i wanted to uninstall wc3 today but realized how much i love FvG. Is it still running? How can I find a game?
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#1733
d-_-bDj (Tuesday, 27 November 2018 22:57)
Please remove JackplaysFvG as admin, he is kicking people from game when he starts loosing
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#1732
EpicGod (Wednesday, 10 June 2015 23:58)
Sin your always welcome in the chatroom its just we usually asleep when you up.
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#1731
Sinizter (Sunday, 07 June 2015)
Any bi man wanna skype? im lonely
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#1730
Halolooo (Wednesday, 20 May 2015 23:47)
Lazy you're my man ;-)
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#1729
PaleJedi (Tuesday, 19 May 2015 14:52)
"Compits bot" = wTc[Bot]
+ if you really wanna know who it might be lazy you can ask compit to check the chats IP :P or do it yourself im not sure how to but ik you can.
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#1728
wTc{Lazy] (Tuesday, 19 May 2015 11:40)
Gidday.Firstly thank you Jedi for upholding the admin rights to Compits Bot.Secondly to those how are not admin to Compits there are rules to the Bot.Like how dumb are u to think that there are not rules.Maybe all those who complain about admin users, get some balls about yourself and earn there right to Compits bot.Thirdly why are u so scared and leave your name as Anon.Fourthly i will swap/kick in lobby when the teams are stacked and u have a user with low% completion rate of games.I just wonder how many users that play and the moment they think that the user name they are using is no longer feared/noob and make a new account to feel better about them selves.Pros do this as well.but for the reason of getting a game to kick the shit out noobs.anon3942 what is your user name i see u are too scared to say, otherwise u would have used your user name. Fifly if fifly is a word i do have a list of useless users that are not worth pissing on if they were on fire.Ask your self anon3942 how many chances to do get to prove yourself in the world?.And just so u know anon3942 im better then u but are noob to some and i get my arse kicked alot by alot of Korean beasts.Sixly if sixly is a word the more the merry
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#1727
Open (Monday, 18 May 2015 22:01)
Sleep skill lasts too long on heroes imo (nearly permanent sleep).
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#1726
Open (Monday, 18 May 2015)
Pillage of Falcon doesnt work (i tried in two games).
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#1725
Open (Sunday, 17 May 2015 23:33)
*I couldnt hit her with Holy Light. And summons are also not undead.
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#1724
Open (Sunday, 17 May 2015 21:09)
Im sure, I couldnt hit her with death coil.
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#1723
Pale-Jedi (Sunday, 17 May 2015 20:48)
You sure it's not?
She can't be healed by coil or hit by enemy with coil? -
#1722
Open (Sunday, 17 May 2015 15:19)
Spider hero (Nerubian Queen) should be undead.
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#1721
love (Thursday, 14 May 2015 07:57)
base unit hp is so week . upgrade hp 900.
hp 600 base unit is death easy aoe skill
base unit hp t0 900 back -
#1720
asdf (Tuesday, 12 May 2015 23:30)
asdf
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#1719
Open (Tuesday, 12 May 2015 23:27)
Goblin Sappers are a little bit op. Its too easy to destroy the towers with them. Maybe add a counter (~ 3 seconds) before they explode or make them less effective against towers. They should primarily stop a tower (cloud) and not destroy it.
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#1718
Open (Tuesday, 12 May 2015 18:57)
Goblin Sappers are a little bit op. Its too easy to destroy the towers with them. Maybe add a counter (~ 3 seconds) before they explode or make them less effective against towers. They should primarily stop a tower (cloud) and not destroy it.
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#1717
Open (Tuesday, 12 May 2015 16:31)
Goblin Sappers are a little bit op. Its too easy to destroy the towers with them. You only need 4 of them and a tower is down. Maybe add a counter (like ~3 seconds) before they explode or make them less effective against towers.
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#1716
Open (Monday, 11 May 2015 21:12)
I think that goblin sappers are a little bit op. Its too easy to destroy towers with them and costs not much at all. Four sappers and your tower is down. Maybe fix that since the towers in the new version cant even shoot without an upgrade. Possible ways to fix that would be to add a counter before they explode (~3-5 seconds maybe) or make them much weaker against towers.
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#1715
Open (Saturday, 09 May 2015 23:40)
If you think about it, you'll notice that pandas ulti is just like rabbits ulti + he doesnt die and it slows all units around him. So its pretty op.
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#1714
Open (Saturday, 09 May 2015 23:39)
If you think about it, you'll notice that pandas ulti is just like rabbits ulti + he doesnt die and it slows all units around him. So its pretty op.
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#1713
Open (Saturday, 09 May 2015 23:20)
Panda should give extra bounty or get harmed when using his ulti (like sniper).
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#1712
Pale-Jedi (Saturday, 09 May 2015 12:06)
No idea what CET time is :P talk in BNet time or say what GMT zone you mean :P
but ye i'll try to get an ok time and announce it a long time ahead so people can plan :P
and with compit alittle dragon not yet. -
#1711
Halololo (Saturday, 09 May 2015 10:37)
Guys what about the FvG tournament? Did you speak with Compit/Dragon? I think several ppl are interested in :-)
P.S.: for schedule-planning we have to think about koreans too. Maybe we should make smth like 1/2 pm CET?!
Greetings
~ -
#1710
PaleJedi (Thursday, 07 May 2015 11:25)
Seems like alota work for something thats not really needed to make the bots (computer Easy-Insane) adaptable to the map. when it's a team game.....
In HP I've even asked that the AI should be removed/inactive so that it dont use spells/move units at all so it's more or less like a player with -afk turned on (you'll know what i mean if you played HP) So that you can pplay with 2 since you are able to control 2 heroes and 2 bases inanother way in HP then in fvg. cuz of no hero limit mass control tower and just bigger and more open map that would make it hard for a player to efecivly use 2 armys. more so cuz you are unable to buy with the comps gold if they stand by a shop and you an item for them it's your gold that is used not it's no matter that it was thier unit and inventory that was used. so to fix that you need alota more work and to make the mass control tower to work on muli players and not just your own or haveing to contorl 2 of them. OFC if all these things where made you'd be able to play with the comp and your self but then maunaly (like playing with 2 accs on same game with 2 compuers or something) but to develop and adapt the bots A.I. and prio seems just like a waste of time. IMO
But if Compit feels this is a good idea id just say make sure thier are atleast 3-6 difrent A.Is for the bots per team So that it don't just use the same strat 24/7 or it would not work in a public game. -
#1709
Trolion (Tuesday, 05 May 2015 19:25)
Add artificial intelligence to buying units and heroes that can be played solo
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#1708
love (Saturday, 02 May 2015 07:11)
hey
this game is no balance . fucking game.
first .. earth panda is so over power . never death . and skeleton = zombie . so same .
second .. gargoyle attack first target air plz.. gargolye always attack land.. but this is useless/!!!
third .. necromencer. this unit useless skill summons skeleton..
summon skeleton is mostuseless!!! only feeder and give gold enemy plz this skill over or delete..
map master .. plz my opinion -
#1707
Open (Thursday, 30 April 2015 22:25)
Its a common tactic in fvg, it exists since years (mostly used by "apple69/pineapple69/carrot69" lol).
Its easy to counter with web/ensnare. But it feels like web/ensnare lasts shorter on them (only this should be fixed). -
#1706
Haloloo (Thursday, 30 April 2015 21:16)
URGENT @ COMPIT: Please fix it that you can "charme" (take over) couatls (naga flying unit)
As a dark ranger you can have atleast have 6 couatls with 90-100 attack and can attack multiple units at once .... if you're lucky you get the "rune of rebirth" = 6+ couatls .... -
#1705
Open (Monday, 27 April 2015 18:32)
-afk should send units back after 30 seconds.
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#1704
wTc[Lazy] (Monday, 27 April 2015 12:25)
Gidday'' i just logged on to play fvg and i had a new version installed.Compit do u have time for a changelog Plz.Also Compit have u given any more thought to a mortar type hero?.Also the necromancer it is never used i do mean never used,if used it will be by the noob for which they wil only get pawned then kicked by feed.Possible u experiment with auto cast unholy frenzy/cripple.Me thinks there are others that would like to see if that is possible. Thx for your Fvg Efforts.
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#1703
Open (Wednesday, 22 April 2015 14:42)
I also think that 45 minutes noob gold is too long, it only streeeeeeeeeeeeetches the game.
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#1702
Open (Wednesday, 22 April 2015 13:07)
It looks like you never get siege heroes in the latest version? (i couldnt check hcl)
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#1701
Open (Tuesday, 21 April 2015 21:01)
Im not sure, but could it be that you dont get siege heroes, if it starts later? You could remove the loading then.
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#1700
Open (Tuesday, 21 April 2015 19:36)
FIX PANDA!!
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#1699
jtewpsx032 (Wednesday, 15 April 2015 18:02)
panda is so over power hero. down plz
and noob gold is bad.
game time is very long to 45: 00
noob gold time is 24:00 end plz -
#1698
Open (Sunday, 12 April 2015 01:39)
Panda (Earth) is op. Has to be fixed.
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#1697
Pale-Jedi (Wednesday, 08 April 2015 21:05)
@novocain Cuz raiseing dead just need a nearby corpse and was made to be able to be auto cast by blizz, cripple and frenzy will need a primary/who to target frist list like they made with BL/heal/IF unholy frenzy i can agree would be nice auto cast but cripple imo better if manualy microed then autocast it's still a somewhat small map not like a big AW LR when you have 400+ units when atuocast would help alot :P
tho maybe in future if compit like the idea he'll make more autocast :P -
#1696
Anon_Halolo (Wednesday, 08 April 2015 18:32)
@ Pale - thx, y I made an answer in one of the topics (that would fit)
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#1695
novocain (Wednesday, 08 April 2015 15:39)
why is raising dead set to auto-casting?it is not a very useful skill compare to unholy frenzy and cripple.
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#1694
PaleJedi (Tuesday, 07 April 2015 15:45)
@halolo wrong page in the forum ;)
but kk good for telling us. did you use !ban / !banlast? -
#1693
Anon_Halolo (Monday, 06 April 2015 20:57)
There is no "ultimate coral blade" - CB = 6x150dmg claw
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#1692
joe lin (Monday, 06 April 2015 14:59)
HOW TO BUY ULTIMATE CORAL BLADE?THANKS
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#1691
Anon_Halolo (Monday, 06 April 2015 12:51)
fyi just banned "dazero" cuz he was permanently insulting me - noone needs that
(#589; ~12:45 CET) -
#1690
Apocalypse (Tuesday, 31 March 2015 08:58)
I agree with ericsha about the zombies needing a upgrade
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#1689
Pale-Jedi (Wednesday, 25 March 2015 20:10)
wow jurgen xD english plz :P?
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#1688
ericsha (Tuesday, 24 March 2015 05:16)
and. undead unit skeleton and zombie are very same . i think zombie have to upgrade hp and shield
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#1687
ericsha (Tuesday, 24 March 2015 01:11)
i think naga secret is good item .
back plz -
#1686
Jürgen (Monday, 23 March 2015 20:42)
Ja also man kann noch so zwei Steine in die Mitte machen. Der eine Stein der bringt immer nur für ein Team was.
Stein(von Team Allianz) Hauptstein Stein(von Team Horde)
Wenn der Stein(von Team Allianz) dem Team Allianz gehört dann ist der wie der Hauptstein(mana und so).
Wenn der Stein von Team Allianz dem Team Horde gehört, dann bringt der denen Nichts außer, dass der Stein nicht dem Team Allianz gehört.
Dann ist das manchmal so, dass die Horde den Hauptstein verteidigen muss und die Allianz den versucht einzunehmen, die kann sich aber bei dem Allianzstein immer gut verteidigen. -
#1685
Open (Monday, 23 March 2015 20:15)
Maybe add a vote in the beginning of the game, where you can choose between "Random Heroes" and "No Random Heroes" for the first 15 (20?) minutes of the game. So if the people decide to play random, noone can fuck around with the same standard strategy as in every game.
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#1684
Changelog 4.0f (Sunday, 22 March 2015 19:50)
Changes @ max level
Bloodlust 30% -> 25%
Inner Fire 25% -> 20%
War Drums 40% -> 30%
Roar 50% -> 35%
Trueshot + Command Aura 45% -> 40%, Items 15% -> 10%
Devotion Aura Bandit Lords 11 -> 9, Item 8 -> 6
Renunciation Aura Abos -9 -> -8
Unholy Aura 80% -> 55%, Item 25% -> 20%, Naga 15% -> 20%
Endurance Aura 25%/45% -> 24%/32%
Death Tower Aura -12 -> -10
Frost Tower Aura -25% AS+MS -> -15% AS -10% MS
Sapper increased size by 20%
Furion 15k -> 25k
Archi 12k -> 20k
Noob Gold 30m -> 45m
I improved the mass commands. Units should move smarter now. -
#1683
Halolo (Thursday, 19 March 2015 15:25)
just a "reminder" :D y i know the link has a crazy length ~
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#1682
Pale-Jedi (Thursday, 19 March 2015 12:45)
@halolo haha no need for the link man just tell them to click thier way till the forum and the newest topic by the name of "balablbalbal" simple :P + the link is unclickable so copy pase seems like a hazzle xD
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#1681
wTc__Halolo (Wednesday, 18 March 2015 23:37)
Dear visitor of the FvG-forum (chat),
I want to know your oppionion on the development of FvG from the past months/years. Please be so kind to reply to my thread here: http://fvg-jimdo-com.2294401.n4.nabble.com/Thoughts-Development-of-Footmen-vs-Grunts-tp4642491.html
Thanks! // greetings, Halolo -
#1680
Compit (Tuesday, 17 March 2015 14:54)
No modes mode
Autosend mode
better unit order control -
#1679
PaleJedi (Monday, 16 March 2015 12:27)
Ofc i am helpfull thats the most simple fix there is, if a mode is buggy don't use it :P There are a number of other HCL-modes you can use :)
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#1678
Closed (Sunday, 15 March 2015)
Not helpful...you are odd, PaleJedi...
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#1677
PaleJedi (Sunday, 15 March 2015 11:51)
haha maybe start playing real FvG and not siege mode then :P?
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#1676
Open (Friday, 13 March 2015 22:19)
Fix towers in siege:
- sometimes the postion of towers changes, when siege starts
- if you start siege after 10 mins, you cant rebuild towers -
#1675
Pale-Jedi (Saturday, 28 February 2015 14:20)
Idk maybe compit forgot to do it everytime and since he kinda update the map 1-4 times per mouth thats alota changelogs where mostly it's unseen buggs and minior balance, but he do some kind of changelog/update here sometimes just scroll down. :)
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#1674
Nein (Saturday, 28 February 2015 06:11)
pretty easy to destroy them, pretty easy to defend that attempt too.
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#1673
Puppy (Friday, 27 February 2015 03:57)
Also please make the trees completely invul. It's such a cheap and easy move to destroy them early in the game.
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#1672
Puppy (Friday, 27 February 2015 03:56)
I mean't here on the site, but I don't see it on F9 either?
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#1671
Pale-Jedi (Monday, 23 February 2015 10:23)
You mean here on the site or in F9 ??
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#1670
Puppy (Sunday, 22 February 2015 18:56)
Why are there no change logs anymore?
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#1669
wTc[Lazy] (Saturday, 07 February 2015 09:39)
compit/jedi i do agree with the idea of it turning into a invulrunable ruin so u can at least control your spawn point and control your army.if some1 wants to dominate they run the risk of losing by having 1 last counter:ie mass teleport with ulitamte wards against them.
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#1668
Pale-Jedi (Friday, 06 February 2015 19:41)
Maybe make the tower become/morf into some kinda of invurnable ruin with inventory for the items? After it's killed/destroyed ofc.
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#1667
Compit (Friday, 06 February 2015 16:05)
Death Tower will always be vulnerable. If you can kill it, it shows your total dominance over the other team. +what Jedi said.
I make that you have the items, after the tower is dead, somewhere else so that you still can use them. -
#1666
Pale-Jedi (Friday, 06 February 2015 11:02)
Is it not? tho if you can kill it games kinda over anyway so why worry :P
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#1665
wTc[Lazy] (Friday, 06 February 2015 10:39)
death tower/control tower shoould be invulrunable
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#1664
points (Sunday, 01 February 2015 05:15)
didn't have to do away with the points.
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#1663
Open (Monday, 26 January 2015 16:30)
Horde has sentrys and alliance not? (near shredders)
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#1662
Me (Monday, 26 January 2015 02:10)
I do see your point, but don't agree. I think trees should be invul to all units. Just my opinion.
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#1661
Open (Sunday, 25 January 2015 22:18)
I see no problem in the fact that siege still is able to kill trees, since they are not as movable as goblin sappers. They are much easier to spot and to destroy.
@Compit: I only heard about it. -
#1660
Me (Sunday, 25 January 2015 21:47)
Not sure if this is fixed in the very latest version, but siege still seems to be able to kill trees (as of yesterday).
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#1659
Compit (Sunday, 25 January 2015 21:31)
In 4.0a sapper CANNOT kaboom trees.
#1658, did you test it or are you just asking? It is fixed. -
#1658
Open (Sunday, 25 January 2015 20:08)
In 4.0a Sappers shouldn't be able to attack trees. And isn't the Armor of Gods bug fixed in the latest version?
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#1657
Frequent FVGer (Sunday, 25 January 2015 19:51)
The sappers still cannot attack trees is one bug I've encountered. The other is that Armor of the Gods is disappearing on creation.
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#1656
Answer (Sunday, 18 January 2015 07:45)
Still???? that hasnt been patched. units cannot attack tree, sapper is not.
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#1655
Me (Saturday, 17 January 2015 17:10)
Sappers can still kill trees. This should be fixed IMHO.
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#1654
Lovelylove (Saturday, 17 January 2015 14:31)
Pulbolg's skill has bug.
mechanical units can take lv 8 inner fire buff. but cant take lv 8 bloodlust buff (lv7 bloodlust can be used to mechanical unit). -
#1653
Open (Thursday, 08 January 2015 19:48)
Yes
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#1652
Open (Thursday, 08 January 2015 19:44)
In their base next to the Death Tower?
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#1651
Open (Thursday, 08 January 2015 19:40)
-kick should also make the units of the (paused) player invulnerable, because atm you still can harrass them.
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#1650
Open (Thursday, 08 January 2015 18:35)
-kick sends ship to base.
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#1649
Open (Thursday, 08 January 2015 13:34)
It does in Nightelf Form.
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#1648
kevin40776 (Wednesday, 07 January 2015 23:35)
both Druids of the talon (claw and other *
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#1647
kevin40776 (Wednesday, 07 January 2015 23:34)
Meditation upgrade doesnt increase the damage and health of both druids
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#1646
Compit (Tuesday, 06 January 2015 00:29)
All dispel skills are imbalanced. There are gonna be some heavy changes:
Dispel: Always 250 AoE, but 900+100 Range, 50+50 Damage against summons, No CD
Devour Magic: Always 300 AoE, 700+25 Range, 300+300 Damage against summons, 7s CD
Ray of Disruption: 10+2 targets, 150+150 damage against summons, 12s CD
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#1645
Compit (Saturday, 03 January 2015 17:25)
@Lovelylove: No idea what caused it or could have caused it. He was following the sheep and disobeyed any order. Only thing i can do is hoping it was a one-time-bug.
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#1644
Open (Saturday, 03 January 2015 14:54)
-afk should send units after ~15s back.
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#1643
Lovelylove (Saturday, 03 January 2015 09:21)
druid of element hero has bug.
cannot move, cannot attack, cannot use spell/item.
i dont know why, but i have replay.
https://drive.google.com/file/d/0BxzYtziGAqWPeHB4MExDMGNOUjA/view?usp=sharing -
#1642
Open (Friday, 02 January 2015 15:39)
Maybe add Poison Upgrade to Murlog Hero?
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#1641
Open (Friday, 02 January 2015 15:36)
Meditation wrong description: It also upgrade Talons in alternate form. (but no bears?)
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#1640
Open (Friday, 26 December 2014 15:10)
Dark Knight's ulti has a wrong discription (Summmon ORC's Elite).
PS: @FakeOpen (#1630,#1634,#1636): Stop faking my name. -
#1639
DarthPlagueis (Friday, 26 December 2014 07:46)
also, merry christmas everyone :D
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#1638
DarthPlagueis (Friday, 26 December 2014 07:43)
sin, last time i checked, sniper was nerfed, its no longer a low % chance - high crit multiplier, it is now a high crit % chance - low crit multiplier, so sniper crits a lot more often, but for a lot less than he used to
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#1637
Sinizter (Friday, 26 December 2014 02:22)
Ye but rabbit is more difficult to play and its a greater risk too.
Thorns aura > rabbit.
Its hard to counter assassin and sniper. -
#1636
Open (Thursday, 25 December 2014 17:48)
Assassin training skill has BASH + TRUE SIGHT + CRIT. that is better then normal crit.
that will be OK if assassin/rabbit got 1400. i mean balancing. that heroes are very similiar, but different price. that is wierd. -
#1635
Sinizter (Thursday, 25 December 2014 15:08)
Welllllll
Its randomly obtained? You get from that special training skill right? Which offers like 8 other options?
And isnt it only 2x dmg multiplier? Can't you get like 8x with sniper?
If anything, assassin should be 1k+ too. Hated that hero. -
#1634
Open (Thursday, 25 December 2014 13:02)
to sinizter
ASSASSIN HAS CRIT -
#1633
Sinizter (Thursday, 25 December 2014 07:20)
Because no other ranged hero ingame has crits.
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#1632
eXtreme (Wednesday, 24 December 2014 17:15)
Merry Xmas ya all ;)
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#1631
wtc__halolo (Wednesday, 24 December 2014 15:16)
Merry Christmas fofo ;-))
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#1630
Open (Wednesday, 24 December 2014 06:18)
why sniper's price is 1400?
another assassinate heroes : assassin price = 900/1 rabbit price = 900/1
that should be change. -
#1629
fofo (Wednesday, 24 December 2014 05:00)
or he could wear with him in his bag some GI JOE or heroes with limited time life
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#1628
fofo (Wednesday, 24 December 2014 04:52)
Or Father Christmas could do a sleepin area in the night : who will go inside will sleep.
I do not ask a dealin hero.
Just some original and special for the fun -
#1627
fofo (Wednesday, 24 December 2014 03:59)
He could be buyed at 25 mn after the start of the game and say:"ho ho ho !" and deal some surprise.
A good surprise for his team and bad for ennemy when ennemy come to them
As stase ward for example.
Or he could create a christmas tree dealin goods as robo goblin.
Just design is needed.
I m not mapper and even tryn Deprotect by Nathan mx i dont understand all the good use. -
#1626
fofo (Wednesday, 24 December 2014 03:27)
A lot of people got a lot of ideas to create heroes.
But sadly no one called heroes of the past.
When i was a little boy, my hero was Father Christmas, Santa Claus.
One thing is important and serious in real life.
Dont trust thats every thing is important and yourself at first.
Otherwise, you could suicide u if too much problems hurt your life.
Can someone create in FvG Father Christmas as a hero ?
Red and white, comin with freeze winter area and flyin in the air with the good music.
Perhaps with star fall and other fun abilities of course.
Merry Christmas at everyone. -
#1625
Compit (Tuesday, 23 December 2014 17:42)
#1623 is wrong.
There are 2 types of roar: relative (Scroll, Bear, Furion) and absolute (Ultimate, Ancient) bonus.
Relative and absolute stack together. Scroll, Bear, Furion / Ultimate, Ancient: Stack
Relative and absolute do not stack among each other. Scroll/Bear/Furion: No Stack, Ultimate/Ancient: No Stack
Furion SHOULD stack with Bear, because Furion stacks with Kodo. -
#1624
Wow (Tuesday, 23 December 2014 16:31)
That is sick :O
mb rly re-think about those stacks -
#1623
answer (Tuesday, 23 December 2014 16:05)
bear-roar / ancient-roar stack.
bear-roar / scroll-roar didnt stack.
bear-roar / furion-roar stack.
furion-roar / ancient-roar didnt stack.
furion-roar / scroll-roar stack.
ancient-roar / scroll-roar stack.
ultimate-warlock-roar is same with ancient-roar. -
#1622
Halolololo (Tuesday, 23 December 2014 15:51)
Hi guys, mb footman-roar and bear-roar shouldnt stack anymore?
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#1621
Halololo (Tuesday, 23 December 2014 00:09)
Whats the %-chance to get the special BB? Cuz I had it now :D
Quite imba, but funny ^^ -
#1620
fofo (Saturday, 20 December 2014 22:34)
the 30/60/90 s break is good when -kick is on.
But i apologize the time where the guy could say fuck off to some who tried to kick him.
Cause when he said it as he does not care all team voted -kick yes without askin why( i speak about new players in team who does not understand why).
Now sometimes when a guy and kick is on feed but others who are noob does not understand the reason and dont vote this while it could be correct.
If the guy could say fuck off others will understand that there s not another way that to vote to kick him.
It s clear. -
#1619
Compit (Thursday, 18 December 2014 19:11)
@Answer: It was fixed in version 3.9.1.
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#1618
Answer (Thursday, 18 December 2014 18:22)
this version has huge bug.
alliance player breaks alliance stone, gold bounty goes to alliance. -
#1617
Compit (Thursday, 18 December 2014 15:24)
You were feeding per definition, i watched the replay. Lucky for you there has been an update. -kick does not kick player anymore, it makes them take a time-out.
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#1616
DarthPlagueis (Thursday, 18 December 2014 02:01)
also for that game, according to the feed/gain, it was never even 10% above the gain
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#1615
DarthPlagueis (Thursday, 18 December 2014 01:59)
the -kick thing should be a 20% feed over gain, i think... just got out of a fvg, because was kicked... i had all naga units except the 10k ones, 5 armor, 10 damage, all upgrades for them, including the meditation one for more mana and damage for the sirens, and i cant help the enemy pushed my team back which had me and my army and yellow had a good full army also, blue had one also, we were pushed back and beat by pink with troll spearthrowers, shamans, kodos, raiders and tauren, + furion and archimonde and all auras... for one, something is off because of that obviously because thats just wrong... and again, team started leaving, yellow kicked someone, then it was just me and him, brought someone over from horde, who had only a sheep hero, yellow kicked me, him and the sheep voted yes... so, i had a full strong army, and, gone for fighting.. with the team, by the way. we were stuck in base fighting because we could barely push to the stone ever in the game. people who feed intentionally have a lot of feed and very little gain.. low feed limit for kicking punishes those who arent intentionally feeding and are trying to play the game
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#1614
Answer (Thursday, 18 December 2014 01:52)
Spirit walker? Yeah!
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#1613
Me (Wednesday, 17 December 2014 23:13)
Everyone knows the dark troll hero should be named after me.
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#1612
Sinizter (Wednesday, 17 December 2014 18:21)
Spend 900g on dark troll (dispel hero).
900g dark troll > 15k furion.
He can somewhat beat archimonde too, not that effective, especially when archimonde gets items.
How to play melee only.
Buy bears and spam rejuv.
Buy raiders and hero focus, buy that 1k staff of teleportation and/or use zeps, if you're really hardcore.
Ghouls are pretty god-like early on.
There was a (korean?) guy, who played horde melee only, he was surprisingly really good with it too. Not sure if he still plays. -
#1611
Compit (Tuesday, 16 December 2014 15:48)
Stone: Bounty is always shared. The killer receives (team of 5) 100 gold, the allies 50 gold each.
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#1610
Compit (Tuesday, 16 December 2014 15:46)
-kick: You need atleast 10% (or average % feed of your team?) feed to be kicked (~better team cant kick its bad player, because if your team is winning, it is unlikley that you have more than 10% feed). If you have more than 33% of the team gain (not total gain), you cannot be kicked(, unless the feed% is greater than 33%?) You do not lose your units after the first kick-attempt, instead they will be frozen for 10 seconds and moved to the base.
New experimental kick _mode_: Instead of leaving the game, you are forced to take a 30/60/90/... second break.
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#1609
fofo (Tuesday, 16 December 2014 07:41)
If u do not fight hard u will not feed.
So without being under kick system u can drive your team 2 lose a game. -
#1608
fofo (Tuesday, 16 December 2014 07:27)
i m interested 2 know how you do not feed with melee only if partners dont support u with ranged.
Surprise me lol -
#1607
lovelylove (Tuesday, 16 December 2014 05:47)
crypt my code please. lovelylove - 2f% L_ - 3000 point.
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#1606
agree (Tuesday, 16 December 2014 05:07)
agree. we dont kick someone who did best for team if he feeds.
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#1605
Open (Monday, 15 December 2014 14:43)
Even with only melee you normally don't feed the enemies, IF you know how to play.
"If i dont fight i dont feed so the idea that a guy who do not feed is that he is a good player is stupid."
-> at least you are no burden for the team, but as a feeder you give gold to the enemies. -
#1604
fofo (Monday, 15 December 2014 04:51)
I cant approve the fact that a guy say : if u pass more feed than gain you are a feeder.
Why ?
At first every player who will have only melee will feed.
Cause this player will support more damage with melee units in first line than others hidden just behind gettin money and kill without have any damage.
TOO EASY
And so that to get a strong footman able to resist to a lot of damage and deal same u have to involve a lot, a lot, and a lot of money.
Archers are more efficient in this way.
The only way to limit the feed for a player only ownin melee is the team play what it means that the other player usin ranged dont let u alone dyin in the first line dying alone.
And u know that' s impossible cause u dont know who will play with u in the team.
Except wTc team and korean team this problem cant be resolved with heteroclite players comin from everywhere.
So the guy who have more melee than others in a low team will finish -kick cause he will feed much more without doin the idiot.
Not fair and not so fair that as human every player aware about it do not use melee but ranged as much as he can.
The fact is that ranged can shoot a lot of target instantly without runnin while melee need to run of to ennemy to realise same job and in this time they support damage and do not deal anynone.
The only melee unit who can compete is the mymidon unit with unholy that may him the ability to run faster on the target.
What can we think about all of it ?
It s that when one player feed in a team using melee this guy save the feed conditions for partners in the same team and these get benefits without payn it and let them think that they are better player than him and get the good right to kick the melee player.
I appreciate a lot the work of mapper.
There' s no mod offerin a kick system so evolved in Warcraft III anywhere but he need to evolve to reach more fair balance any way.
A
One idea could be to not let the winner team(best stats) to kick one of them while they have the best stats cause these best stats can be get by the help of a more active player than the others more afk and feedin more cause of these noob cakes sleeping.
If i dont fight i dont feed so the idea that a guy who do not feed is that he is a good player is stupid.
I entered in some where i have seen so bad guys just gettin the good to let the bad to partners to get the ability to kick them quitly with this system that i cant be ok with this idea.
Kick system has to meet feed with fight level to be + fair.
B
The second way is easier to put in game i think.
When a guy pass the feed limit the game could anounce it 2 every one but the kick box could be only activated if he pass 60 % cause i have yet seen guys feedin a bit and not feedin after to finish to win the game.
Feed limit could be upper just a bit to avoid what i spoke before. -
#1603
DarthPlagueis (Sunday, 14 December 2014 19:53)
i personally havent had too much problem recently with furion, mostly archimonde, since he solo rapes armies.. hard to get anything to fight it when i dont have decent income.. i played good. i always do when i tech. i had a strong army and solo pushed the enemy armies back or held them at bay. then they camped in base as archimonde harassed and baseraped and armyraped.. and yeah i got -kicked for pushing archimonde away multiple times.. not very fair at all.. and i was the last alliance player, except that winter-comes guy who was horde but switched alliance, and he kicked me, i could of stomped him and the enemy also could of stomped him but he kicked me and i was the only thing keeping the game going
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#1602
Open (Sunday, 14 December 2014 14:01)
Those options are just a few examples of what you can do with 15k gold. You also could combine them or find many more..
Furion is not so op as you maybe think!! -
#1601
Open (Sunday, 14 December 2014 13:56)
@Feed/Kick:
It's just fair, if you get kicked as a feeder. Since you have to played really bad, if you get in the situation with more (!!) feed than gain. Even if you play only with melee, it's hard to get in this situation.
@Archi/Furion:
You just have to think about it what options you would have with 15k gold to understand why he (e.g. Furion) has such a great impact on the game.
OPTION 1: (Long term investing)
Range Admiral (4,5k) : Devotion-, Unholy-, Trueshot-Aura
Melee Admiral (4,5k) : Endurance-, Vampiric-, Command-Aura
Wizard (6k) : Frost-, Terror-, Anxious-Aura
__________________________________________________________________
=> 15k gold; almost all auras
OPTION 2: (Instant boost)
Ultimate Ward of Healing (2k) : 4% Healing Aura
Ultimate Ward of Damage Boost (2,5k) : +75% attack damage for every unit
Ultimate Ward of Stunning (2,5k) : 9 x Mass Stun on all enemy units
Ultimate Ward of Terror (2,5k) : -50% attack damage for all enemy units
Color of Strength (3,1k) : Thorns-, Vampiric-, Trueshot-, Command-Aura
Color of Confidence (3,3k) : Endurance-, Unholy-, Devotion-, Brilliance-Aura
__________________________________________________________________
=> 15,9k gold; instant boost to rush the enemy base
OPTION 3: (Invest in a hero)
Claws of Attack (10k): +150 attack damage
Slippers of Haste (5k) : +100% attack speed
__________________________________________________________________
=> 15k gold; well equiped hero to harass or kill heroes (~4x stronger (e.g. Sniper Lvl 24) )
OPTION 4: (invest in your army)
Brigand (1,8k)
Gryphon Rider (2,4k)
Knight (2,4k)
Bandit Lord (4k)
3 x Combat Training (1,5k)
5 x Armor Upgrade (1,25k)
5 x Attack Damge Upgrade (1,5k)
__________________________________________________________________
=> 14,85k gold; well upgraded melee army -
#1600
Answer (Sunday, 14 December 2014 08:25)
sleep poison is just answer to 1-hero strat. he cant avoid that without 13000 necklace. effect? 3 min invul sleep.
if he got necklace, result is same. in very-late game, D&D is only one problem. (cuz % damage.) if you saw he use channeling spell, ENSNARE HIM. magic immune cannot block ensnare.
and, if they didnt came out, you dont need to attack enemy base. just send sappers/siege weapons to break enemy tree, control center. -
#1599
DarthPlagueis (Sunday, 14 December 2014 06:55)
the -kick feature should be reworked.. as it is.. if you have an army and you feed by fighting.. they -kick you.. you lose your army.. need to come back from the "feeding" by killing, which, you lost your army.. and in a short time later they -kick again, and you're gone for being unable to come back from it.. the -kick should reset your "feed" status and not allow you to be kicked again until you once again go over the boundary so you are protected against dick moves like what winter-comes did
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#1598
DarthPlagueis (Sunday, 14 December 2014 06:48)
reason i say furion and archimonde need their prices doubled, is, well, earlier today, i was human, had all human units except golems, had all upgrades, 5 armor 10 damage, my team left early on, i was the last one on the team and the strongest, someone named winter-comes switched to my team, enemy got archimonde, their army sat in base and never attacked, i used my army since nothing else to do, i attacked, and i fought archi, but, too much hero harassing, he destroyed towers, if i kept my army back by my death tower, he'd just basekill and kill the team mate named winter-comes, and, i was going to kill golems to get money, so winter-comes, with a level 3 furion and 0 damage 3 armor upgrades on maybe 3 unit variety or 4 at max different units spawning, before i engaged the golems, he -kicked me, killed all my units, then when the timer was up he did it again and kicked me from the game.. archi was level 22 btw, and their team had two armies with matching upgrades to mine.. and yeah thats how it ended.. winter-comes pulled a dick move and kicked me after he joined my team.. and, well, archi solo with his spirit beast and those robo goblin things, turned the tables and made me "feed" and resulted in my being kicked from the game. because i would not sit back and watch him base rape.
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#1597
fofo (Sunday, 14 December 2014 02:40)
every time i get big noob gold is related with my fightin matter.
Who is not fighting in the noob team does not receive a great amount of noob gold.
So if i stay afk i will not receive a great amount of noob gold and i will not feed at all.
In this area bettter to sleep and too wait the end of the game cause if u fight a lot and you get more than 500 noob gold u will be kicked.
sad idea for brave hearts -
#1596
DarthPlagueis (Saturday, 13 December 2014 19:26)
furion and archimonde need their costs doubled, because, its a race to whoever gets one or both of them, whoever gets them automatically wins almost and makes the game unfair unless the other team gets one or both sometime soon after
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#1595
Open (Saturday, 13 December 2014 15:47)
"OR i make the immune to sapper and draenei demolisher and no upper limit." -> better idea
( + make the stone maybe ~15 seconds invulnerable, when it changed the team ) -
#1594
Compit (Saturday, 13 December 2014 15:05)
Whats the "bug" with Satyr and Talon? If you say somebody uses bugs, please tell me which bugs, so i can fix them.
@fofo: If you use the simple multiboard, the noobgold is added to the gain -> e.g. you have 2k gain, 1.5k feed. Now if you received more than 500 noobgold then you can be kicked, because if you switch back to the detailed multiboard you'll see that you have 1,499k gain, 1.5k feed AND 501 noob gold. Noobgold does not save you from being kicked.
I add it together in the simple mb to keep it simple.
@Stone: The stone bounty will change. For every x seconds your team owns the stone, the bounty for the enemy team increases. You own the stone 5 seconds -> 50 bounty, you own the stone 100 seconds -> 200 bounty. There is gonna be an upper limit OR i make the immune to sapper and draenei demolisher and no upper limit. The bounty will be in a relation to the gold income stone bonus.
@More strategies, which?: Imo ships and towers were lame'ish. I'll think of new strategies, post your ideas.
@Name of death: He'll be remade. -
#1593
tls (Saturday, 13 December 2014 08:53)
many users think 'that is bug' what isnt bug.
ex) when use sleep poison, there is little tick to cancel it by hit her. -
#1592
tls (Saturday, 13 December 2014 08:19)
then... WHAT IS THAT BUG??
explain it please. -
#1591
redblossom (Saturday, 13 December 2014 08:15)
u dont have seen hellomickey? he fucking use bugs
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#1590
tls (Saturday, 13 December 2014 08:07)
and.. what is talon/satyr bug? i want to know that either.
shackle? cyclone? what is bug? -
#1589
tls (Saturday, 13 December 2014 08:06)
feed rate is important to kick.
there is NO CHEAT to kick someone. you coward -
#1588
redblossom (Saturday, 13 December 2014 07:58)
I clearly seen he use talon and satyr bugs
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#1587
redblossom (Saturday, 13 December 2014 07:51)
ye hellomickey use cheats
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#1586
fofo (Saturday, 13 December 2014 05:22)
Typin -mb command inform us if we feed or not.
So why Korean team (Synergy, hellomickey, MOHAVE[KOR], tlswjdgod and some others) can kick everyone even if - mb command inform us that we do not feed ?
Is it a cheat or -mb command give us false information ?
sad -
#1585
fofo (Saturday, 13 December 2014 04:52)
name of death hero with cloak of flame : just walkin quietly in the middle of ennemy troops get leveled and i dont see no hero or units at same price @ start to counter it.
Up the cost f the price of this hero or low his life cause it s too imba.
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#1584
fofo (Saturday, 13 December 2014 04:48)
name of death hero with cloak of flame is imba @ start
there q no magic unit cheap who can counter it
he grows so quick that the game lost all interst why i play it
OVER -
#1583
fofo (Saturday, 13 December 2014 04:32)
yes
doing a hero worker is the best idea to do somethin new and original
introducin buildin as a way of fight
FUNNNNNNNNNNNNNNNNNN strategy
others will have to imagine a new strategy to counter it -
#1582
DarthPlagueis (Friday, 12 December 2014 17:54)
and what'd people think of my yogg-saron hero idea? :D?
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#1581
DarthPlagueis (Friday, 12 December 2014 16:15)
also, reading the below posts, it reminded me of an idea i had before of a hero :) would be fun if there was a worker hero, and can build towers and maybe walls, depends, towers and walls would be scaled by hero level and stats and rank of ability, rank can allow the towers to upgrade, and of course balanced and not op, begining towers are weak solo but like a stationary ranged unit, as the hero ranks up, towers can upgrade or build better towers, and damage and range can work off of two more hero abilities that upgrade the towers in some way.. theres so many possibilities of ways to do it.. but the point of the hero is unique and fun and stratedgy.. wont be one of those "have to have" heros, but, it will be one of those generally useful ones, like a good support hero.. cant explain in too much detail of ways to do it and balance it because theres too many possibilities of ways to go about it.. i think it would be fun.. and different tower types too :D but for fairness rank 8 should be around as strong as an un-upgraded regular tower around the hq, because we all know how strong those are late game.. or maybe not as strong, and not as big, maybe half damage/hp and such, because wanna build more than one giant tower.. making things and designs is fun, in my opinion..
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#1580
answer (Thursday, 11 December 2014 12:55)
this version has SAPPER. he has mighty cloud to nullify tower.
most tower are useless with that, include expensive death tower. (someone have naga's secret, CONTROL TOWER can breached with sapper.)
oh yeah. sapper has very low HP. but there is other one, SOCERESS hero. her ultimate iceblock has cloud too. building tower is just wasting money. -
#1579
nova (Thursday, 11 December 2014 04:46)
if you thirst for strategy,starcraft will be very satisfying
fvg should be a very simple game as it is. -
#1578
fofo (Thursday, 11 December 2014 02:05)
tower is not ?
You do not remember.
Some old wTc versions before let the peon to build some towers every where.
So 2 ways.
1.TOWERS WAR
Or u build towers quicker than ennemy get succcess to destroy it going forward to ennnemy main till u get to be so near that every ennemy troop gettin are damaged.
This way does a run and rush buiding WAR TOWER who punish players sleepy or not aware at start and drive all to be really involved or to go away.
2.DEFENSE GOLD
Or enemy is unable to destroy your own main cause u did some more towers and have to dismiss himself from the game cause tons of FEED he gives u with no result.
After all balance is only pricin these towers or better addin more levels of upgrade to towers in game.
A lot of units have 5 or 6 levels of upgrade while towers have only three.
It could be fine to get more levels and an ultimate in last for those who want to play DEF and want to be feed in this way.
Ships were originally made to counter this : destroyn towers and buildings.
Upgrades in player main can have same appliance to to towers and to ships.
As the original version of FvG. -
#1577
Answer (Wednesday, 10 December 2014 10:24)
only to have furion? nah. there are so many ways without furion. problem is 'you dont know how'.
break enemy heart with mass-teleport, very cheap sleep poison(need 13000 necklace to avoid that.), 2 flag-naga's secret etc...
battleship... that could be one choice, but tower isnt. -
#1576
fofo (Wednesday, 10 December 2014 05:02)
Whatever any one think, the most important in a game is to may to let anyone the freedom to use a large choice of strategy.
Old versions may let people win usin boats or building powerful towers.
What is sad here is that whatever u do, the most easy and sure way to win is only to have FURION.
If u want to use another strategy vs FURION or Archimonde, you are OUT.
The first who get these super heroes has the most chance to be the final winner.
No freedom to bypass this strategy.
Strategy gameplay stay poor lookin at this.
Reactivate battle ships war beatin tower or units and abiloty for peon to build new towers.
All raods have not to drive anyone at the same place.
Or it s sad. -
#1575
Open (Monday, 08 December 2014 18:10)
The stone has too much influence on the game, since it's no the sense of the game. There should be a fight between the armies and not a fight between a demolisher and a worker.
You just have to think about it: 1 x stone (~350 gold) is equivalent to 22 x grunts (22x16=352 gold). IMO its not correct. -
#1574
Answer (Monday, 08 December 2014 17:36)
demolisher? nah. that isnt OP. sapper is OP cuz they can break stone by 1-hit. if you worry about demolisher, purchase worker and repair stone. that is more OP then demo
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#1573
Open (Monday, 08 December 2014 16:59)
Draenei Demolishers == Goblin Sappers Start-CD; the one who gets the stone most has a giant advantage -> destroys the gameplay
IMO the best would be, if they couldn't even attack the stone. -
#1572
ㅇㅇ (Monday, 08 December 2014 10:57)
몇몇 wtc 클랜원들의 행동에 도가 지나칩니다. 클랜원의 권한 남용이 심각합니다. 게임방에서 자기 마음에 안든다고 막 강제퇴장시키는 일이 빈번히 일어나는가 하면 다른 사람의 동의 없이 멋대로 방을 SG로 바꾸는 일도 있습니다. 이런 독재자와 같은 운영을 하지 못하도록 신경쓰십시오
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#1571
Ulairi (Monday, 08 December 2014 09:31)
error found. shapeshifter's summon shapeshifters get 8, it's gone. and i wonder when shifter's ultimate ends, was it have to die? i think it's pretty not good.. cost every anks..
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#1570
rivan (Monday, 08 December 2014 08:36)
hellomicki and hellomickey same?
i saw them XP -
#1569
soulmate (Monday, 08 December 2014 07:43)
map hacker
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#1568
soulmate (Monday, 08 December 2014 07:39)
hellomicki is fucking cheater ban him please
he control all units and hero at the same time -
#1567
ucantbuildthere (Monday, 08 December 2014 05:47)
@ 3 points avg per game you would need at a min 1000 games.
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#1566
eXtreme (Sunday, 07 December 2014 20:03)
wTc[eXtreme] - "9Vx 1TP" for 6192 Points, still not working :'(
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#1565
Compit (Sunday, 07 December 2014 16:52)
Tell them to post their codes and names. If they haven't played on our bot and wont in the future, they get their points.
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#1564
Ulairi (Sunday, 07 December 2014 07:32)
about the point, i know some guys over 3000, but they aren't northrend or something, it's private server, so what are they being?
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#1563
Compit (Wednesday, 03 December 2014 19:30)
3.8.4
-load/save: New "encryption". Player with more than 3000 points must ask me to convert them. Added protection against CheatEngine.
Dark Knight (Doom) and Admiral Bill (Summon Elite) swap Skills
Added Hotkeys for all upgrades and units
Fixed description of colors (they always had same values as the uncombinded items, sucks that it was wrong)
Added -a for -advcontrol (select units of type x)
Hotkeys of 5th skills are now either F or X
-Switch cooldown is resetted after a player leaves
Nerubian Queen: Primary Attribute: Agi -> Int
Shadow: Ultimate: Doom -> Locust Swarm (again)
New Hero: Shapeshifter (beta): Firebolt, Summon Shapeshifter, Unholy Aura, Shapeshift
Owl: Can attack lever per default. Hero Icons: Owl first hero. Buy new hero. -> New Hero is on F1, Owl on F2.
Noob Gold: Bonus are shown in the detailed multiboard and excluded from -kick conditions.
Wizard: Added 5th Skill: Cripple, Renunciation dispels and reduces armor.
Furion: Increased range and duration of Entangle Roots.
Summon Send: Toggle between (Autosend+Mass Control), (No Autosend+Mass Control), (No Autosend+No Mass Control)
Critter Item: Only spawns "normal" critter (no invincible sheep, ...)
Balanced Cooldown of Summons: e.g. Quilbeasts CD-, Summon Elite CD+, Summon Zerglings CD+
Orcs/Humans Elite: Duration 60->90s, max. 12 -> always 6 units, increased movement speed
Golbin Sapper: Start-CD 180->600s !
Golbin Shredder: Start-CD 300->0 -
#1562
fvg (Wednesday, 03 December 2014 17:32)
Version# is 3.8.1*
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#1561
fvg (Wednesday, 03 December 2014 17:27)
3.7.4:
-load/save: New "encryption". Player with more than 3000 points must ask me to convert them. Added protection against CheatEngine.
Dark Knight (Doom) and Admiral Bill (Summon Elite) swap Skills
Added Hotkeys for all upgrades and units
Fixed description of colors (they always had same values as the uncombinded items, sucks that it was wrong)
Added -a for -advcontrol (select units of type x)
Hotkeys of 5th skills are now either F or X
-Switch cooldown is resetted after a player leaves
Nerubian Queen: Primary Attribute: Agi -> Int
Shadow: Ultimate: Doom -> Locust Swarm (again)
New Hero: Shapeshifter (beta): Firebolt, Summon Shapeshifter, Unholy Aura, Shapeshift
Owl: Can attack lever per default. Hero Icons: Owl first hero. Buy new hero. -> New Hero is on F1, Owl on F2.
Noob Gold: Bonus are shown in the detailed multiboard and excluded from -kick conditions.
Wizard: Added 5th Skill: Cripple, Renunciation dispels and reduces armor.
Furion: Increased range and duration of Entangle Roots.
Control: Summoned Units are not affected by autosend if selected in the first second after being summoned.
Critter Item: Only spawns "normal" critter (no invincible sheep, ...)
Balanced Cooldown of Summons: e.g. Quilbeasts CD-, Summon Elite CD+, Summon Zerglings CD+
Orcs/Humans Elite: Duration 60->90s, max. 12 -> always 6 units, increased movement speed
Golbin Sapper: Start-CD 180->600s !
Golbin Shredder: Start-CD 300->0
I made these changes of 2 months and i don't always write everything down. Some changes might be missing... -
#1560
Compit (Wednesday, 03 December 2014 15:55)
Which spell do you suggest to replace his Ultimate Spell with?
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#1559
Open (Thursday, 27 November 2014 20:13)
Shadows other form should be limited by time. And i think that the ulti is too op for the hero.
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#1558
Hi (Thursday, 27 November 2014 16:42)
By chat, I mean the chat window on the website. I also can't see the current list of running games on the website. Might be that my PC is hosed.
-
#1557
Compit (Monday, 24 November 2014 19:04)
wTc[Shah] paid the Hugo, Bet and the website. All services will be available shortly. Thank you :)
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#1556
Open (Monday, 24 November 2014 16:14)
Maybe that's the problem:
"Compit: No money for Bet, Hugo and website. If you wanna donate send me here a private message or an email (adresse in clan motd)" -
#1555
Pale-Jedi (Monday, 24 November 2014 12:06)
Not sure what you mean with "chat" if you mean the channel ingame your unable to join if its closed/priv or if no members are there only members can join a Clan Channel first tho non-members can stay there to keep it "open"
and game list you don't really need if you know minor wc3 just gota know the bot name and type /whois XXX works on all servers cuz bots host on all so just use simple wc3 CMDs and you'll find the gn.
only thing you might be doing wrong is you don't have the flashplayer/or what ever program you need to see the stuff or you are on wrong server in the game cuz wTc is on EU -
#1554
Hi (Monday, 24 November 2014 02:55)
Is the chat and game list broken? I can't seem to get anything for either for the last few days. Is it down or is it my pc?
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#1553
DarthPlagueis (Sunday, 23 November 2014 00:35)
yeah about the phantom copy ability thing, eh should of changed this or clarified this before hitting the send button, but anyway... phantom copies OR the chance of individually affected units turning under the control of creeps somehow.. not both.. would be like driving the units mad and getting in their head and getting them to kill everyone :) like how it should be i think.. since, lore wise, Yogg-Saron is the old god who drove deathwing to be what he is now, he is the one who drove him mad, he gets into peoples heads and drives them mad
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#1552
DarthPlagueis (Sunday, 23 November 2014 00:30)
i still like my old idea of the hero Yogg-Saron, the God of Death.. skills modeled off of the Yogg fight in ulduar in WoW.. an aura that does at the absolute most 10 damage a second maybe, dont want it to be op because of what it does... damage aura: if it gives the killing blow to an enemy unit, that unit respawns under the control of the player using the hero. and, for a second skill, would be something like.. tentacles that grab targets and squeeze them like entangle roots (if possible) or like that skill of that undead tree evolution in Evolution Tag, basicly would be a tentacle pulling nearby enemy units to it repeatedly and damaging them.. third skill would be something like.. i wanna say something like phantom versions of the units come and attack the units it mirrored and the real ones fight the phantoms, the phantoms either do damage or dont, maybe like blademasters mirror image, no idea.. would be awesome if it somehow allowed team damage so the real units can damage their own team somehow.. Maybe every unit affected has its own chance to turn under control of the creeps like the golems and hydras and just kill everyone until it dies.. ultimate could be something simple like devour, and just eat units and slowly digest/kill them over time, if the hero dies the unit could be dropped, and returned to the enemy.. or the devour can, upon hero death, make the devoured unit, if it isnt dead yet, like a regular creep/npc and kill everyone until it dies..
A lot of work for a hero, i know, but, it is Really unique and i mean, think about it, doesnt that hero sound fun? :D? mass chaos on the battlefield -
#1551
Open (Wednesday, 19 November 2014 15:39)
With hidden i mean that you don't have to add it to the bar on the top of the site, since its not so important.
-
#1550
Compit (Wednesday, 19 November 2014 13:22)
@Jump: This requires W3MMD, a method to transfer data between the map and the bot. Imo the effort is greater than the benefits, that's why i don't add it.
@TheOneGuy: From what i know it is not possible to load data FROM the bot INTO the map. The other way around is possible (W3MMD). Even if it is possible, it would take a lot of time and work to add it.
@Contradictator: Yes.
#1543: Ok...
#1544: Yes
#1545: Why hidden? -
#1549
Pale-Jedi (Tuesday, 18 November 2014 12:09)
IS it really so big a deal just to type -load XgryY in the start of the game man come on why so lazy :P
-
#1548
Open (Monday, 17 November 2014 22:16)
@ThatOneGuy: The bot would need an extra database to load the codes of the players. And i dont know whether the bot supports it and how much effort it costs. (We should wait on an answer by Compit)
-
#1547
ThatOneGuy (Monday, 17 November 2014 01:03)
Any reason why we have to type in load codes instead of it happening automatically, since the codes are tied to login names anyway?
I know literally nothing about map development, so pardon me if this is a stupid question. -
#1546
Open (Sunday, 16 November 2014 19:32)
There are some problems with "!hcl 20fmn" (shared bounty/noob mode/siege/nolag1/nolag2):
Icons of dead siege-heroes in the top left corner stay forever. -
#1545
Open (Sunday, 16 November 2014 19:11)
Pls add a link to a (hidden) subpage with all !hcl codes.
-
#1544
Open (Sunday, 16 November 2014 15:33)
Nerubian Queen primary attribute intelligence would fit better.
-
#1543
Open (Saturday, 15 November 2014 22:17)
It would be nice, if you add a command to change the order of your heroes.
-
#1542
Contradictator (Saturday, 15 November 2014 19:35)
Can the "-switch" timer for doing it again after a failure reset when another person leaves the game? Someone wanted to switch before an enemy left and got voted down, but when another enemy left, then people wanted the switch.
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#1541
Jump (Friday, 14 November 2014 22:46)
Compit could you add a overall kill/death ratio for all games played for game lobby? Or atleast a Win/Lose Game record? For instance Bunny Win: 10, Lose: 2.
-
#1540
@1539 (Sunday, 09 November 2014 02:26)
Any proof?
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#1539
hellomicki (Sunday, 09 November 2014 01:06)
hellomicki is a cheater
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#1538
Compit (Saturday, 08 November 2014 19:14)
Hotkeys of 5th skills are now either F or X
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#1537
Open (Saturday, 08 November 2014 18:33)
Ancient of Healing: Hotkey of heal = t ?
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#1536
joe (Saturday, 08 November 2014 17:58)
far seer is imbalanced with silence.
-
#1535
clown (Friday, 07 November 2014 23:11)
Please nerf the wolf summon, they are way too strong. 6 wolfs destroyed our base easily without roar.
-
#1534
Sinizter (Friday, 07 November 2014 13:44)
15/20/25/30 Small increments are better.
Can he keep stats from enemy heros's items too?
What does the hero look like? I feel like you could replace banshee's ultimate with shadowform (fits hero better rather then mass tp) and keep same skills, and all be will good.
Skills has good synergy too.
Spell shield -> stun enemy hero -> channel ulty -> done.
Up to you. I don't mind. -
#1533
Compit (Friday, 07 November 2014 12:34)
3 Skills + Shapeshift for 10/20/30/40 secs with 180s CD or w.e. sounds better.
Cooldown is atm 180s because it resets cooldown.
@noob: I'll see what i can do. -
#1532
noob (Friday, 07 November 2014 07:15)
Please re balance the sea giant, at least remove his avatar special skill or make the skill more like ogre where he can be effected my magical attacks and spells. He is just way too strong if people exploit his speed. For the last 2 days people have abused him badly.
-
#1531
Sinizter (Thursday, 06 November 2014 23:16)
Doesn't feel all that useful or cool then. If u want a certain hero, buy that certain hero.
"Level and stats are not mirrored. " -> Even more useless/weak. The only advantage i could've seen was : Enemy team is 4 armies, and 1 heroer -> hence more exp for him
And compare to that to ur team of 5 heros or w.e -> less exp per player etc
Overall greater value and good counter to 1 hero per team crap.
I'd just rather have him keep 3 regular spells/abilities like all heros and his ultimate "shapeshift" copy an enemy hero to be identical in every way (any hero archi/furion/wizard etc) for 10/20/30/40 secs with 180s CD or w.e.
Whats the Cooldown and range on his shapeshift? Could be fun and good, if it was short CD. His Cooldowns reset with every shape shift right? -
#1530
Open (Thursday, 06 November 2014 22:43)
I guess that he will block the heroes of the tavern with furion, archi, admirals..
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#1529
Sinizter (Thursday, 06 November 2014 21:17)
900g hero shapeshift into a furion? or Admiral? and gets all their skills?
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#1528
Me (Thursday, 06 November 2014 04:46)
Koreans still own you: it was a joke, Einstein.
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#1527
Compit (Wednesday, 05 November 2014 21:54)
"Allows the Shapeshifter to transform himself into a mirror image of a targeted hero. The transformation lasts 240 seconds. If he doesn't find a new image nor returns to his normal form, the hero dies. To return to his normal form, use it on yourself." How does it sound? Understandable?
Normal Form of Shapeshifter has Shapeshift and a weak non-levelable Death Coils as skills. Level and stats are not mirrored. If you level up while being transformed, you get the same stats bonus as the mirrored hero type. -
#1526
PaleJedi (Wednesday, 05 November 2014 09:47)
So US was the only one that had hands in the "Internal war" not the russians or china at all :P?
anyway who cares this is a game, BTW none really care what you say about koreans they all on asian server when you come to EU and ask for a game/duell/match then sure but untill then your so far gone man so just keep playing.
tho gota agree wTc is not the Elite on FvG as they were be4. HP is the only thing we keept the lead on.
Oh well you people take care now :) -
#1525
Koreans still own you (Tuesday, 04 November 2014 18:04)
"Pfft. If it weren't for the US, the Koreans would be speaking . . . well, still Korean. But North Korean."
LOLOLOL your understanding of world issues is simplistic to say the least. Don't make it sound like the USA went into the Korean with the mindset of playing savior. They went in with their own interests at stake which was to curb the spread of communism so they could be a world power. -
#1524
Open (Sunday, 02 November 2014 21:07)
Goblin Sapper shouldn't be able to kaboom the stone with one hit. It makes the game unbalanced for the people, who don't know about this. ~350 gold is pretty much at the beginning of the game. And there is no real fight for the stone as it used to be.
-
#1523
Me (Sunday, 02 November 2014 19:42)
Sinizter: well the jerk store called and they're running out of you
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#1522
Halolo. (Sunday, 02 November 2014 19:12)
Hi Compit/Dragon/Mapper ;-) ||| there is a bug when having "Death Knight" (ud hero) in alliance. The Skill "Death Pact" can be used at the enemy ud-units. it's not just killing the units, you will also get gold of it. /// Check Screenshot to know what I mean: http://bit.ly/10bIYmN || thx to erzigud for the skeleton ;-)
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#1521
Sinizter (Sunday, 02 November 2014 16:57)
Pfft. If it weren't for the French, the Americans would be speaking . . . well, still English. But British English.
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#1520
Me (Saturday, 01 November 2014 21:23)
Pfft. If it weren't for the US, the Koreans would be speaking . . . well, still Korean. But North Korean.
-
#1519
Halolo (Friday, 31 October 2014 17:41)
Yes, micki and chlksdaeh are good
The other ones are beatable - though every1 of them ... but the first ones are quite good ;-) -
#1518
Koreans own you (Friday, 31 October 2014 16:47)
Sorry guys
But koreans own the rest of the players like jokes.
I am 100% sure a team of
hellomicki
Cjstprp
chlksdaeh
Mohave[kor]
will own any 5 like they were noobs -
#1517
nobody (Friday, 31 October 2014 11:16)
trees of horde still difficult to protect VS alliance. alliance has room to put some goblins to attack air unit, horde have no one.
and new patch block unit tree-hit, but flying machine can do that still. -
#1516
fvg (Wednesday, 29 October 2014 18:46)
He had no admin unless somebody removed him already.
-
#1515
wTc__Halolo (Wednesday, 29 October 2014 18:27)
Please un-admin "wTc[exbman]" - he's not even in wTc (anymore?!) and has admin rights. Kicks player out of lobby etc
thank you -
#1514
Sinizter (Tuesday, 28 October 2014 03:21)
That's fair enough.
-
#1513
Compit (Tuesday, 28 October 2014 00:04)
I like working on the points/fishing/aesthetics stuff, that's why i do it. I know that it has none/very little effect on the game. e.g. -mbu it's handy, but the real reason why i added it is "just 4 fun" :P
I don't wanna change the point reward system, i asked because Contra asked. -
#1512
Sinizter (Monday, 27 October 2014 17:38)
Points to actually choose to buy race only heros / footman / archer etc
Or just remove points for real stats. Wins vs Loss.
Points don't really fit in, unless you don't want a noob friendly game (You know, points to unlock unit/hero - Like how Naga use to be) or want to waste time on pointless game aesthetics (eg unit skins or w.e). Just creates more imbalancements. Also TBH, theres nothing rly OP about current points system, with the gold and etc.
No offense or anything, I personally feel like you waste you're time on these things - points/fishing/aesthetics.
IMO. -
#1511
Compit (Saturday, 25 October 2014 23:38)
Dark Knight (Doom) and Admiral Bill (Summon Elite) swap Skills
Hotkeys for all upgrades and units
Fixed description of colors (they always had same values as the uncombinded items, sucks that it was wrong)
Added -a for -advcontrol (select units of type x) -
#1510
Compit (Saturday, 25 October 2014 22:57)
I do not plan to give the points a greater meaning. At the moment nothing changes. Do you have an idea?
-
#1509
Contradictator (Friday, 24 October 2014 17:11)
Is there any other way that the point system was modified? Will they do anything differently?
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#1508
Pale-Jedi (Friday, 24 October 2014 12:06)
Add that in F9 or loading screen or motd on bot so people see. cuz don't think all know of / use our home site.
btw how is the profile with admin rules going? wanna talk in wc3 or mail about sugestions for rules or you want/can take care of it alone?? -
#1507
Compit (Friday, 24 October 2014 00:04)
Info for 3.8.1 (not released):
I modified the point system. If you have more than 3000 points, you must tell me your code and name and i'll convert your points for the new system, only if it's believable that your points are real (!stats).
After you received your converted code, you can -load/save as always. -
#1506
Compit (Friday, 17 October 2014 14:11)
Erinnerung: Tipps für -a.
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#1505
Pale-Jedi (Wednesday, 15 October 2014 15:03)
now yes cuz it's standard and be4 it was shared like 60-80% of the games. when hp was new it was more sep income but after a while people pickeed/voted shared. and in FvG it was those few times i used hcl but now i don't know what do what or if you still have that mode xD
-
#1504
Open (Wednesday, 15 October 2014 01:30)
@1503: I would say ~15 (120) seconds
+ add some info to siege mode: like -time (-siegeinfo) to check the time, when the next waves start etc.. -
#1503
Open (Wednesday, 15 October 2014 01:07)
Furbolg's inner fire and bloodlust should last a little bit longer on heroes, 5 seconds are nothing..
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#1502
Sinizter (Tuesday, 14 October 2014 14:29)
Can't you just insert some generic quote from some famous figure such as Sun Tzu about playing as a team as a opposed to playing alone?
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#1501
fvg (Monday, 13 October 2014 23:14)
@Jedi: Is shared ever played?
@Contra: I know it's wrong. We discussed it in the chat above. The current choice is "Fight as a team or die alone". The _noun_ "team" in contrast to the _adjective_ "alone" emphazies the complete different outcome. It's a very nice way to arouse a player's interest... :P -
#1500
Contradictator (Monday, 13 October 2014 19:16)
The current entry "Fight as a team or die as lone" isn't quite right. Close though. "lone" is an adjective, like the "lone rider" for example. What you probably want is "Fight together or die alone" because both "together" and "alone" are adjectives. There's not really a good way to do it with nouns.
-
#1499
Pale-Jedi (Monday, 13 October 2014 12:11)
Yo Compit ever thugt of haveing the shared gold/income (or minor shared) then the problem of 1-2 strong in team haveing to pool gold to the rest of the time?
simular to the Sep/shared gold in HP it was a vote in start of game. now it's AR/SD insteed when shared became the chosen one. -
#1498
Compit (Sunday, 12 October 2014 14:48)
@Weed: No
@Contra: Yes, noobgold shouldn't be added to gain, it's a vicious circle. I won't be added at all or i make it somehow different. Idk now. -
#1497
Weed (Sunday, 12 October 2014 06:14)
Were nets nerfed at all? They seem to have a shorter range or something.
-
#1496
Contradictator (Saturday, 11 October 2014 21:05)
I think noobmode gold needs to go to players based on how little they feed, not total value. Either that, or maybe it shouldn't count against kicking them. The current system increases their gain so they can feed more before being kicked. When they feed enough, noob mode kicks in and they get more gain to do it again.
-
#1495
Compit (Monday, 06 October 2014 15:39)
-siege: -NoLag auto enables after 20 min (for hcl and ingame)
-noobmode: You can disable noob gold for yourself (-nn). You can see how much every player got (-noobgold)
-
#1494
Compit (Sunday, 05 October 2014 23:37)
What about the fish? Fuck it?
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#1493
Compit (Sunday, 05 October 2014 23:35)
Good news everyone! There's gonna be a fixed 3.7.2.
Fixed description of Animated Dead and Resurrection
Trees are invulnerable and human shredder are less protected by the fences, orcish more.
Fixed Hell Prince's (Satan) Ultimate
Fixed Stun Ward dispelbility (Starfall stays immune)
Furion's Roar back to 12 level
Fixed tooltips of dropped items (some have something like: Increase armor by <B932:3243,DataA1> armor.)
Fixed case insensitivity of commands.
Reduced Bounty of Necromancers Skeltons and other 'small' units.
Sleep Rod better tooltip, easier to use. If you attack your hero ~0.5s (make it 0.2s?) after impact, u can save yourself from sleeping.
Improved -mbu and added -u -
#1492
DrWeedboy (Sunday, 05 October 2014 22:48)
IMHO, trees should be made invulnerable. The cutting down of the enemy's trees seems like a BS tactic if you ask me.
Also keeper of the cannibus seems to be immune to silence (at least his razors). I also tried to sleep him and it failed, although I've heard there is a glitch with sleep so it might have been that. -
#1491
Open (Friday, 03 October 2014 16:02)
Das Fenster bei -kick zeigt was falsches an (feed 0.0).
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#1490
Pale-Jedi (Tuesday, 30 September 2014 13:52)
Well seems your not ness then :P
anyway as non member you don't really have a say :P
and ness i removed it cuz your not member, i asked you be4 and told you that if you wanna have admin you gota be in clan, don't matter who you know or don't know.. :P -
#1489
Open (Monday, 29 September 2014 18:41)
@Sin: I prefer the term secret service rather than vigilante. If you know what i mean. ;-)
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#1488
Sinizter (Monday, 29 September 2014 17:48)
@open. wTc is the police, you're a vigilante. The police don't appreciate randoms doing their job for them.
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#1487
SSB[Ness] (Monday, 29 September 2014 16:20)
Who and why did someone remove my admin? And what are you talking about Pale?
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#1486
Pale-Jedi (Sunday, 28 September 2014 13:36)
Unless im verry misstaken the only one who'd liek to hide is ness cuz hes not part of clan.
well we just got new bots and none are really able to control shit so all we get is word Vs word untill compit fix something stabi. but anyway you aer free to kick people as long as game have not started, no matter what reason. when game have started it's a difrent matter ofc. -
#1485
jecctb (Sunday, 28 September 2014 01:44)
Pale-Jedi how is that just? so any admin can just keep kicking people out of the game for no reason at all? i thought the clan was trying to get serious by not giving admin to childs...
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#1484
Open (Saturday, 27 September 2014 19:44)
Now he is banned and it didnt matter who i was/am. ;-)
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#1483
Pale-Jedi (Saturday, 27 September 2014 16:09)
ofc it matters when you saystuff like "That should be now enough proof to ban him."
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#1482
blumpkin (Tuesday, 23 September 2014 06:50)
rogueninja has 9300 points. that must be hacked code.
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#1481
Open (Monday, 22 September 2014 19:45)
Spiderlings should be immune like its written in the discription.
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#1480
Open (Monday, 22 September 2014 19:33)
Vamp aura doesnt work with spiderlings (melee)?
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#1479
Open (Monday, 22 September 2014 19:09)
It doesn't matter who i am, it is a secret.
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#1478
Pale-Jedi (Monday, 22 September 2014 13:27)
Who are you open?
-
#1477
Open (Sunday, 21 September 2014 12:14)
@DrWeedboy:
That should be now enough proof to ban him. Thank you. -
#1476
DrWeedboy (Sunday, 21 September 2014 04:56)
I think this anon upload worked. If not tell me where I can upload it.
https://filetea.me/t1sRpMWrRbWSfemzNebhq8gzQ -
#1475
DrWeedboy (Sunday, 21 September 2014 04:54)
Screenshot of score screen: perfect_winner getting pooled. Looking for where I can upload the replay.
http://imgur.com/JbRWGBa -
#1474
Pale-Jedi (Monday, 15 September 2014 12:20)
@jecctb: As admin they can chose who they'd like to have in the game and not. aslong as your not banned for the bot it's fair. unless the game started then it's a difrent matter, but if game is just in the lobby and not started yet it's admins rule.
-
#1473
jecctb (Saturday, 13 September 2014 19:53)
Hi everyone,
Compit you should be more careful of who you give admin to, wtc ortega just kept kicking me out of a game without any good reason before it started. -
#1472
Open (Saturday, 13 September 2014 18:55)
Siege says at 50:00 peace mode forever.
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#1471
answer (Friday, 12 September 2014 15:18)
if you hit by something after very short time after sleep poison, that effect will be disappear.
be careful when using sleep poison. very little tik damage(poison or spirit link, etc) can erase sleep effect. -
#1470
fvg player (Friday, 12 September 2014 03:03)
Someone said sleep poison doesn't work sometimes. I have had times where I thought a spell didn't work with the enemy having no spell block (hex in particular). Not sure if it was lag or a bug or what.
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#1469
DarthPlagueis (Tuesday, 09 September 2014 12:46)
necromancer units need to be changed, the skeletons summoned by them give wayy too much gold.. i heard people get kicked for using necromancers, and, i got them in a 3v3 match, someone got naga's secret before the timer reached 30 minutes into the game.. necromancers are more than useless, which is saying something.. that needs to be changed because i love necromancers and skeletons and summons and things like that, they give the whole undead scourge feel of "those that die are brought back to join the scourge".. more like in this case, "those that die are brought back to feed the enemy tons of gold"
-
#1468
closed (Monday, 08 September 2014 00:49)
why ban inneruniverse? /del admin imperish...noob
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#1467
Pale-Jedi (Thursday, 04 September 2014 10:01)
Yes ofc it can Sleep is a magic/spell so if you got antispell stuff it's blocked....
and unable 2 use hero for 3 min is verry long time, if you use the time well if you just stay in base after you "blocked" a hero then ofc it don't help. and ye you can stop sleep after the "safety/invul" period is over. like most spells part from auras can be blocked/stoped.
what do it cost (i forgot)?? -
#1466
Answer (Monday, 01 September 2014 07:59)
sleep poison can blocked by spell blocker or anti-magic potion
or if you hit by something after very short time after sleep poison, that effect will be disappear.
sleep - not invul (VERY SHORT) - invul 3 min -
#1465
Anon5937 (Sunday, 31 August 2014 17:28)
Sleep item dont work sometimes
if lag during hero reborn -> instant reborn
escape commands -
#1464
Compit (Sunday, 31 August 2014 00:55)
I think it has something to do with the bot problems, 1 game -sg was disabled for no reason, !hcl and default hcl is messed up.
-
#1463
eXtreme (Saturday, 30 August 2014 22:24)
Hey Compit, game #3 on the 30.08.2014
!hcl 8fmn !autostart 8 , game started with 3v5
Was not the first time i played this way, but in that game all towers unusually had the op items like 2x slippers, 2x razor blades and so on... never seen that in a pub game, something was very wrong -
#1462
Anon5937 (Thursday, 28 August 2014 14:22)
sheep is still random'ing 3 skills sometimes and a blank fourth slot in fvg
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#1461
Sinizter (Wednesday, 27 August 2014 07:39)
Oh i was essentially saying parasite =/is like transmute, free kills/gold no cost/risk low cd.
-
#1460
Compit (Tuesday, 26 August 2014 16:36)
Who has transmute?
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#1459
Sinizter (Tuesday, 26 August 2014 16:08)
About the trees, since u removed alot of them, and from golem creeps, i dont think they shud be attackable/killable from units.
But w.e its not a big deal. -
#1458
Sinizter (Tuesday, 26 August 2014 16:07)
1) U can kill trees, kinda annoying
2) no counter play to troll parasite, should be dispelable, super long cast range. I thought we removed transmute?
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#1457
Open (Monday, 25 August 2014 14:24)
!hcl m (NoLag) should start at 20:00.
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#1456
OPen (Saturday, 23 August 2014 20:02)
Ehm some wrong and the food 40
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#1455
Open (Saturday, 23 August 2014 19:51)
Snap goblin wrong discription ("melee")
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#1454
Open (Saturday, 23 August 2014 19:42)
Dryads arent in the list of the evasion upgrade.
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#1453
Open (Thursday, 21 August 2014 21:02)
Assassins' Training has no hotkey.
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#1452
Compit (Thursday, 21 August 2014 15:28)
Fixed Sheep
Finger of Pain is blocked by Spell Block
New Mode: No Nagas' Secret
Nagas' Secret: ~30% weaker
-kick fixed
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#1451
DarthPlagueis (Wednesday, 20 August 2014 06:44)
yeah sheep is random'ing only 3 skills sometimes and the fourth is blank and empty
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#1450
Compit (Tuesday, 19 August 2014 22:23)
I see...thats worth a 2nd last final version :/
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#1449
Contradictator (Tuesday, 19 August 2014 21:04)
Specifically, it was yellow, MordeKiller, who could not be kicked.
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#1448
Contradictator (Tuesday, 19 August 2014 21:03)
Footmen vs Grunts #4193
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#1447
Compit (Tuesday, 19 August 2014 10:38)
Contradictor can you tell me which game was it?
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#1446
Ness (Monday, 18 August 2014 22:40)
Wie gesagt, sobald du dich spoof-checkst bist du wieder Admin. Und das musst du jedes Mal aufs Neue machen.
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#1445
wTcHalolo (Monday, 18 August 2014 22:03)
Der Bot mag mich echt nicht :D (kein Admin mehr)
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#1444
Contradictator (Monday, 18 August 2014 20:22)
Not true. It went to lower than -180 seconds. The first kick was denied by people voting not to kick. Then, he couldn't be kicked again. It was checked multiple times, -180, -223, -308 seconds in that order.
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#1443
Compit (Monday, 18 August 2014 19:42)
The countdown doesnt go below ~-10 seconds, then u can kick him again. It's alright :)
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#1442
Contradictator (Monday, 18 August 2014 19:38)
SERIOUS PROBLEM: When you try to kick someone, sometimes it will say that the kick is possible again in a negative number of seconds and it keeps getting lower. This means that serious feeders can't actually be kicked in some cases.
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#1441
DarthPlagueis (Monday, 18 August 2014 09:24)
i think air is a bit overpowered, especially horde, too much hp and they get every air unit early game and rape ranged units and everything and they're like air tanks against squishy ranged units
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#1440
Sinizter (Monday, 18 August 2014 08:38)
Because spamming archers/rifles/fiends/headhunters and laming with heros has never been seen before in any other fvg.
Pls don't play anymore. -
#1439
Open (Monday, 18 August 2014 00:31)
Nobody forces you to play this version. Have fun playing the older version! ;)
PS: Haters gonna hate, potatoes gonna potate. -
#1438
ClanKiller (Sunday, 17 August 2014 23:06)
spam ranged units and gay overpowered heroes is all this clan has added to footmen vs grunts, spam archer rifle,
cyrpt fiend, warlock, then save for gay archimond or malfurion to end game, towers suck and certain items are absolutely retarded
-
#1437
fvg (Sunday, 17 August 2014 21:44)
[!hcl 1] = No Collision: Units don't collide with each other.
[!hcl 2] = Shared Bounty: 50% of your bounty is shared among your team.
[!hcl 3] = Extra Unit: Every player gets a 900 gold unit for free. Preferable used in HCL.
[!hcl 4] = Fast Forward: A jump 5 minutes forward in time.
[!hcl 5] = No Hero: There are no heroes.
[!hcl 6] = No Lag: Reduces the unit-limit by 50%, the second execution by 75%, the third execution by 0%.
[!hcl 7] = Disable Siege: Disables the Siege Mode.
[!hcl 8] = Double your Gold: Each team receives 5000 gold. Each execution doubles the gold bonus.
[!hcl 9] = Random Hero: Only random heroes are avaible, which cannot be sold.
[!hcl 0] = Noob Team: The noob team receives a gold bonus every 180 seconds.
[!hcl a] = No Furion: Furion, Archimondis, Wizard, Ward Shop and Illidan are disabled.
[!hcl b] = Instant Spawn: Your units spawn only 1 time as a group, no periodical spawn.
[!hcl c] = Spawn Vote: Triggers a vote for the spawn-rate.
[!hcl d] = Bounty Vote: Triggers a vote for the bounty-factor.
[!hcl e] = No Cooldown: Spells have no cooldown.
[!hcl f] = Siege: Enables the Siege Mode.
[!hcl g] = Increases hit points of start-units by 300.
[!hcl m] = Enables No Lag Level 1 after 25 minutes.
[!hcl n] = Enables No Lag Level 2 after 45 minutes.
[!hcl o] = Spawnrate 1
[!hcl q] = Bountyfactor 0.75
[!hcl p] = Increases handicap by 25%. -
#1436
Compit (Sunday, 17 August 2014 20:11)
Join a game.
!checkme -> No Admin?!
/w wTc[Bot] sc -> spoof-check accepted
!checkme -> Admin! -
#1435
Open (Sunday, 17 August 2014 15:17)
You are still admin: http://fvg.lunaghost.com/admins/
Did you spoof-check yourself? -
#1434
_Halolo_ (Sunday, 17 August 2014 12:16)
(bot?) disconnect = no admin ....
-
#1433
eXtreme (Friday, 15 August 2014 22:03)
Compit, just as an example: Game #3959 at the 15.08.2014, between the 13th and 14th minute of the game...
The yellow Player (frien3) had Ga/Fe(%) -> 4% - 31.6%,
but his total Ga/Fe(k) was 3.4 - 0.8, how shall this work?
For ever having more total feed than gain to be kicked, the people must have 2.5% - 200% ?
But this will never happen, so how to ever -kick any bad playing people in any game? -
#1432
fvg (Friday, 15 August 2014 20:09)
[!hcl 1] = No Collision: Units don't collide with each other.
[!hcl 2] = Shared Bounty: 50% of your bounty is shared among your team.
[!hcl 3] = Extra Unit: Every player gets a 900 gold unit for free. Preferable used in HCL.
[!hcl 4] = Fast Forward: A jump 5 minutes forward in time.
[!hcl 5] = No Hero: There are no heroes.
[!hcl 6] = No Lag: Reduces the unit-limit by 50%, the second execution by 75%, the third execution by 0%.
[!hcl 7] = Disable Siege: Disables the Siege Mode.
[!hcl 8] = Double your Gold: Each team receives 5000 gold. Each execution doubles the gold bonus.
[!hcl 9] = Random Hero: Only random heroes are avaible, which cannot be sold.
[!hcl 0] = Noob Team: The noob team receives a gold bonus every 180 seconds.
[!hcl a] = No Furion: Furion, Archimondis, Wizard, Ward Shop and Illidan are disabled.
[!hcl b] = Instant Spawn: Your units spawn only 1 time as a group, no periodical spawn.
[!hcl c] = Spawn Vote: Triggers a vote for the spawn-rate.
[!hcl d] = Bounty Vote: Triggers a vote for the bounty-factor.
[!hcl e] = No Cooldown: Spells have no cooldown.
[!hcl f] = Siege: Enables the Siege Mode.
[!hcl m] = Enables No Lag Level 1 after 25 minutes.
[!hcl n] = Enables No Lag Level 2 after 45 minutes. -
#1431
Compit (Friday, 15 August 2014 15:35)
@Barlog: I didn't look at it but i think it happens when you cast it on somebody with Spell Block.
@DarthPlagueis: That sucks. But i guess i know how to fix it. I can make a random event mode wiht nagass, weather etc. -
#1430
DarthPlagueis (Friday, 15 August 2014 08:14)
okay, annoying glitch... in my last fvg match, some guy named GAYRETARDEDFAG, he was yellow, was an okay match, my team was winning, he was feeding, his team -kicked him, as it came close to when he was to be kicked, he started pausing the game, and he was kicked while he had the game paused, which caused the game to end right then and there, took us to scores and everything because game had come to an end because of it
-
#1429
Barlog (Friday, 15 August 2014 06:39)
Report: Skill Drain life have malfunction. Sometimes it has no green string. Of course its not sucking life too.
+Satyr's shackles skill has same malfunction. -
#1428
Compit (Wednesday, 13 August 2014 13:56)
-nL kills all units which are above the limit (no lag reduce the unit maximum by 50/75%).
m = nL after 25 min
n = nL 2 after 45 min
mn = nL after 25 and nL 2 after 45 min -
#1427
eXtreme (Wednesday, 13 August 2014 12:47)
Compit, fvg 3.6~2, game #3781 at the 13.08.2014
At 25m gametime i suddently had less units than before (in that moment, in which 50%-nl is getting activated)
Was it maybe the bug, which made units stop spawning? Or did my units really die so fast? Or maybe something other?
I am really not sure about it, please check it -
#1426
Compit (Tuesday, 12 August 2014 20:15)
Furion: Endurance Aura max@hero level 34/ability level 12, Roar max@hero level 58/ability level 20, healing wave @ default, tranquility max@hero level 36/ability level 6
-
#1425
Compit (Tuesday, 12 August 2014 19:39)
Command Aura is for melee units only.
Hero-lamer can suck, but if you have 2 or 3 armies you usually can overrun them. If your mates' heroes constantly get killed, stay back with them. Also it depends on who's playing. If you play against a good player, he can win with anything. In the hands of a pro anything can be op/imba.
Furion: Costs wont change. I modify his skill levels. Atm he must be level 36 to have Roar 200%/Level 8. Soon he'll need level ~50 to have Roar 200%/Level ~16. Same for Healing Wave, Aura and Ulti.
Archi: Maybe something similiar in a weaker form. -
#1424
Barlog (Tuesday, 12 August 2014 17:42)
Report: Orc's 'warlock[1600G]' unit can't get command aura.
-
#1423
Pale-Jedi (Tuesday, 12 August 2014 14:10)
funny thing when Barlog post in from HP insteed of FvG :)
@Sith-scum: yo m8 Archimonde smash Fyrion down anyday anytime ;)
Archi is a hero that's strong and work alone fyrion is more a buff/suporter so if he fokued hes easyer killed. the price i have no say don't realy know the FvG cost balance :P
So if you save for Archi/furi , then you are able 2 buy archi faster then furi so he'll even have a head start on levels. -
#1422
Sinizter (Tuesday, 12 August 2014 11:48)
If u make furion more expensive, ppl will just get other OP crap, invest in hero(archimonde/wizard etc) before you, naga upgrades, etc. I don't see your point.
-
#1421
Sinizter (Tuesday, 12 August 2014 11:34)
You talk about furion being op for his price, then you want sheep to have ultimates, who has a value of 2k gold or 900g if lucky. Would be soo broken. Sheep is already high reward low risk. I don't see the disadvantages by giving him ultimates too now.
You see removing or changing furion wont do much, if someone can save 15k gold and still be at even with you or better in terms of gain/feed. Chances are, you've lost. Price changes won't do anything, you'll just get farmed for longer. -
#1420
Barlog (Tuesday, 12 August 2014 08:38)
Report: 3.6.0 New version has Bug-When hero get agility amulet , it increase str too.
-
#1419
DarthPlagueis (Tuesday, 12 August 2014 08:26)
if furion isnt nerfed, at least almost double his price, dont make him so easily accessible, archimonde could maybe go up in price to match, respectfully of course.. maybe furion should be 20k, archimonde 15k, lumber for archi can be 3k or 4k or 5k, lumber for furion could be 6k or 7k or 8k, i dunno, just ideas, because as is they seem a bit cheap for their potential power, especially furion, his buffs are a bit much
-
#1418
DarthPlagueis (Tuesday, 12 August 2014 08:19)
cheat / bug i've found in fvg = amulet of agility upgraded once gives +50 strength, amulet of agility upgraded fully gives +100 strength, agility given stays around 8 no matter how much of them you get, but, you get a ton of strength.
also, furion is a bit overpowered i think.. say you have a really strong army thats full, enemy has half what you have or a little more than half and you can beat them easily, they get furion, they win the game
also.. sheep ultimates! :D! <3 sheep, he needs a comeback.. i mean, allow him to random ultimates like any other skill, keep the cd's on the ultimates, chances are you'll use them once or twice before next skill change, preferably dont limit him to 1 ulti every random, let it be truely random, sometimes more, sometimes none, sometimes just one, its a risk/chance hero -
#1417
jecctb (Tuesday, 12 August 2014 04:16)
Compit i know you have been working on WTC for a long time but there shouldnt be som of the items that are on the game. For example the antimagic amulet it´s way too powerfull, there is basically no way to stop some of the heros when they have it, i know you are going to say it´s expensive and what not, but the thing is that is you have a couple of leavers in your team you could get that amulet pretty easy.
Another one is the amulet of agility, strenght, intelligence combined, you could get that amulet so fast during the game, it basically ruins the game early on.
I thought this was a game of units not of heros, i know the heros are important but if you could just change the balance by just picking 1 hero and in the next 15 minutes get some items it pretty lame.
I got a replay where you could see he didnt get feed and the other team was regular but they lost just because he could get amulets so fast the heros couldnt stay alive too long. -
#1416
Revan (Monday, 11 August 2014 11:04)
Compit, pls check this:
FvG 3.6 at the 11.08.2014, Game #3611
after around 15m gametime, my buildings stopped produce "Snap Dragons" and "Couatls"
(olthough they were researched and i checked the spawn, it was on)
after around 22m gametime the same for "Dragon Turtle", "Makrura Snapper" and "Naga Myrmidon"
so i had only some "Murloc Nightcrawlers" and "Shadowcasters" to play with, not really funny :( -
#1415
Open (Monday, 11 August 2014 00:54)
One of the Mur'gul King's summon has wrong hotkeys. (wrong order)
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#1414
Halolo_ (Saturday, 09 August 2014 19:56)
No admin again ---______---
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#1413
Open (Friday, 08 August 2014 22:59)
Shredder wrong hotkeys.
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#1412
Open (Friday, 08 August 2014 21:52)
-kick is bugged. Shipyard is to small. -units command doesnt work always.
(+#1411) -
#1411
Open (Wednesday, 06 August 2014 23:29)
Maybe add the discription "Chat Shortcut:" in front of "-mass, -m" and "-back, -b". Many people don't know what that is.
-
#1410
Open (Tuesday, 05 August 2014 01:32)
@#1490: Or there should be an separate auto-repair for mechanics and buildings.
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#1409
Open (Tuesday, 05 August 2014 01:29)
Peons/Peasants shouldnt auto-repair mechanics (catas, etc..), its only annoying when they run around in the base.
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#1408
Pale-Jedi (Sunday, 03 August 2014 14:21)
Ye agree with ness you have admin don't you. just spoof check be4 use and if ingame try do cmds in ALL chat sometimes it don't work priv/ally/obs.
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#1407
Halolo1234 (Saturday, 02 August 2014 16:59)
Ja ich weiß ein einfacher "checkme" reicht ja auch schon um's (ingame) zu sehen ... aber keine Ahnung wer da die ganze Zeit was "dagegen" hat o_O :(
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#1406
Ness (Saturday, 02 August 2014 14:45)
Du bist noch Admin, das kannst du hier sehen: http://fvg.lunaghost.com/admins/
Du musst dich einfach vor jeder Runde spoof checken ("/w wTc[Bot] s"), dann solltest du auch als Admin erkannt werden. -
#1405
Halolo_wtc (Friday, 01 August 2014 21:13)
I have no idea, but I -again- have no admin-access anymore .... I did _nothing_ troll ....
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#1404
Closed (Wednesday, 23 July 2014 15:06)
Blades+Lifesteal: +1000 Dmg Blades + Bladebane Agility + Mask of Death + Scroll of Beast
Scales+HP: Bladebane Strength + Khadgar's Gem of Health + Robe of Spell Resistance + Scroll of Restoration -
#1403
Jimbo (Tuesday, 22 July 2014 00:28)
What about the items illidan has? His blades have like 1000dmg and life steal and bash and he has some special scales with HP
-
#1402
Closed (Monday, 21 July 2014 23:54)
Armor: +100 Str, +100 Agi, +100 Int, +150 Damage, +50 All Stats items
Blades: +150 Damage, +150 Damage, +150 Damage, +150 Damage, +150 Damage, +150 Damage item -
#1401
Jimbo (Monday, 21 July 2014 19:24)
What items are required for the special hero items like gods armors and scales and blades?
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#1400
Revan (Saturday, 19 July 2014 15:09)
Hmm too high amount of RAM required sounds kinda strange, coz I got some of that Errors even after 10m, even then, when there were not so many units on the map; But lets really hope that it will work, what you tried there about the Fatal Errors :)
Why removing the good old %-kick command?? :O
For reaching "Total Gain/Feed lower < 1" is possible when staying afk from the beginning of the game or just doing nothing...
but not for a player, who plays 15m, no matter how bad he is...
So no option to kick feeding people? Noobs will play bad, or even feed intentionally, and they shall not be kicked?
Is that a bad joke? -
#1399
Compit (Friday, 18 July 2014 14:37)
The Fatal Errors occur in Siege Mode due to the high amount of RAM required. Too many units. I tried something, we'll see if it works.
-
#1398
Coming Changelog 3.6 (Friday, 18 July 2014 14:36)
-kick command: Based on absolute gain/feed, not %. If Gain/Feed < 1, then player is kickable.
-kick command: Feed-kill doesn't kill wood units.
Wind Walk: Costs more mana 75+25
New Mode: Instant Spawn, No Bounty, Mass Startgold, Random+Noreviving hero. !hcl L
Falco: Modified stats. STR/AGI/INT: 2/1.75/2.25 -> 2/2.5/1.5
Anti Air Tower: Range and Damge of the attack with orb is equal to normal air-attack.
Siege:
Final Hope: Bigger AoE, Player units don't die.
!hcl z: No Foodlimit for dg/brown creeps.
!hcl y: Up to 3 waves of creeps spawn for the weaker team when the break starts. -
#1397
Compit (Tuesday, 15 July 2014 15:40)
It's only cancelled if you team-attack your allies.
-
#1396
Revan (Monday, 14 July 2014 19:36)
-notk is still only temporary in 3.5.7 :(
can you please fix it, so that it does not cancel out after some minutes? -
#1395
Compit (Sunday, 06 July 2014 15:13)
It's not bugged. Just looks odd.
-
#1394
Niedi (Sunday, 06 July 2014 12:45)
Hello im not sure but isnt the Assasin Training bugged?
Im not sure actually just asking! -
#1393
fvg (Saturday, 05 July 2014 18:14)
Changelog 3.5.7:
Siege: Stronger Anti Wards are spawned for the stronger team (stage 6+), Control Tower weaker
Illidan: Can't be bashed, cant attack structures
Mountain Giants Maximum: 14 -> 12
Adv. Death Tower: Stop Command fixed. Added -mass, -back, -autosend. (they existed before, but got lost after the commands became abilities)
Druid of the Elements: Undead -> Normal Unit
Mana Decay: 500+500 -> 300+300. Level 6/7/8: 2500/3000/4000 Mana decayed.
Druids of the Talon: They weren't upgraded?? Nobody noticed? Fixed.
Soul Burn, Hex: Decreased duration on units.
Hero Dispel: Cast Range+
Frost Archer: Use Life Steal
Invulnerable Pot: Duration 15->8s
Destroyer: Reduced bounty by 10 gold (They had high bounty because they are immune+air)
Noob Mode: Gold Bonus based on team difference
Ghost: Invibility Aura -> Mass Invisiblity
Troll High Priest: Removed
Druid of the Claw: Resistance Aura -> Scary Roar
Prince of Hell: Infernal Rain -> Infernal Rain (this one cause damage, no summons)
Removed the -30 armor bug -
#1392
fvg (Saturday, 05 July 2014 18:08)
Changelog 3.5.6:
Siege: Stronger Anti Wards are spawned for the stronger team (stage 6+), Control Tower weaker
Illidan: Can't be bashed, cant attack structures
Mountain Giants Maximum: 14 -> 12
Adv. Death Tower: Stop Command fixed. Added -mass, -back, -autosend. (they existed before, but got lost after the commands became abilities)
Druid of the Elements: Undead -> Normal Unit
Mana Decay: 500+500 -> 300+300. Level 6/7/8: 2500/3000/4000 Mana decayed.
Druids of the Talon: They weren't upgraded?? Nobody noticed? Fixed.
Soul Burn, Hex: Decreased duration on units.
Hero Dispel: Cast Range+
Frost Archer: Use Life Steal
Invulnerable Pot: Duration 15->8s
Destroyer: Reduced bounty by 10 gold (They had high bounty because they are immune+air)
Noob Mode: Gold Bonus based on team difference
Ghost: Invibility Aura -> Mass Invisiblity
Troll High Priest: Removed
Druid of the Claw: Resistance Aura -> Scary Roar
Prince of Hell: Infernal Rain -> Infernal Rain (this one cause damage, no summons)
Removed the -30 armor bug -
#1391
Sinizter (Saturday, 05 July 2014 14:49)
Is anyone else getting unnormal game crashes? That is, the game crashes when it never used too.
-
#1390
wTc[SiN] (Saturday, 05 July 2014 09:08)
REVAN LET ME WRITE ONE LAST "SENSELESS" REPLY LAWL
#1380
Does it have to stay as it always was?
What does that mean? I don't understand.
#1384
And ofc FvG is a team game, but in that one game i thought it was a bug,
Well it wasn't a bug, so move along now.
#1384
so i wanted to lose as fast as possible...
What does that even mean?
Dude I talk about 2vs5/Lag to broaden the issue and mby open your eyes to other aspects of the game then for ur gain, IF YOU MAKE UNLIMITED SPAWNS. WHAT REPERCUSSIONS WILL THAT BRING?
THIS IS THE SITUATION AS I SEE IT.
You're too lazy to move to other side of your base to help allies. Nothing more. Nothing less. There are no bugs, issues, unfairness in it.
Btw, I've played Siege before. I'm wTc[SiN] Taa-daaa,
K LOL THX BYE. -
#1389
Revan (Friday, 04 July 2014 23:36)
dude, you just buy troll headhunters, and after some of them are spawned, you press ESC (or your advanced death tower) and then on the "Hold Position" button, then you select one of your troll headhunters.
Then appears the message "Added Troll Headhunters to the 'Stay in Base'-Group". From then on ALL your troll headhunters are no longer moved by the tower commands. -
#1388
Compit (Friday, 04 July 2014 23:32)
It affects all units of this type for the rest of the game (unless you use it again to disable it). It says ~"Added Headhunter to Stay-in-Base Group" or ~"Removed Headhunter from Stay-in-Base Group".
-
#1387
Bob (Friday, 04 July 2014 22:59)
That's just for an existing unit, or all units of that type for the rest of the game?
I probably explained what happened poorly. Disclaimer: I didn't really take notice of the message (though it was odd), because it wasn't until a while later that I realized something was odd with my units.
I saw a message that said something like "Player XXX set headhunters to remain in base". (Player XXX was not me). After that, none of my troll headhunters (newly spawned or existing) would obey my tower commands--I had to control them manually. -
#1386
Revan (Friday, 04 July 2014 22:26)
to Bob:
just press the ESC button (or click on your advanced death tower) ->
click on "Hold Position" ->
and select one of the units, which shall not be controlled by tower commands -
#1385
Bob (Friday, 04 July 2014 21:41)
Is there some command to make a certain unit type stay in base and not respond to tower commands? I saw an odd message, and then my troll HH units stopped listening to tower commands.
-
#1384
Revan (Friday, 04 July 2014 20:39)
i just didnt know about until i got that situation in one game and compits explanation to it.
hmm i think its surely better that the creeps doesnt get spawned any longer when there are too many creeps in the base,
just maybe increase the limit from 100 to 150 (to 75 in -nl) ?
Sinizter, i explained you the situation, i was in. And that it didnt have anything to do with your #1381.
And ofc FvG is a team game, but in that one game i thought it was a bug, so i wanted to lose as fast as possible...
2v5 is fair in every way, the 2 have enough leavergold to buy enough units for deffing their base, no matter how many creeps there come. If they cant, then its coz they're noobs, so they have to lose.
Why do you even talk about a 2v5 *after* i explained you the situation?
siege far from balanced?! how comes you even talk about it? Did you ever play a siege mode game?
Seems strange that i play only siege and its long ago that i saw a "Sinizter" in game.
I just wanted one more explanation from compit, but that what you write here is so senseless especially about "lag". -
#1383
Sinizter (Friday, 04 July 2014 19:01)
I thought we had established that FvG was a team based game, if ur team is failing, help them. Your argument is countered by urself, want more gold? get allies creeps.
How is it fair for 2 vs 5, the 2 have to fight a never ending amount of creeps?
+ Lag it brings
Siege is far from balanced. -
#1382
Revan (Friday, 04 July 2014 16:39)
too much creeps? -> kill them faster
and if the "losing team" cant kill them, then they are too weak for it, and shall lose.
fvg is balanced enough to say that everyone has his "chance" to build enough units to def,
and if the people dont do this, no matter why, then they are supposed to lose, no need to give them even more chances.
And it actually doesnt really have to do anything with the situation, i meant. It was about:
The portal, which i deffed, stopped spawning creeps, coz my team couldnt kill the creeps on the their sides.
It was annoying to not getting more kills, coz the portal didnt spawn, so i "had to" go and kill the creeps on the other sides.
Annoying in so far, that it takes the players freedom to decide when to go to where and what to do. -
#1381
Sinizter (Friday, 04 July 2014 13:36)
Well it has to stay?
Too much creeps = severe lag = unfun game.
+ Give chance to losing team i guess or team with fewer players -
#1380
Revan (Thursday, 03 July 2014 17:01)
oh, well then i surely just never noticed it before, coz usually the creeps die fast enough.
however, it doesnt answer my actual question:
Does it have to stay as it always was? if yes, then could pls add smth to the scoreboard what shows the total amount of the creeps which are in the bases? -
#1379
Compit (Thursday, 03 July 2014 14:49)
It's not new, it exists since siege was born.
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#1378
Revan (Wednesday, 02 July 2014 21:30)
to Compit's #1377:
is that new? :O
dunno if that is a good idea... i dont really like it :(
but if that shall stay as it is, could you please add smth to the scoreboard that shows the total amount of creeps, which are in base? would make the situation more clear. -
#1377
Compit (Wednesday, 02 July 2014 14:01)
It's all right. Your team didn't kill fast enough. If there are more than 100 enemy units, no units are spawned. 50 in -nL.
-
#1376
Revan (Wednesday, 02 July 2014 00:28)
Compit, pls check the replay of the game #619 at the 01. July. The bot portal at the horde side (where i was) got very big breaks with spawning units.
Breaks from start on with a length of around 1 minute till the 10th minute of the gametime. Then it seemed fine, but from the 22th minute until the 30th minute really big breaks of a length of 2-3 minutes.
This was the first time i saw this bug, but it will very annoying and unbalanced when this will ever happen again, so pls fix it as soon as possible. -
#1375
Open (Tuesday, 01 July 2014 16:13)
It is a vote and it already exists (-noobs).
-
#1374
Sinizter (Tuesday, 01 July 2014 13:02)
Is this noob mode gonna be permanent? or vote like siege?
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#1373
fvg (Monday, 30 June 2014 18:40)
Formula to calculate gold bonus in % for Noob Mode:
a = Bounty-% of the noob team divided by 100
y = Bounty-% increment
A = new Bounty-% = a + y
(2a²-3a+1)/5=y -
#1372
Compit (Monday, 30 June 2014 18:26)
1,2 ok
===> Alliance 88k (42,3%) vs. Horde 120k (57,7%)** -
#1371
Open (Monday, 30 June 2014)
1) hotkey for reveal in shipyard?
2) better noob mode:
noob check every 3 minutes: Team with more than 10% less gain = noob team (45% / 55%)
noob team: receives extra gold every 3 minutes
extra gold: (difference of the teams' total gain) : 5 = shared among the noob team
e.g.: Alliance 80k (40%) vs. Horde 120k (60%); difference = 40k; 40k : 5 = 8k; 5 players in noob team = 1,6k each player
===> Alliance 88k (42,4%) vs. Horde 120k (57,6%)
-
#1370
Contradictator (Tuesday, 24 June 2014 00:14)
Paladin's invuln is fine imo. He has no mass unit damaging and no hero assassination. The Lord Garithos model knight has invlun too with shockwave, but it seems fine to me. If he becomes abused and no one has a good in game solution, then it can be dealt with at that time.
The amount of 900g ranged out there seems fine. They are meant to be stock ranged. When the lines are clogged with low level melee, of course everyone goes for the cheap ranged. I tend to think that priests, sorceresses, druids of the talon or shamans are good first units too (provided the team has a few ranged coming).
Destroyers seem to have abnormally high bounty which can be a bit of a problem (is it 83g instead of 73 for hippogryph riders and griffin riders?). The short range of gargoyles makes them such common targets for the alliance ground ranged that I tend to find undead air a bit too feedy. It seems to me like either you can overrun the enemy ranged with immediate air dominance, or you end up feeding all of your gargs.
Server question here: Is there more lag than usual? At first I thought it was me, but other players seems to have more trouble as well. Can anyone confirm or call me crazy? -
#1369
novocain (Sunday, 22 June 2014 18:37)
the problem with undead is It's a boring race.
its not as aggresive as all other races (and somewhat vulnerable)after gargs got nerfed and ghouls become more and more expensive.
it seems all the fun units of undead are nerfed to the point of plain no fun.
thats probably why few people play it well
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#1368
Sinizter (Sunday, 22 June 2014 16:55)
Compit, necros dont suit the playstyle of the game, Necros are good for SUSTAINED fights. People dont have lengthy fights in FvG, its hit and run. Im telling you, if you make necros autocast a nerfed cripple (kinda like slow). Undead will be overly played and balancing issues will be over. ~80% sure :p
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#1367
Sin (Sunday, 22 June 2014 16:46)
Map isnt even big enough for like 5+ armies in the start. Game was much more faster paced before.
Doesnt normal to do more dmg to heavy then pierce? -
#1366
Sin (Sunday, 22 June 2014 16:39)
How i see elementals? They're quite tanky for range unit. and u can spam them quite easily if people dont dispel. They're not that useless, if u think about it. If you make them better, people will be more inclined to dispel them. Lose - Lose either way imo.
Support play, where everyone doesn't go 900g range units as first unit.
Go air
Go another hero
Go melee
Go casters
Go higher tier range
More variations
More counter play
More skill
Less bore
Overall more suited to your play styles
TbH now i think about it "support" may or may not be the right name, but now you know what i mean^.
Right now, You're lucky if u can make 900g out of kobolds/gnomes or w.e they're called. So you have to buy 900 range units, else pray you're foots have good micro and last hit like a pro.
The AOEof silence is insane tho....
You would waste soulburn it on units for easy gold -
#1365
wTc[SiN] (Sunday, 22 June 2014 16:20)
Speaking of bad scaling and invul. The actual skill invul for pala, at lvl 8 is 22, goes up by 1 per lvl. While invul potion is 15s for 350g...
Archers have like 1k range. How da hell am i going to use troll to dispel them?
Farseer -> most overused horde champ
dark troll -> probably not so much now was an OP champ in late game
dark ranger -> commonly used champ
All have silence and partially what makes them good.
Shockwave doesnt even hit air... All the champs that have stomp/thunder clap have reincarn/avatar. Lvl 1 shockwave is 135 mana . stomp/clap is 90 mana at lvl 1. Comparing cd, shockwave is like almost 1.5x faster.
Anyways this is besides the point, i was using their logic to nerf 'random' things to show how ridiculous it can get.
And i agree with balancing issues. Every time we buff something, we just end up nerfing it back -> no change ingame, same cycle over and over.
Do you know what i reckon would be awesome for UD? give fiends/skelly archers vamp tech too. If archers have 900 range and headhunters can do like 2x dmg, why cant fiends have vamp? If archers use both evasion and long bows while these upgrade also benefit more than half thier race units (i remember they had elunes grace too) while rifles use rifle upgrade which just benefits 3-4 other units. headhunter crits are used with melee and other range, troll regen isnt solely for headhunters too. Point of the story, i feel like undead melee and undead range are completely different techs... These no cohesion between the two. If that makes any sense......
If dark troll is such an OP hero that completely counters furion.. Why not make him a 5k+ hero like wizard? He'll need a boost somewhere to. Doesnt make sense how a 900g hero can beat a 15k hero. Because right now in early game he's pretty useless...
MY OPINION. -
#1364
Compit (Sunday, 22 June 2014 15:33)
@Sin:
Battle Roar: It was 5dmg/level. Thats for e.g. Rifleman at level 3 (+15) a 50% damage boost + life regeneration + defense. It wasn't even necessary to upgrade your units.
Howl of Terror: Decreased the AoE a little bit. Months ago.
If support play = Roar and Howl of Terror, then nerfing the Dispel was a good thing. I'll change AoE and range of Dispel again. Unit dispel has no cooldown. ?
Silence and Drunken Haze are fine, imo. You can still dispel silence or have it dispelled by the troll.
Soul Burn: I could decrease duration on units, but who wastes it on units instead of heroes? Cooldown is 10+0.5s.
Hex, Storm Bolt: Storm Bolt is fine (lasts 5s heroes). Hex: Can be dispelled and you can still walk. (Dryaden, Obsidian Statue). Unit duration is too long, 60s would have the same effect.
Shockwave: max. dmg is 7.5k, Forked Lighting is 11x800 = 8800 damage. Forked has smaller AoE, doesn't hit mechanic.
Thunder Clap and War Stomp are not ranged (with shorter invu, you can only use it 1 time)
There are a lot other ways to save a hero. Invu pot (7s), Ankh, Blink, Healing Pot/Skills, Anti-magic, Single hero tp + Staff of Teleportation. Army+hero player profit from shorter duration. Hero-only have the biggest disadvantage, if you use it to escape, then 7s are enough. If you use it to be 15s invu to kill everything, then majority is happy that's only 7s now.
@Ulairi:
UD range units are stronger vs their equivalents. Skeleton Archer have pierce, Marine and Huntress have normal. They are weaker against melee units. _Maybe_ give them normal too and change frost arrows.
All 900g have pierce, Siege are all the same. The Necromancer are block and deal no damage. Maiden and Wyrms are too expensive for early game. UD range is different, instead a 2k air, they hav necros. All in all i think they are fine.
Devotion Aura: Gotta take a look at it first.
@Contradictor:
I agree with you #1363.
Mana Costs and cooldown for similiar skills is the same.
Summons are not really balanced.
@Sin: Items are unsellable to force people to use the items and to not give heroer an 1000 gold bonus from selling the items. Additionally this supports support-play. You can't do everything alone (low level hero/no hero + army OR small army + high level hero). Now you have mostly 1 bigger army, 1-2 big armies and 2-3 heroer (+ small army). Would be nice if you could define support play. -
#1363
Contradictator (Sunday, 22 June 2014 05:32)
@1358 & 1359: (invuln pots) I like the solution of decreasing invuln potion duration. They can still be used defensively without being quite as strong. It will still wipe debuffs and remove targetting without allowing a long time as an offensive weapon. My real problem with it is that the potions dont scale well. Pure invulnerability is hard to balance when so much goes into balancing damage and debuffs.
@1361: Devotion aura seems fine to me given the decently powered item alternative to the skill.
@1362: A cooldown for dispel seems better than the range decrease. I understand the use though. You just have to hit a few of your own units. When people get used to that, they may not mind.
Silence is pretty strong, but reducing AOE would also be an option. This doesn't seem like a huge problem. People rarely pick heroes for silence against units.
Drunken haze is a small(ish) area and dispellable. It should be stronger than evasion. If you treat it like a damage reduction and compare it to howl of terror, it may be slightly on the strong side, but again not by much.
The hammer throw and hex balancing seems fine to me too.
Shockwave has the advantage of range, an enormous advantage. However, it believe it has a target limit or max damage limit which makes it a bit weaker. I didn't compare cooldowns or mana cost though.
I think we have a slight problem with the current means of game balancing: we are talking about what should be weaker, not what should be stronger (with the exception of the undead comment in 1361). I think water elementals are a bit weak compared to other ranged summons. They have no abilities and no splitting. They dont slow, bash, berzerk, fly or have useful magic attack. If you give them a bit less dmg but chaos attack type, it would make them a bit less "meh". -
#1362
Sinizter (Sunday, 22 June 2014 04:31)
Couldnt he have just reduced AOE of dispel? To priest/spririt walker AOE or w.e or have a Cooldown with spell. Instead of nerfinng range to almost nothing. Dark troll was op cuz could dispell like whole map in one go with 0s CD. Okay but w.e since we're nerfing things, ill contribute.
Reduce duration of silence please, its op as fuck. Its 44 sec silence at lvl 8 on non hero units with insane cast range and AOE.
Drunken haze is broken too. 45-85% evasion
Remove tomes from drop creeps, doesn't help team fight and theres too much gold gain from them. Like 20 tomes drop ranging from 150-500g per one in value.
Nerf soulburn too pls, lvl 2 soulburn will kill 900g range units easy. Far too much dmg and duration. This is not even considering banish extra added dmg too..
Hex too long duration 120s on units at lvl 8, OP. + short cd, Hammer throw lasts 11s on units only. Hammer throw lasts 6s on heros and does 1.2k dmg but hex lasts 8s on heros and no dmg.
Shockwave is 500 dmg but thunderclap is 700dmg and has extra effects 50% slow. Stomp does 500 dmg but stuns for 8s on units and half that on heros.
Forked lightening, i dont like it, 800 dmg to only 11 units. while other aoe are like 500ish dmg to an unspecified amount.
I dont get it. What items are soooo damn beneficial to stone fight? I dont see how anyone of them are useful and how is it more skilled game as a result. Cuz hp/mana pots and wards make me a better player. Stone fight is retarded anyway, hydra always in the way, ruins flow. -
#1361
Ulairi (Saturday, 21 June 2014 10:05)
and most important thing is, undead range units are weaker than other race's ranged.
it's the thing you need to patch something.
and you should make devoution aura weaker a liitle bit.
and, non-value item and gold system's are better than before.
it makes guys to use item's in early battle.
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#1360
Ulairi (Saturday, 21 June 2014 09:02)
I never think it's the death of support play style.
even i use dark troll often, dispel is too overpowered with range.
(it can make furion useless even 7 level.)
and battle roar nerf was the good idea i thought, because with that,
hordes was really painful,
i don't care about howl because i don't use that in a nerf way, i use it a destroyer's food or something,
but i still think it's enough to use even in this time.
and invul potion, i don't think it's too OP, of course there are some suck heroes, but,
that's why there's a sleep poison, why don't you make invul potion more expensive? that would be more nice. -
#1359
wTc[SiN] (Saturday, 21 June 2014 04:27)
Invul pots can be used defensivly too, when people target important heros (furion) it is needed. rather then tping out of every fight or when pushing enemy base.
You nerfed dark troll to the ground. Might as well make him melee champ.
#2014 death of support play style
First item sell price (now everyone has to go 900g range units cause they'll never make enough gold)
Then dark troll (cast range is bad)
Roar
Howl of terror
I feel it coming. QQ
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#1358
Compit (Friday, 20 June 2014 20:36)
Maybe shorter duration of invu pot, 7-10 s.
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#1357
Contradictator (Friday, 20 June 2014 04:59)
I would also support the removal of invulnerability potions. If heroes need out, there are TP scrolls. If heroes need to have powerful, unattackable, entirely untouchable units in the enemy's line, too bad.
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#1356
Contradictator (Thursday, 19 June 2014 17:30)
I think siege with -nl needs rebalancing. It honestly cannot kill a team after a little while in.
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#1355
_Halolo_ (Thursday, 19 June 2014 17:08)
Assasin's Wind Walk-Break is bugged; sometimes it does (+200) dmg, sometimes not
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#1354
Halolo. (Thursday, 19 June 2014 13:17)
Am no longer admin - pls gimme back ; thank you!
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#1353
fvg (Wednesday, 18 June 2014 23:21)
Changelog 3.5.5:
Roar of Footman and Ancient of War: 5+5 -> 3+3 Damage, 1+0.5 Def, 0+0 Regen
Upgrade Cost of Naga: ATK+DEF: 100+150 -> 100+200 Gold
Ghoul Frenzy Costs: 250+50 -> 300 + 100 Gold
DoT Cyclone: Duration 6 (20) -> 3 (15) seconds
Ghost's Sincerity: 50+50 -> 50/100/125/150 HP/MP per second, AoE increased at level 3 and 4
Blessing and Death Storm: ~25 less man costs
Ultimate Tornado: Increased AoE
Hero Dispel: Decreased Cast Range
Rain of Fire: AoE: 200+30 -> 200+25, Damage/Wave: 10+10 -> 6+6 (Same damage as blizzard because of dmg over time)
Blizzard: AoE: 200+30 -> 200+25
Breath of Frost: 600 AoE -> 400 AoE
Shockwave: Range: 600+0 -> 600+75
Cluster Rockets, Acid Bomb: AoE: 250+15 -> 250+10
250+15 means 250 base value + 15 for each ability level.
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#1352
Wow (Tuesday, 17 June 2014 02:15)
Battle roar will nerf?
Hell yeah! that spell is OP now -
#1351
Coming Changelog 3.6 (Sunday, 15 June 2014 20:10)
Roar of Footman and Ancient of War: 5+5 -> 3+3 Damage, 1+0.5 Def, 0+0 Regen
Upgrade Cost of Naga: ATK+DEF: 100+150 -> 100+200 Gold
Ghoul Frenzy Costs: 250+50 -> 300 + 100 Gold
DoT Cyclone: Duration 6 (20) -> 3 (15) seconds
Ghost's Sincerity: 50+50 -> 50/100/125/150 HP/MP per second, AoE increased at level 3 and 4
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#1350
Changelog (Tuesday, 10 June 2014 19:41)
Kobold Creeps: Added Rune of Defense, a chance to rebirth Kobold Geomancer
Other Creeps: Those who drop runes, drop different ones (Resurrection, Dispel, Shielding, less Heal Runes)
Warrior of Light: Primary Attribute Str -> Int
Hero Dispel: Less AoE at higher level
-modes: Requires more vote to pass. e.g. 7/10 instead of 6/10
Fixed Bug: Some heroes get the NoLag ability after transforming
Frost Wyrms: 4.8k -> 4.2k costs
'Escape' buildings are selected at start
Changed costs of some naga units (Myrmidone, Turtle, Couatl, Snapper)
Boots for Melee heroes are removed
Illidans base isn't visible at minimap
Bounty == 0 shows no +0, it shows nothing instead
Siege: Minimap Pings @ events -
#1349
Sinizter (Tuesday, 10 June 2014 05:08)
Compt there is no counter play to an enemy team going 4 early units and 1 hero.Unless u get lucky and have a team do the same. Before if they all armied u stole thier items and went better units and hoped they picked a rly shitty early game hero.
Something to consider
Doesnt have to be a wizard. Just any random unit that offers something in the start. Anything is better then wards and 100hp unit that can silence. I imagine a unit with purge/heal wards/lightening shild or something. For the early game only, probably only has 500hp so its weak and easy to kill in mid game or w.e but has spells that good for stone battle. -
#1348
Compit (Tuesday, 10 June 2014 00:56)
Wizard are too strong, maybe purple kobolds. Getting a hero first was before equal to an extra 900g units, because of the items. The gold coins give in average 300g for the team now.
Game starts... -
#1347
Sinizter (Monday, 09 June 2014 00:18)
IDk
What about better creep rebirths? U know that lil creep rebirth rune u get in start with silence who dies within seconds? Why can't u get a purple gnome with slow and abolish or even a wizard (who can cast heal wards?) or more, you said you wanted it to be more team-support oriented. Makes it more "skill-based" much then getting a footmen and walking to a ward and killing it one hit, gotta take out the source -> wizard, more interesting?
I feel like you nerfed the value of getting a hero first before units. -
#1346
Compit (Sunday, 08 June 2014 23:27)
Remove useless modes
Make everything cleaner
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#1345
Compit (Sunday, 08 June 2014 21:38)
I thought about adding (armor) scrolls before. The best way is too add them as Runes. Makes the first War of the Stone longer, since there is more armor.
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#1344
Open (Sunday, 08 June 2014 21:26)
Wards are more skill based items: 1. You have to place them well 2. You have to destroy the enemies' wards.
+ scrolls are harder to counter (dispel is too expensive to be worthwhile in the beginning) -
#1343
Sinizter (Sunday, 08 June 2014 17:54)
It makes sense, i agree with you. The hp and mana pots are cool sometimes but wards are soooo meh. I prefer scrolls.
#Ivaluediscussion -
#1342
Open (Sunday, 08 June 2014 16:53)
@Sinizter: The players didnt respect the item's value for the team. The drop items are meant to be used and not to be sold.
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#1341
Sinizter (Sunday, 08 June 2014 13:44)
Compit why did you remove the sell price of drop items in start?
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#1340
Sinizter (Sunday, 08 June 2014 04:12)
wow such appreciation, very thanks wow.
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#1339
leto (Saturday, 07 June 2014 18:12)
Wow such fun very game wow. I like this map very.
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#1338
Sinizter (Friday, 06 June 2014 04:06)
@spider queen. Isn't a bug. Just dispel them free gold.
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#1337
wTc[pyrodragon] (Friday, 06 June 2014 02:08)
Possible bug? The spider queen hero can summon unlimited spiderlings. They arent on a timer or have a max number
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#1336
Open (Tuesday, 03 June 2014 16:27)
Bug?
My Panda Hero had the "No Lag Skill" (dmg reduced by 75%) after i used the ulti. But NoLag wasnt enabled. -
#1335
Compit (Tuesday, 27 May 2014 22:38)
1 Units don't collide with each other.
2 50% of your bounty is shared among your team.
3 All players know naga's secret
4 Unit-maximum is doubled.
5 You get gold if your unit dies in battle.
6 You heroes don't revive.
7 You can't upgrade your towers.
8 Each team receives 5000 gold. Each execution doubles the gold bonus.
9 Only random heroes are avaible, which cannot be sold.
0 The weaker team receives a 1000 gold bonus every 180 seconds.
a Furion, Archimondis, Wizard, Ward Shop and Illidan are disabled.
b You can't use your Advanced Death Tower.
c Triggers a vote for the spawn-rate.
d Triggers a vote for the bounty-factor.
e Spells have no cooldown.
f Enables the Siege Mode.
g Your units spawn only 1 time as a group, no periodical spawn.
h Infernal, Admirals, Keeper, Sheep, Secret Shop and Owl are disabled.
i Disables the Siege Mode.
j Reduces the unit-limit by 50%, the second execution by 75%, the third execution by 0%.
k There are no heroes. -
#1334
Open (Sunday, 25 May 2014 14:17)
AI with -fullshare for all team members?
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#1333
Compit (Sunday, 25 May 2014 02:20)
Arena Mode (turn-based):
1st Preparation: Each player has 5k gold. He buys units as in Instant Spawn. He can upgrade them.
1st Battle: All Units fight in an Arena. Winner team keeps its units. 1 point for Winner Team.
2nd Prep: Each player gets 10% interest + 5k. Team with lower score can buy unique stuff.
2nd Battle: = 1st Battle
...
Heroes: 1 free hero for every player at start. Pay gold to use hero in battle, otherwise hero's just watching (+xp). Owl fights for free?
Altar as in ENFO: Use mana to support your troops.
You dont use all your gold in a round -> Buy next round better units (5k+) and get more interest.
Upgrades are never lost. You research Bloodlust in the first round and you can use it every round.
Creeps: Each team has 3.00 min to fight vs golems. You don't kill them? What a pitty.
Leaver: 5k splitted among team or AI?
-
#1332
Open (Saturday, 24 May 2014 20:31)
Random Hero Mode?
No Hero Mode? -
#1331
Pale-Jedi (Monday, 19 May 2014 12:05)
It's Prob the same thing i talked about on HP, if it's instart of the game after loadings done.
it it's randomly ingame it's something else. if it's on our bots that that random DC/dezync happends no idea why, tho it's more common on ent, Tex: If you win/lose the round of something you/some can dc/mass DC randomly :P -
#1330
Compit (Sunday, 18 May 2014 18:23)
Fatal errors are randomly caused by random things. If the error is in the map, it would happen more often. Nothing i can do about it.
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#1329
Leonidas_Georgiadis (Saturday, 17 May 2014 19:34)
Hey, I got kicked from bot and game footmen vs grunts #189 twice times got kicked it says fatal error if you can fix that somehow? Change new version with same items and further concepts?
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#1328
nurlan (Thursday, 15 May 2014 13:16)
qizil isteyirem
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#1327
Compit (Tuesday, 13 May 2014 21:46)
-mode: Unit Limt (GetLocalPlayer())
-nolag: Too laggy updating?, werte runden, -90%
-unfullshare -
#1326
Open (Monday, 12 May 2014 22:09)
Instant Spawn Mode + 90% No Lag != good
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#1325
Open (Monday, 12 May 2014 20:46)
HCL:
1 = "Units don't collide with each other." [-nocollision]
2 = "50% of your bounty is shared among your team." [-shared]
3 = "All players know naga's secret." [-nagassecret]
4 = "Unit-maximum is doubled." [-doubleunits]
5 = "You get gold if your unit dies in battle." [-feed]
6 = "You heroes don't revive." [-norevive]
7 = "You can't upgrade your towers." [-notower]
8 = "Your gold is doubled." [-doublegold]
9 = "Heroes are limited to level 18." [-level18]
0 = "The weaker team receives a 1000 gold bonus every 180 seconds." [-noobs]
a = "Furion, Archimondis, Wizard, Ward Shop and Illidan are disabled." [-nofurion]
b = "You can't use your Advanced Death Tower." [-nocontrol]
c = "Triggers a vote for the spawn-rate." [-spawn]
d = "Triggers a vote for the bounty-factor." [-bounty]
e = "Spells have no cooldown." [-nocd]
f = "Enables the Siege Gamemode." [-siege]
g = "Your units spawn only 1 time as a group, no periodical spawn." [-instant]
h = "Infernal, Admirals, Keeper, Sheep, Secret Shop and Owl are disabled." [-nosheep]
i = "Disables the Siege Mode." [-nosg]
j = "No-Lag Mode: Triggers a vote for the unit-limit." [-nolag] -
#1324
Contradictator (Sunday, 11 May 2014 03:25)
@1320: Auras require distance calculations and more calculations based on the number of units and number of aura sources. Bounty calculations are only required when a unit dies. Admittedly, this means a lot of calculations during big battles, but they are event based, not constant. FvG is really nice and clean in terms of leaks (I haven't looked at it ofc, but long games don't get insanely laggy like leaky maps do). Thanks for that!
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#1323
Open (Saturday, 10 May 2014 00:45)
Visit the Shop north of red's castle or south of lb's fortress. All-In-One Merchant, Black roof
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#1322
GRin (Friday, 09 May 2014 22:51)
PUT A RECIPE BOOK IN INFO PLEASE
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#1321
Open (Friday, 09 May 2014 18:51)
You can't control phoenixs with mass control after they are reincarnated, also they give 100% in siege mode.
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#1320
Compit (Thursday, 08 May 2014 20:36)
@1319: Auras are not expensive. Each aura buff adds an ability to the units. The difference between entering and leaving the AoE is just 1 function, removing the aura ability or not, that's nothing.
Every 1-2 seconds all units in the area of effect (=all player units on the map for No Lag Aura) are checked thats 1 function for each unit. That's depending on the amount of units 100-1000 comparisons every 1-2 seconds.
The main reason for lag are too many units with too many abilities, upgrades etc. (everything is a handle, which have an id: trees, aura buffs, buffs, units, items, ...)
The more of it you have, the more lag you have. Once a object is removed it's gone and cause no lag. If you don't clean your mess, it leaks. That are dead handles which will be there forever and pile up until they are so much that it lags even though there are no units at the map. FvG is clean, lag is only caused by too many units.
No, auras are not expensive. The spawning of the units, the bounty calculating etc. are a lot more expensive. -
#1319
Contradictator (Thursday, 08 May 2014 18:22)
Hey, I was just wondering if auras are computationally expensive. They seem like they would be. It seemed like noLag was using a global one, which may not actually be expensive at all since there's no leaving/re-entering.
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#1318
Pale-Jedi (Thursday, 08 May 2014 15:44)
@admin: who are you to use a tag like adminz don't say anything. and yes ofc I have played FvG
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#1317
Open (Wednesday, 07 May 2014 16:36)
90% aller Spieler nutzen die Items der Creeps nicht, sondern verkaufen sie nur. Manche Spieler holen sich sogar extra jede Runde eine fliegenden Helden nur um die Items vor dem eigenen Team wegzukrallen. Die Creep Items sollten separat eingebracht werden, so dass sie keinen Verkaufspreis haben.
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#1316
Open (Wednesday, 07 May 2014 16:27)
-sg overlaps -nl
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#1315
Open (Wednesday, 07 May 2014 16:25)
Summons are stronger in nolag mode.
It sometimes happens that you cant click on anything. -
#1314
adminz (Tuesday, 06 May 2014 19:38)
Pale-Jedi
do u even play fvg? -
#1313
Open (Monday, 05 May 2014 21:19)
You lose sometimes your final hope after a switch.
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#1312
Pale-Jedi (Monday, 05 May 2014 12:32)
Zombie mode sounds more like a Race upgrade for undead:P
Dubble spawn would be nice (maybe) for 1v1-3v3 or else it will be epic unit delay. ever tryed to move 150+ units at the same time it don't work they just take a few stepps then wait for next unit to move and for get giveing new/more cmds it just fails it's like haveing perma 500+ ping it takes toomuch from the game to handle that it seems. it's still just wc3 not anything like sc2 massive army control :)
@open: There is a random hero pick just look around and if you mean HCL there was 1 Random hero + no repick mode be4 idk if comp still got it.
and sg = !hcl f -
#1311
Freeze Play (Monday, 05 May 2014 03:54)
Iv'e noticed several times that the game at some points stops responding to commands. Specifically the mouse cant control triggers on the map and it just freezes..you can still move around and view the map but not select a unit by clicking. I can't find a way to fix it but I hope you can.
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#1310
adminz (Saturday, 03 May 2014 18:00)
ideas for more modes
1) zombie mode - each unit has 2 lives
2) double unit spawn mode - instead of 1 unit spawning, its 2 (or more). -
#1309
Open (Friday, 02 May 2014 20:35)
1. Phoenixs should die with time.
2. There should be a random hero mode. -
#1308
Compit (Tuesday, 29 April 2014 16:07)
On vacation...
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#1307
Open (Monday, 28 April 2014 19:22)
Where is the "#sg" command?
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#1306
Open (Sunday, 27 April 2014 14:15)
-kick sollte nur beim eigenen Team funktionieren. Es gibt Leute, die -kick ausnutzen, nur um die gegnerische Armee zu schwächen (da dann die Units des Feeders verschwinden).
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#1305
Compit (Saturday, 26 April 2014 14:56)
HCL:
1 = "Units don't collide with each other."
2 = "50% of your bounty is shared among your team."
3 = "All players know naga's secret"
4 = "Unit-maximum is doubled."
5 = "You get gold if your unit dies in battle."
6 = "You heroes don't revive."
7 = "You can't upgrade your towers."
8 = "Your gold is doubled."
9 = "Heroes are limited to level 18."
0 = "The weaker team receives a 1000 gold bonus every 180 seconds."
a = "Furion, Archimondis, Wizard, Ward Shop and Illidan are disabled."
b = "You can't use your Advanced Death Tower."
c = "Triggers a vote for the spawn-rate."
d = "Triggers a vote for the bounty-factor."
e = "Spells have no cooldown."
f = "Enables the Siege Gamemode."
g = "Your units spawn only 1 time as a group, no periodical spawn."
h = "Infernal, Admirals, Keeper, Sheep, Secret Shop and Owl are disabled." -
#1304
xxcoelxx (Saturday, 26 April 2014 04:30)
Bill(admiral) his ultimate just summon 1 unit of 6 or 12 humas elite. ITS A bug
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#1303
KineticEnergy (Thursday, 24 April 2014 00:03)
i agree with #1300 One bot sg other bot normal. sg is a different game in itself tbh...
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#1302
Compit (Wednesday, 23 April 2014 21:07)
HCL:
1 = "Units don't collide with each other."
2 = "50% of your bounty is shared among your team."
3 = "All players know naga's secret"
4 = "Unit-maximum is doubled."
5 = "You get gold if your unit dies in battle."
6 = "You heroes don't revive."
7 = "You can't upgrade your towers."
8 = "Your gold is doubled."
9 = "Heroes are limited to level 18."
0 = "The weaker team receives a 1000 gold bonus every 180 seconds."
a = "Furion, Archimondis, Wizard, Infernal, Admirals, Secret Shop, Ward Shop and Illidan are disabled."
b = "You can't use your Advanced Death Tower."
c = "Triggers a vote for the spawn-rate."
d = "Triggers a vote for the bounty-factor."
e = "Spells have no cooldown."
f = "Enables the Siege Gamemode."
g = "Your units spawn only 1 time as a group, no periodical spawn." -
#1301
Compit (Wednesday, 23 April 2014 19:23)
@1296: I knew that player who left got heroes, didn't care, but if you insist: Done. (2.4.3)
@1297: Ain't gonna be pretty.
@1298: Fixed (2.4.3)
@1299: Fixed (2.4.3)
@1300: If you pay. -
#1300
pyordragon (Wednesday, 23 April 2014 19:00)
could we possibly have 2 bots for FvG, one for siege mode and one for regular. That way people can choose before the game starts?
-
#1299
lovelylove (Wednesday, 23 April 2014 11:08)
lovelylove: i played siege mode shit. and i purchase wizard and admiral
but there was a huge bug
HERO LEVEL WAS FIXED!
I guess trigger with 'spawning hero' to enemy side were crushed with my heroes.
PLZ fix it -
#1298
Contradictator (Wednesday, 23 April 2014 04:35)
It appears that unit commands only affect units I am currently spawning. I turned off sentry spawn and they stopped responding. This doesn't seem desirable, hence my report here.
-
#1297
Pale-Jedi (Tuesday, 22 April 2014 11:40)
Ye compit i agree with "open" we can change the outfit/terrain/theme on the map after time of the year or something :)
simple stuff you can prob make it in hidden hlc cmds so that you don't need to remake the map :) -
#1296
Contradictator (Wednesday, 16 April 2014 04:38)
There was instance of a player getting spawned heroes in siege mode despite having left before siege started. I don't know if this is currently just an accepted feature, but I kind of assume it just wasn't addressed. Either way, I think it makes more sense to only spawn heroes for the players currently in the game. Also, I like the difficulty increase in siege later.
-
#1295
Open (Monday, 14 April 2014 22:22)
Der Verkaufspreis von Helden sollte in Siege gesenkt werden. Erfahrung ist in diesem Mode nichts wert, da man dort viel schneller Level steigt.
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#1294
Closed (Monday, 14 April 2014 21:39)
stfu
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#1293
Open (Monday, 14 April 2014 17:35)
New terrain! Winter is over.
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#1292
Compit (Saturday, 12 April 2014 14:02)
Fixed it. This was a real bitch error. Divided by 0 Error. If you divide any number you must make sure that the divisor != 0.
The calculation was like (a / b*(c/d)) = x. I made sure that b,c,d are not equal 0, but forgot that I used integers. The result was that if c > d then c/d = 0 then Divide by 0 Error. This happend when a player had more unit deaths than unit kills.
Integers: 10/5 = 2, 10/4 = 2, 10/3 = 3, 10/11 = 0
Reals: 10/5 = 2.00 10/4 = 2.50, 10/3 = 3.333, 10/11 = 0.909 -
#1291
Contradictator (Saturday, 12 April 2014 05:36)
Hey again, the multiboard seems to stop working at some point. It fails to keep proper stats for the horde players, I think.
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#1290
Contradictator (Tuesday, 08 April 2014 17:05)
Hey guys, I think the Hero Limit is bugged in siege mode. When I sell my hero, or perhaps the ones on the other side of the map die, I dont get room for more heroes up to the limit. Can this be looked into?
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#1289
adminz (Saturday, 05 April 2014 23:29)
to post below: Lol
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#1288
hobojoe (Friday, 04 April 2014 19:59)
please get rid of siege mode. my computer breaks as soon as the mode begins...
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#1287
Compit (Thursday, 27 March 2014 18:27)
Pick Satyr and camp in their base. As Alliance research Control Magic of Spellbreaker, Dispel for Priests, Dryaden. As Horde Walker, Shaman. Buy dispel item when you get a hero at their base.
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#1286
Contradictator (Thursday, 27 March 2014 15:52)
I do really think siege needs rebalancing. There's a team of 5 guys that just keep pushing it and they pick: Dark Ranger, Summoner, Firelord, Fel Orc BM and one randoms. When entire teams pick heroes with the exact same trait for a mode, that mode it imba. There's just no interaction with the other team to prevent summoning from being OP. If anyone has a counter, feel free to share.
-
#1285
Valdagne (Monday, 24 March 2014 21:17)
Also, can you please give admins a code to prevent a given game from being siege?
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#1284
Valdagne (Monday, 24 March 2014 21:15)
Compit, can you please explain the details of each HCL option? Or is there a page I haven't found describing them in more detail? :( Also, now that siege mode is 's', what is shared bounty?
-
#1283
Phil (Monday, 24 March 2014 20:07)
I agree with Contradictor. Seige mode is crazy skewed to benefit summoners.
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#1282
Contradictator (Sunday, 23 March 2014 04:34)
Ideas for modes:
1. Modes have to be voted for in the lobby so that players know what modes they will be playing before the games starts.
2. Modes require 60% vote. If 50% of people want normal, it should be normal. Other modes should require more votes.
3. Siege mode requires unit rebalancing. The units that are equal when players can use scrolls and hit and run are by no means blanaced for toe-to-toe fighting. The number of orc melee units with cleave is a problem in particular.
4. Heroes need to be rebalanced for other modes. Heroes with channeled ultimates, particularly Starfall and Stampede have an unfair advantage.
5. Summons need to be rebalanced for other modes as well. Whereas players can dispel summoned units, the spawned units do not. This leads to the massing of summons and an unfair advantage for players which pick such summons. Normally, this would not be a problem; however, because the mode is picked once the game has started, players do not always chose heroes for siege mode, and those who do then vote for that mode after creeping and having already massed summons.
6. Siege mode is frankly too laggy. Warcraft III was not meant to efficiently find paths for that many units. I know tons of units look cool, but constant lag is not cool at all. There is almost always a player ( or two ) who is kicked due to lag from siege mode.
Conclusion: I know there is a drive to make your game everything. You want it to be all kinds of different games, afterall, why shouldn't players get to join a wtc game and have everything, a tower defense, a siege game, a strategy game and all else too! This drive often leads games to keep including new features, but it just isn't practical. Beyond not being practical though, it's simply not good for the way Warcraft III works. Players wait in game for too long to have it different than they expected. Players wait too long for a game to have other players leave just because they wanted something else. It is clearly not the case that you cannot host a siege type map, but it is also clearly the case that you should not host it on top of a strategy one.
Thanks for hosting such a great map, and I look forward to seeing it get better! -
#1281
Sipaka (Friday, 21 March 2014 07:31)
Yo! Ty much for live version, my favorite map is alive!
Can i ask for some hero rebalancing? I see many heros are not usable, for example Archmage with useless feedback and purge, jaina(sorceress) with ugly Ulti iceblock - on level 4 it have Immolation with 10(!!!) damage. Will u hear me if ill make a list of stuff like that and add balance offer for that skills?
1 more thing, it may be whine, but in lategame Archimonde with magic imunne is unkillable with any army and cant be pushed with hero, so i see only one way to kill it - with another more powerfull Archi. May be make an 4 item inventory for him, like blade masta? -
#1280
Compit (Sunday, 16 March 2014 05:20)
Siege Mode added. !hcl s to play it
New -modes command -
#1279
Compit (Sunday, 09 March 2014 03:06)
!hcl we be replaced by a ingame command. If 50% of all player vote for a mode it will be activated. e.g. -shared (Shared Bounty) -siege (Siege Mode) It can be activated any time if enough people vote for it
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#1278
Pale-Jedi (Saturday, 08 March 2014 23:24)
If you are admin then you don't need to hide !hcl XXXX (XX = mode)
it's for the Game Lobby when you pick team be4 the game have started, you can't turn those modes on after game started, there is other things you can do after game started if you know the cmds for that. -
#1277
adminz (Saturday, 08 March 2014 17:30)
modes dont work using !hcl
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#1276
Compit (Friday, 07 March 2014 21:51)
Ideas for good modes?
Siege: Creeps (DG/Brown) attack your base till you die, enemy team can attack you too (TP, Blink, etc.), Creeps' Base @ Stone
Idea 2: 1 Team gets each player 20k gold, Spawnrate @ maximum -> Spawn off -> Other team must surrvive 15 min.
Tower Defense
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#1275
lmao (Thursday, 06 March 2014 04:11)
shh no tears now
only dreams -
#1274
Pale-Jedi (Wednesday, 05 March 2014 21:35)
Lol "disguy" calls sin random nerd.
you mean 1v1 Ladder/Melee/Normal is so sad?
or that people play 1v1 in FvG is sad?
cuz it's not sad it's just opinions about what you like and don't. normal wc3 rts ladder/melee is what BNet is built upon and FvG is one of the maps that keeps it alive now after all these years so it can't be sad. -
#1273
Sinizter (Tuesday, 04 March 2014 05:38)
I don't even......
How exactly is a 1vs1 sad? A noobfest with 4v4, is much better? And please you're the one to comment on if something is sad, you follow me around on troll accts, calling me a nerd, every time i post something. You're existence makes me sad, and i can tell you feel the same way.
And, I'm not 1vs1 for skill, cause it makes no sense. I'm saying a race is OP, and then i want to 1vs1 people with that race, to prove that I'm better? Cause that is sad. I'm 1vs1ing to prove a point. -
#1272
lulwut (Tuesday, 04 March 2014 02:00)
Let it all out sweetheart
and people still do 1v1s in wc3?? so sad... -
#1271
Sinizter (Monday, 03 March 2014 04:09)
Just because, I'm better then you at FvG, doesn't make me a nerd. Calling me a nerd, on a forum dedicated to improving FvG and HP, doesn't add weight to your argument, its illogical.
But fuck it, cause it make soo much sense "I go to online forum to specifically call people nerds and offer no real advice or improvements, which somehow makes my life better then yours" <- your logic.
Inb4 "U's gotz fully trollzzzed shitnerdster, i g0tz u sooo maDD, cus u type al0t" What you're doing isn't trolling, its beneath a sad excuse for trolling. Its a form of retardation, simply put. Step the fuck back and take a look at your life.
Inb4 he asks me to do the same. Like i explained, my purpose here is better suited then yours, and i don't hide behind fake names. You're probably the same shits, that auto-join my team and expect me to carry you, god i hope not.
Inb4 makes some shit up about earning half a million a year doing nothing, and getting head by his GF or my mom while typing this.
P.S if you don't think its a problem, 1v1 me.
Me alliance
You horde
You win, by making me feed 5k. I'll win by making you feed 10-20k Don't even need to end.
^^ cool mode to add, compit. Win by feed/gain. For those 1v1. -
#1270
Compit (Monday, 03 March 2014 00:39)
He's no random nerd.
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#1269
Disguy (Sunday, 02 March 2014 18:56)
just bc a random nerd complains, it doesn't make it a problem
ps. if you dont want ultimate reg scrolls dont hog all the items like a little rat -
#1268
Sinizter (Sunday, 02 March 2014 14:47)
Its the early game, that you have to think about.... heal and dispel for early game, then inner once you have real dmg or have enough gold for scrolls.
Alliance has the better value for money. imo.
1.8k druids of claw > 1.8k raiders / 1.8k kodo
1.4k priest / 1.3k sorc > 1.4k shaman (spell breakers i don't like)
2k hippo > 2k wyv/1.8k kodo/1.6k warlock
Meh, if no one else is complaining, then i guess it isn't a problem.
This is probably the biggest issue I've faced in the game :/ -> I noticed you made some recipes sellable, except ultimate regen scroll. Is there a reason? Nothing more annoying then half ur creep drop items being regen scrolls, and then fucking up and ending up with alot of ultimate regen scrolls and no gold. -
#1267
Monchito (Saturday, 01 March 2014 22:03)
Like a boss!
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#1266
fvg (Saturday, 01 March 2014 17:35)
Pillage: ATM i dont know how to fix it. Additionally i dont care too much about it.
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#1265
Compit (Saturday, 01 March 2014 17:33)
x% Attack Speed Bonus = x% Attack Damage Bonus. It results in the same DPS even if damage is teched 20 times.
Witch docs: 1200+100+200g, Stun Ward 500 -> 600 cast-range
Spirit Walker: Spirit Link already researched means 1 upgrade-level less, Increased Damage/Damage Upgrade 1.5 -> 2.5, Dispel 1000 -> 1200 Range because they have high range and are farer away
Priests cant be always inner fire and dispel units you must choose 1, because you have no mana. Horde always has these 2.
Druids of the Claw (Bear): 400 -> 200 Mana, Roar (Level 2) 75 -> 100 Mana-Costs
Death Tower: Critical Strike 10% 10x
Snap Goblins: Ensnare: Duration 12s -> 8s, 800 -> 600 range
Send Items: Works on Immune Units
Sniper: Headshot sets HP to 1%, Focus last 60 (120)s -> 30 (60)s -
#1264
Isthisreallife (Wednesday, 26 February 2014 23:33)
The levels of nerd is over 9000...
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#1263
Sinizter (Wednesday, 26 February 2014 14:36)
Ditch witch doctors, give heal ward to some other caster, cause witch docs have no use late game, the wards aren't any good, and more importantly they're *NOT* worth 1.2k+200+300g.
-
#1262
Sinizter (Wednesday, 26 February 2014 14:33)
Horde (mainly orc)
Priest (1.4k+200+400+800) "->" (not necessarily better for some cases, but very close imo)
Heal -> Witch doc wards (1.2k+200+300)
Dispel -> Spirit Walkers (2k)
Inner fire -> Shamans (1.4k+200+400+800), also inner fire scales better. You cant upgrade attack speed/move speed, but you can upgrade dmg for more effect. (lvl 20 attack)
This summaries the relationship between Alliance vs Horde, right now. One unit of alliance alone beats 3 roles of horde units. How does horde even stand a chance? Alliance soo much more efficient.
Range (Damage/Armour Type)
Kodos (Pierce/Light)
Warlocks (Magic/Light)
Wyvs (Pierce/Medium) They get webbed so doesn't matter.
Headhunters (Pierce/Medium)
Compare to NE
Archers (Pierce/Medium)
Huntress (Normal/Heavy)
Hippos (Pierce/Light)
I reckon the variation in horde sucks. This is what makes NE the best race. You can sit with 2-2 techs and out-play 5vs1 orc players with 10-5. (Replays to prove) Human works, but not as well.
Wyvs get outplayed by hippos soo bad.
Hippos OP range, too much HP with evasion, they sit back and farm the light armoured backline of horde, while bears sit and cast rejuv on whole army. You can get a 75% dmg boost with priests and bears ALONE, within minutes of the game. Bears, a tank/caster is op. Spells need longer cd/mana cost. Raiders need better attack types to counter bears, i suggest two attack types, one for units and one for buildings, or give them that demolish skill.
Ditch witch doctors, give heal ward to some other caster, cause witch docs have no use late game, the wards aren't any good, and more importantly they're worth 1.2k+200+300g. Spirit walkers would be a good choice to give heal wards too, as heal wards work well with spirit link. Add bats, so horde has a proper counter against hippos, wyvs cant beat 2+vs1, but hippos can.
This is what i got to say so far, at least heros are alright now. Ill do undead later, mby human too. The game isn't as bad as i unintentionally may make it sound, but still room for improvement. Apologies if it sounds like I'm "hating" on you're work. -
#1261
Compit (Sunday, 23 February 2014 17:40)
You can enter (Number of Player + 2) modes. The +2 are the 2 computers.
-
#1260
Pale-Jedi (Sunday, 23 February 2014 14:53)
@HElls: Yes they allways work if you say them in game lobby be4 start, they may come to not be activated if toolong (happed be4 when i was testing) think limit for modes is like 5-7 something :P
-
#1259
wTc[hellsage] (Friday, 21 February 2014 10:21)
hi actually i try the new version 3.1 for moment seem me good =)
and command !hcl always work ? -
#1258
Compit (Monday, 03 February 2014 17:09)
Already fixed
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#1257
Halolo (Sunday, 02 February 2014 23:01)
Ah I've posted this in the chatbox already, but please dear map-maker (Compit, Drag?) have a look on the "ghost"-hero ... game 's over if one chooses him
-
#1256
Compit (Thursday, 30 January 2014 15:55)
"i" instant
"s" sharedbounty
"b" strongunits
"x" xtragold
"r" allrandom
"c" classicmode
"u" noultimate
"g" goldfactor
"m" mb
"l" levellimit
"h" coll
"n" naga
"z" highbounty
"y" norevive
"t" notowerupgrade
"f" feedmode
"k" noobmode -
#1255
Pippin (Tuesday, 14 January 2014 01:50)
yeah what he said , i don't always go for death towers but when i do i kill all of them
-
#1254
novocain (Saturday, 11 January 2014 22:22)
uh,if a furion can reach that far it means you already lost.just leave
-
#1253
wTc[pyrodragon] (Friday, 10 January 2014 04:30)
I think the death towers near the spawn points need to be invulnerable. If a high level Furion gets behind there it can destroy the towers and you lose all unit control. Makes it real unfair.
-
#1252
Pale-Jedi (Friday, 03 January 2014 22:54)
Sup Sin,
Srutututu want to be with you again, so i wonder what server you use and Acc name so i can tell him so that he can look you up there :) -
#1251
Sinizter (Monday, 30 December 2013 13:30)
Make new ones everyday. Cbf watching old stuff.
-
#1250
shitn (Monday, 30 December 2013 12:49)
"I have tons of replays of me CARRYING games" lol so sad...
do you watch them everyday to boost your ego? -
#1249
Compit (Saturday, 28 December 2013 01:40)
No Tower Mode (!hcl t)
Feed Mode (!hcl f)
Granite Golem: Hardened Skin min. damage: 1 for all level -> 2*level
-kick command: People who are tested for afk can be kicked again if they started to feed
Removed Leaver Dragon
Archer Hero: Poison: Lasts 0.5*Level seconds on heroes -> lasts 0.5 seconds for all level on heroes
Ghost Hero: No Starteritems, you get 800 gold if u sell
Healing Spray: Mana Costs: 75 for all level -> 75+25
BB Creeps give less gold
Druids of the Claw: -2 armor -
#1248
wTc[Halolo] (Saturday, 28 December 2013 01:15)
tl;dr @ Sinizter , sorry mate
what does the new version include? (changes) -
#1247
Je (Thursday, 26 December 2013 03:37)
Someone remind this guy to go get some sunlight...
-
#1246
Sinizter (Wednesday, 25 December 2013 07:16)
I don't get what your complaining about.
How is sorceress ult OP? That's a legit question.
Is magic dmg the only type of dmg in game? No theres normal/pierce/choas etc. So mby figure out what beats medium armour. Use that ranked knowledge. Which happens to be normal but chaos works too. So maybe now figure out what units have normal attack. Which is mainly melee mby start focusing melee upgrades instead of maxing your warlocks to lvl 10 attack and complaining that you haven't won the game yet. I dont understand why you want to make this a range only game, give some benefits to melee, encourage people to play melee not mass range and max dmg which takes no skill. I rather get owned by a dude who makes different types of units and uses casters, then some nub who masses 2-3 types of range units with no melee/casters but maxes pure dmg, so dumb. I havent seen a summoner hero rape this game in a while, so i think summons are fine. And as always, dispel beats 99% of things, try it. This isnt "normal" wc3. Go back to ranked.
http://classic.battle.net/war3/basics/armorandweapontypes.shtml
Contrary to popular belief people, this game isnt a race on who can get to lvl 10 attack first. So freaking stupid. I have tons and tons of replays of me CARRYING games vs ppl, 1 specifically where i vs players who mass range and max dmg while i have feeders on my team and i only sit at 1-1 upgrades. Yet i still win. Also, it is possible to play a game with feeders with on your team without bitching about it, it might surprise but noone gives a fuck about your complaining, you get no sympathy from anyone. Studies have actually proven, that camping base and crying over feeders does not win you game. You get much more respect from players, at least from me if you man up and continue play with feeders. You're not the only who can read scoreboard, if they're that bad, people will notice, we don't need Facebook statuses in our games. -
#1245
wTc[Halolo] (Monday, 23 December 2013 17:37)
Why the fuck you give water elementals 1000 range!?!?!?!?!??!?!!?
fkn gosh, the new version sucks balls -
#1244
wTc[Halolo] (Sunday, 22 December 2013 16:54)
pls fix sorceress and bears for there (cheap!!!!!) imbaness
You may also think about beeing able to roar and cast rejuvenation at once
There are many other fixes that rly rly need to do: bears have light armor, so you cant kill them with magic dmg units - in "normal" wc3 they're heavy armored, so pls - where is the sense to make other armor types for those units!?
The same with a few other units -
#1243
wTc[Halolo] (Sunday, 22 December 2013 16:46)
Omg sorceress ultimate is so fucked up OP
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#1242
Gamer (Monday, 16 December 2013 00:48)
Yahh I didn't see it the other day
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#1241
anon (Saturday, 14 December 2013 22:42)
Buy it in the shop?
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#1240
Gamer (Friday, 13 December 2013 23:43)
How do you make the 4k HP Item...?
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#1239
Pale-Jedi (Friday, 13 December 2013 22:45)
Compit and you put up a list with HLC modes again? and what they do :P and the max number for modes sense the string can become toolong :P
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#1238
Sillidan (Monday, 09 December 2013 04:21)
P.S.
Please give users an incentive to use the Good Old Heros such as BladeMaster, DemonHunter etc to mention a few. They are the best heros in the Ladder Game. Having them in ur team early should be a reward in the long run. At the moment they are too weak to affect the game early in terms of getting you kills early or survive late games unless ur using heavy items.
Hoping to see more hero usage in the early games!!!
Merry Xmas all! -
#1237
Sillidan (Monday, 09 December 2013 04:10)
Some suggestion I have, u may or may not agree:-
LONG games please. If good teams come across Bad Teams, game is over too quick. Please give more health to the MAIN HALL/HEART so its not easy to destroy and finish the game.
Also I have been seeing a trend where not buying a hero and going for straight units is more successful and hence discouraging hero use. Please make Basic normal heros either more strong or somehow have them all affect the game more.
A well leveled Simple hero should be able to take over expensive heros and affect games to some extent.
Please look over into these suggestions. More Hero use and less unit oriented games + Long games = BEST F V G ever. Just my thoughts.
Have fun!! -
#1236
Sillidan (Saturday, 23 November 2013 23:03)
Ok I got it. It all works now. BB he means BloodBane of Agi or Str etc and you can see that when you get the BB, what type it is. Based on that you mix recipe to get RAZOR Items.
% Mana Regen Item I believe is the 5000 gold item that give u 400% man regen. Rest are pretty staright forward.
Just tested in custom game BB Str + Scroll of Restore + 4k HP Item + Spell Block Fusion : IT ALL WORKS !!!
Thank you !! -
#1235
sejerami123 (Saturday, 23 November 2013 18:02)
May i ask you Compit why do u write BB? and what do you mean by %-Mana Regen Item
-
#1234
Compit (Saturday, 23 November 2013 00:28)
BB Agi + 1000 DMG Item (6*Claws +150) + Mask of Death + Scroll of Beast
BB Int + %-Mana Regen Item + Sobi Mask
BB Str + Scroll of Restore + 4k HP Item + Spell Block Fusion
Spell Block Fusion: Rune Vambrace + Spell Blocker
-
#1233
Sillidan (Friday, 22 November 2013 03:27)
Compit I read that you mentioned all the items carried by Illidan can be acquired. I know armor of God is simple with all 10K items But Can someone please care to post what are the combos for Razor Items?
Anyone? -
#1232
Sinizter (Sunday, 10 November 2013 04:21)
Can you increase amount taunted by sorc ult per lvl?
10 units isnt much. I dont notice any changes per lvl. Same immo, same everything.
Also, all Final tiered units, maidens/wardens/naga ones benefit from racial upgrades eg longer range, frenzy, and such except war golem and ogre. -
#1231
Compit (Friday, 08 November 2013 22:07)
Please upload the replay at http://zippyshare.com/
Thank you -
#1230
Beast (Friday, 08 November 2013 19:23)
Votekick doesn't work. Yellow went afk all game, after the feed question it showed the "previous attempt" etc for the rest of the game (he never switched teams). Same for purple feeding over 10%, showed "previous attempt" message for the rest of the game and when his feed was below 10% it never gave the afk quesstion. Got replay
-
#1229
Sejerami123 (Friday, 08 November 2013 18:50)
No one know how to get Razorspine scales and Razorspine Blades cmon ppl
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#1228
dafuq (Friday, 08 November 2013 05:12)
i like how sea giant start with 200hp more compared to previous versions. IMO as a try-hard nerd,
i find this amusing -
#1227
Sinizter (Friday, 08 November 2013 04:17)
Fiends, 0 armour, all other range start with 1 armour(Haven't checked night elf). They cant even attack air auto. Ik i told you to remove autoweb, but can they at least be able to attack air without web?. The fiends in this game, are nothing like they are in ladder. In ladder they're strong/slow/high dmg, pretty much how hh are in this game, minus the slow. IMO as a ex-ladder player, i find this weird.
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#1226
Disguy (Thursday, 07 November 2013 00:27)
Can you compare gryphon riders vs gargs too? thx
or spell breakers vs statues/destroyers? maybe have breakers control some summons yes? -
#1225
Compit (Wednesday, 06 November 2013 18:35)
Bandit Lords vs Abo (both 3 DMG/DEF/SPECIAL) -> BL wins
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#1224
Compit (Wednesday, 06 November 2013 15:11)
All items carried by Illidan can be aquired.
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#1223
Tamere (Tuesday, 05 November 2013 16:14)
i've seen a keeper of weed with that mana item i think its Razorspine scales, anyone else?
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#1222
Sinizter (Monday, 04 November 2013 23:42)
Im pretty sure, you can max skelly mage cripple at lvl 8 or 9
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#1221
DarthPlagueis (Monday, 04 November 2013 22:44)
you dont get illidan's items, I dont remember them all, but i know exactly how to get armor of gods, some things he has you cant get and arent anywhere, they're illidan npc only items, if you cant find them, they're not in game, except armor of gods, that is in game, 5 item combination, 50k gold total to put together,
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#1220
sejerami123 (Monday, 04 November 2013 21:06)
How do i get Razorspine scales and Razorspine Blades
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#1219
sejerami123 (Monday, 04 November 2013 20:15)
ty what about the mana item?
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#1218
Pale-Jedi (Monday, 04 November 2013 13:40)
you buy the 10k items and the 150 dmg claws
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#1217
sejerami123 (Sunday, 03 November 2013 18:28)
How do i get the Illidan items.. like armor of gods ect..
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#1216
wTc.Halolo (Sunday, 03 November 2013 14:53)
Though pls adjust the dmg of abos to e.g. bandit lords. BL do have lower dmg if fully teched if I'm right so this shouldn't be (-> lower the dmg of abos)
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#1215
wTc.Halolo (Sunday, 03 November 2013 14:49)
"2 of which are totally useless, cannibalize and disease cloud" - lulz l2p then :D
Disease cloud makes good damage and if you have something called "micro" you'll know how usefully cannibalize is. -
#1214
Sinizter (Saturday, 02 November 2013 23:07)
"you're not gonna compare slow ass giants and protectors to bloodlusted raiders and abomints"
Exactly. Why would you compare buffed units vs unbuffed units. Hardly seems fair.
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#1213
wutt (Saturday, 02 November 2013 16:11)
if anything price should be 4k, you're not gonna compare slow ass giants and protectors to bloodlusted raiders and abomints.
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#1212
Sinizter (Saturday, 02 November 2013 07:45)
Bandit Lords: Chaos attack, Heavy armour, up to 5140hp, 4k gold cost + devo aura (11+), bash, invul sheild
Giants: Normal attack, Fortified armour, 3300 hp, 3.3k gold cost + taunt, magic resistance
Ancient Protector: Normal attack, medium armour, 6.5khp, 4k gold cost + can split into 2 weaker treants, rejuv
Fel orc raiders: Chaos attack, normal armour, up to 5380hp, 4k gold cost + cleave, net, crits
And finally Aboms: Chaos attack, heavy armour, up to 4.2k hp, 3800 gold cost + 4 skills (2 of which are totally useless, cannibalize and disease cloud) lifesteal 25% and renunciation aura (9-) and it doesnt have 38 armour it has 24.
Whats sooo OP about it?
P.S it was my idea. -
#1211
wTc.Halolo (Friday, 01 November 2013)
Glorious idea by the way to give abominations CHAOS dmg guys - they "just" cost 3,8 have 3000 or 4000 hp, 38? armor fully-teched and now 100-100? chaos dmg. Good job Mr. Mapper
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#1210
Open (Friday, 01 November 2013 22:09)
Keeper of the weed hast to much mana. Change primary attribute to strength or agility. Besides this the lava drain is to strong, 540 hp per second on level 8.
Also you should not be able to teleport your hero with the teleportation item for 1k, if you sleep due to the sleepiness potion. -
#1209
Tony (Friday, 01 November 2013 16:13)
I dont take orders from you, feel free to keep ban i dont play fvg anymore anyway.
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#1208
Compit (Thursday, 31 October 2013 21:14)
5) Yes, thats what i mean.
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#1207
Tony (Thursday, 31 October 2013 20:49)
Btw nr. 4 have I already said here on this list down below so i dono what more u whant me to tell.
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#1206
Tony (Thursday, 31 October 2013 20:47)
1 and 2 ok. 4 is total humiliate. 5 i dono what u mean, u whant me to make a post in ur forum to say my "crime" and tell people to vote for me or? and 6 is up to u since ur the leader.
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#1205
Tony (Thursday, 31 October 2013 20:20)
Alright I understand the requirements for the unbanning. And once again am sorry,
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#1204
fvg (Thursday, 31 October 2013 20:20)
1) You never get admin back.
2) You stay banned atleast till 7.11.2013, to get unbanned after that complete 3) 4) 5) 6).
3) You apology.
4) You tell the shamans and the chief (and everybody who wanna know) what and why you did it.
5) (3 shamans or 2 shamans and 1 chief) and 7 member of wTc must vote for your unbanning in the forum.
6) You ask the shamans and the chief if they have anything to edit/add to the list. -
#1203
Tony (Thursday, 31 October 2013 19:24)
Yes its the real tony and no spoofer.
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#1202
Pale-Jedi (Thursday, 31 October 2013 14:02)
jag e väldigt besviken....
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#1201
Lord Chancellor (Thursday, 31 October 2013 13:43)
I agree with DarthPlagueis, Sinizter should get perm banned too for his admin abuses
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#1200
Tony (Thursday, 31 October 2013 13:35)
Alright I will be honest this time and tell u guys the truth. It wasent my brother that ended anything, it was all me.I ended those games just like compit said, just for more players to join the lobby i was in. Now when i think back on what i really did and also saw the list and the endings before the list also i feel sorry for what i did, i can understand you compit. If some1 ruined the autohost I made with endings all the time i would also ban him. So i guess am sorry for the trouble. Sorry for lying just got panic but now i dont care anymore so its ur choice now to keep the permaban or regular ban.
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#1199
Sinizter (Thursday, 31 October 2013 13:10)
Give the guy a break, remove admin kick from clan, permaban wont do anything. Whats done been done. Hes a douchebag we get it, trust me letting him play fvg games and allowing us to wreck him over and over in them, will be much more of a punishment for him and enjoyment for us. He cant do anything without admin. I banned half of clan and removed admin from most, and i didnt get banned, noone rly even cared. But in my defense, you guys banned my wtc[sin] acct first. No wait i got a better excuse, my dead mother used my wc3 acct to abuse my admin :> Mby he has an autistic bro, mby he doesnt. Who knows. Dont get me wrong, im on ur side, but permaban too harsh. Noone deserves permaban, and those who do deserve it, can get out of it in seconds.
Isnt it possible to limit the control that admins have over bots? My cheiftain/bot owner of my clan in east, made it so admins cant kick/end/ones that impact games physically and etc. They can switch/mute/various other cmds, that dont phyiscally affect game. He made it so him and only a few selected people(shamans) can use all cmds. -
#1198
DarthPlagueis (Thursday, 31 October 2013 04:24)
Refusal to provide photo ID's for proof of your claims, leads us to one simple conclusion; an elaborate lie you've waited for a time to use. Need I say more? Do or do not, there is no middle ground. Resolve the issue, or forever be banned.
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#1197
DarthPlagueis (Thursday, 31 October 2013 04:20)
Best way to solve this issue: photo ID's of both you and your brother. Since, you know.. anyone can say anything on the internet. To go with photo ID's i would want to know a bit more about you two and the living situation and what not, and then, give a second chance, and if that chance fails, its gg.
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#1196
Tony (Wednesday, 30 October 2013 23:48)
As I said before, I always leave my computer on, he is almost always home, he ofc play on my acc when am not home or when i tell him he can or just when he whants. Idc if he uses my account since i trust him, but he did go to far this time. He always plays rahter fvg or diffrent mauls on mmh nothing special, i have never heard any complains abaut endings or those things WHEN am at the computer. He always says he whant to play fvg and I say ok get my stats up on the bot i dont care.
[wTc[renegade]]: how lolz would it be if you could !end people already in a game by whispering the bot
[sHs[Fattony]]: yeah u wisp the bot !end and all players rejoin lol
[sHs[Fattony]]: i mean !end 1
And this? wtf he is already telling you that he have ended all those games a good proof. I would have been a bit more secure before telling people how to end games^^
Ofc this brothershit story sounds like crap, but its the truth, why would I lie?
I got nothing to lose and btw this one:
23 seconds after I ended the game at Wed Oct 30 13:16:09 2013, which your "brother" played, which he joined at [Wed Oct 30 13:08:25 2013], you both switch placed (during game, you saw the !end). You are at your pc and joins [Wed Oct 30 13:16:32 2013] and Begimo ask if "the bot is failing isnt it?" You say "yeah" with only knowing about 1 !end (the one I did) This seems like giving the bot the fault for the ending to not excite a stir.
I get almost disconnected 2/5 games i play without end or with end i dono
I always lagg in mid game and then disc, thats why I thought bot was failing and needed a restart and it was not for your last end I meant, partly but not all. -
#1195
Compit (Wednesday, 30 October 2013 22:42)
Proofs are welcome.
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#1194
Compit (Wednesday, 30 October 2013 22:29)
Contradictions:
You brother doesn't play often <-> 50% of games you played, you used !end to get more player. (Must been your brother)
You came back at 13:15?
23 seconds after I ended the game at Wed Oct 30 13:16:09 2013, which your "brother" played, which he joined at [Wed Oct 30 13:08:25 2013], you both switch placed (during game, you saw the !end). You are at your pc and joins [Wed Oct 30 13:16:32 2013] and Begimo ask if "the bot is failing isnt it?" You say "yeah" with only knowing about 1 !end (the one I did) This seems like giving the bot the fault for the ending to not excite a stir.
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#1193
Compit (Wednesday, 30 October 2013 22:14)
[Wed Oct 30 13:04:14 2013] [GAME: FOOTMEN VS GRUNTS #2413] player [sHs[Fattony]|83.183.15.178] joined the game
You join a game and the first thing you do is, ending all games, need more more players eh?
[Wed Oct 30 13:04:41 2013] [QUEUED: europe.battle.net] /w sHs[Fattony] Ending game [FOOTMEN VS GRUNTS #2411 : wTc[Compit] : 10/10 : 18m].
[Wed Oct 30 13:04:39 2013] [QUEUED: europe.battle.net] /w sHs[Fattony] Ending game [FOOTMEN VS GRUNTS #2408 : wTc[Compit] : 3/10 : 47m].
The game needed +7/+8 player. The reason, probably, seems like you need more player...
[wTc[renegade]]: how lolz would it be if you could !end people already in a game by whispering the bot
[sHs[Fattony]]: yeah u wisp the bot !end and all players rejoin lol
[sHs[Fattony]]: i mean !end 1
Why would your brother, who
1) Doesn't play wc3 often, play FvG and join an empty game and wait for +9?
2) Only play on your account FvG (he never played FvG before)
3) Play every 2nd game your account played in the last week? In 50% games of all games you joined with more than +8, "your brother" ended all games. To get more players.
In 50% of all games it was like this:
You join. It's +8 player. !end 1 2 3 4. You wait. Game fills. Autostart.
OR
You join. It's +8 player. Wait few min. !end 1 2 3 4. You wait. Game fills. Autostart.
Do you really think anybody believes your story of your "brother"? -
#1192
Tony (Wednesday, 30 October 2013 21:37)
first of all yes it was me talking in wtc channel with begimo and not my brother. Because i came back to computer around 13.15 and when i came back u ended the game and i told begimo those things. Then after trying to join #1 it dident work so the first thing i think is that am banned so i try to log in with my wTc acc and try if that one works and it doesnt work ether so then i come here to forum and ask and yes i asked forum before my brother. He dident tell me anything abaut those endings untill i showed him the list.
He normaly dont play much wc3 but when he plays he uses the name: DropKickMan (europe)
u seem to have everything thought out but still wrong no offence -
#1191
Lolipop (Wednesday, 30 October 2013 19:49)
man the brother story... oldest excuse in online gaming, you must be new
the only way it is solved is with a pic of you two, holding a sign "i'm sorry" -
#1190
fvg (Wednesday, 30 October 2013 19:31)
btw. What's the account name of your brother?
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#1189
fvg (Wednesday, 30 October 2013 19:26)
The last game you ended was [Wed Oct 30 13:04:41 2013] <<This was your Brother, you don't !end
[Wed Oct 30 13:08:25 2013] You joined a game <<Your brother at your pc
[Wed Oct 30 13:16:09 2013] I end it
[Wed Oct 30 13:19:44 2013] You joined a new game <<Your brother at your pc
[Wed Oct 30 13:20:00 2013] I restart the bot.
You say in Clan Channel (bot already restarted)
[Wed Oct 30 13:20:26 2013] [sHs[Fattony]] it needs restarting <<Your brother, whom you teached about bot stuff
[Wed Oct 30 13:20:33 2013] [wTc[Begimo]] who can restart it?
[Wed Oct 30 13:20:37 2013] [sHs[Fattony]] owner <<Your brother, whom you teached about Clan wTc
[Wed Oct 30 13:20:41 2013] [sHs[Fattony]] i guess compit <<Your brother, whom you teached about Clan wTc
How does YOUR BROTHER know me AND know that i am the owner, who can restart it. He knows more than most member of wTc.
[Wed Oct 30 13:21:27 2013] FOOTMEN VS GRUNTS #1 is created
You try to join the game from [Wed Oct 30 13:21:42 2013] to [Wed Oct 30 13:33:41 2013] and tries to login with your wTc-Account <<Your Brother, he must know your PWs for sHs and wTc
At 1:34:57 PM (-9 Minutes because the bot log has a 9 minutes difference to real time) you ask in the chat "am i banned [...]?". <<Your brother left your pc about 1 min ago OR you are your brother.
There isn't much time between the events, you would've noticed if your brother were at your pc. But you talked to your brother AFTER you saw the list, if you think that your banned wouldn't you assume that your brother did something and ask him BEFORE asking in the chat?
Conclusion: You are lying. -
#1188
Tony (Wednesday, 30 October 2013 17:33)
Well i did not even play at that time, i was in the gym and only my brother was home. I always leave my computer online, barrely closes it. Comeon ME ending 38 games, those are things kids do, i got myself a chock after seing that list. I talked to my brother after i saw that list of endings, and he thought he was just joking but those things cant be tolerated. So it was my brother not me but i dono keep the ban or not its ur choice ofc. Sorry for his misstake
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#1187
Anonimous (Wednesday, 30 October 2013)
We would love to hear that explanation good sire.
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#1186
Tony (Wednesday, 30 October 2013 14:03)
Well i can explain it but even if i did you would not belive me.
As a Clan Leader i know ending games is forbidden and i got 3 bots myself and Im striktly against abuse.
Guess i have to take the blame for this. -
#1185
Compit (Wednesday, 30 October 2013 13:47)
/w sHs[Fattony] Ending game [FOOTMEN VS GRUNTS #1675 : wTc[Compit] : 9/10 : 1m].
/w sHs[Fattony] Ending game [FOOTMEN VS GRUNTS #1673 : wTc[Compit] : 7/10 : 25m].
/w sHs[Fattony] Ending game [FOOTMEN VS GRUNTS #1706 : wTc[Compit] : 4/6 : 55m].
/w sHs[Fattony] Ending game [FOOTMEN VS GRUNTS #1708 : wTc[Compit] : 1/6 : 36m].
/w sHs[Fattony] Ending game [FOOTMEN VS GRUNTS +2 : wTc[Compit] : 6/10 : 12m].
/w sHs[Fattony] Ending game [FOOTMEN VS GRUNTS #1714 : wTc[Compit] : 10/10 : 6m].
/w sHs[Fattony] Ending game [FOOTMEN VS GRUNTS #1717 : wTc[Compit] : 7/10 : 42m].
/w sHs[Fattony] Ending game [FOOTMEN VS GRUNTS #1719 : wTc[Compit] : 9/10 : 0m].
/w sHs[Fattony] Ending game [FOOTMEN VS GRUNTS #1822 : wTc[Compit] : 6/10 : 100m].
/w sHs[Fattony] Ending game [FOOTMEN VS GRUNTS #1827 : wTc[Compit] : 9/10 : 26m].
/w sHs[Fattony] Ending game [FOOTMEN VS GRUNTS #1829 : wTc[Compit] : 10/10 : 3m].
/w sHs[Fattony] Ending game [FOOTMEN VS GRUNTS #1921 : wTc[Compit] : 7/10 : 63m].
/w sHs[Fattony] Ending game [FOOTMEN VS GRUNTS #1923 : wTc[Compit] : 9/10 : 35m].
/w sHs[Fattony] Ending game [FOOTMEN VS GRUNTS #1972 : wTc[Compit] : 4/8 : 40m].
/w sHs[Fattony] Ending game [FOOTMEN VS GRUNTS +2 : wTc[Compit] : 8/8 : 9m].
/w sHs[Fattony] Ending game [FOOTMEN VS GRUNTS #2022 : wTc[Compit] : 4/10 : 75m].
/w sHs[Fattony] Ending game [FOOTMEN VS GRUNTS #2027 : wTc[Compit] : 8/10 : 26m].
/w sHs[Fattony] Ending game [FOOTMEN VS GRUNTS #2029 : wTc[Compit] : 10/10 : 8m].
/w sHs[Fattony] Ending game [FOOTMEN VS GRUNTS #2117 : wTc[Compit] : 9/10 : 22m].
/w sHs[Fattony] Ending game [FOOTMEN VS GRUNTS #2119 : wTc[Compit] : 9/10 : 0m].
/w sHs[Fattony] Ending game [FOOTMEN VS GRUNTS #2131 : wTc[Compit] : 8/10 : 50m].
/w sHs[Fattony] Ending game [FOOTMEN VS GRUNTS #2134 : wTc[Compit] : 9/10 : 23m].
/w sHs[Fattony] Ending game [FOOTMEN VS GRUNTS #2133 : wTc[Compit] : 6/10 : 36m].
/w sHs[Fattony] Ending game [FOOTMEN VS GRUNTS #2137 : wTc[Compit] : 10/10 : 0m].
/w sHs[Fattony] Ending game [FOOTMEN VS GRUNTS #2214 : wTc[Compit] : 7/10 : 68m].
/w sHs[Fattony] Ending game [FOOTMEN VS GRUNTS #2218 : wTc[Compit] : 8/10 : 22m].
/w sHs[Fattony] Ending game [FOOTMEN VS GRUNTS #2222 : wTc[Compit] : 6/10 : 43m].
/w sHs[Fattony] Ending game [FOOTMEN VS GRUNTS #2224 : wTc[Compit] : 5/10 : 27m].
/w sHs[Fattony] Ending game [FOOTMEN VS GRUNTS #2226 : wTc[Compit] : 10/10 : 4m].
/w sHs[Fattony] Ending game [FOOTMEN VS GRUNTS #2247 : wTc[Compit] : 5/10 : 33m].
/w sHs[Fattony] Ending game [FOOTMEN VS GRUNTS #2250 : wTc[Compit] : 8/10 : 4m].
/w sHs[Fattony] Ending game [FOOTMEN VS GRUNTS #2249 : wTc[Compit] : 10/10 : 9m].
/w sHs[Fattony] Ending game [FOOTMEN VS GRUNTS #2315 : wTc[Compit] : 8/10 : 27m].
/w sHs[Fattony] Ending game [FOOTMEN VS GRUNTS #2317 : wTc[Compit] : 7/10 : 10m].
/w sHs[Fattony] Ending game [FOOTMEN VS GRUNTS #2403 : wTc[Compit] : 7/10 : 54m].
/w sHs[Fattony] Ending game [FOOTMEN VS GRUNTS #2405 : wTc[Compit] : 6/10 : 29m].
/w sHs[Fattony] Ending game [FOOTMEN VS GRUNTS #2411 : wTc[Compit] : 10/10 : 18m].
/w sHs[Fattony] Ending game [FOOTMEN VS GRUNTS #2408 : wTc[Compit] : 3/10 : 47m].
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#1184
Sinizter (Tuesday, 29 October 2013 05:20)
Honestly, the whole idea that people buy 12k units, makes me think of games where multiple people have AOG's and there are lvl 30 archimondes and furions running about the place,i just dont see any use of 12k units when you can buy/invest in op heros. Heros 100% decide late game. I mean naga have 3 12k+ units, alone, which killed the potential of that race from being a brute high hp and dmg race (quite boring and obviously op) to having more 'finesse'.
My opinion.
And chori, only way to beat op heros is by using op heros against them. It sucks, but thats how fvg been for a while. -
#1183
Sinizter (Monday, 28 October 2013 23:23)
I rather invest 2 Armour of Gods into archmage, no typo, than buy 12k units, thats how'd invest it.
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#1182
Chori (Monday, 28 October 2013 14:56)
well id love to hear your ideas to better invest my gold when you're the only army in team, against OP heroes, and already have Furion. (i never said i get 12k units b4 furion)
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#1181
Sinizter (Monday, 28 October 2013 05:52)
I agree with darthplagueis about the support heros. However summoner heros, how "I" saw them were as units added to an army that added benefits uniquely different to other units. I think what he means is bears/treants = tanks like foots/knights (IMO quite boring), I wanted summons to add their own benefit, like casters or something. You like elementals with bash, bears with pulverize, beetles with forti armour to tank, spiders with poison for mega slow. frost drakes for slow, infernal for stun, hawks with purge and etc.
And about 12k units Chori, you dont know the possibilites that can open up with 1 less slot. And if you're getting unit lag, u obviously haven't invested your gold well enough, into stuff like furion and end game heros and items and if you have and noone is still winning then i doubt 12k units would do anything, vs some of the op heros there exists ingame. I've played almost a THOUSAND games without using 12k units once, no doubt. Trust me theres better uses, for that slot. If you lowered the cost and nerfed them a lil bit, mby.
Also, pulverise is a SET dmg with a chance, cleave is dmg depending on your hero dmg and is always active/on effect. They may seem to be the same, but they're different. And how about a global stun hero? Ult lvl 1 = 1 s - Ult lvl 4= 4 s? i dont reckon it will be op. Do you know what I would love as a mercenary? A caster that can cast silence, for those that army and dont hero. Sometimes i dont wanna buy a hero to beat heros with starfall/earthquake and etc.
My opinion. -
#1180
Chori (Monday, 28 October 2013 03:28)
Few ideas, don't remove 12k units... id rather save abit than get weaker units from a diff race and have my army move 1 inch at a time.
Useless Heroes: Dark ranger, Warrior of light
Fix some heroes: Ice/death revenant movement speed, Sea giant's pulverize (lvl 1 is 33% to deal 60 nearby.. yet lvl 5 cleave is 35%)
Remove tomes no one uses them, maybe add new items?scrolls?summonable mercenaries?
Also whats the point of upgrading to shadow sentry? other than +100hp and -1dmg? -
#1179
DarthPlagueis (Monday, 28 October 2013 02:55)
dont know how to edit posts but eh what i mean by my below post.. things revolve around units, support is fun, but, what it comes down to.. teching or going hero to support, nothing else to do.. just teching or hero, or i guess for multitasking people, and micro people, they can do both.. still, two options, three if you count doing both at once..
hm.. would be funny if battleships and fvg mixed a bit, ships and traders, providing team with gold for units, cant win by ships, but ships act as an alternative gold source if trading or if killing traders.. on the flip side to this though; theres flying heros and heros that can swim and air units and summons and of course the naga, swimming units.. would all have to be changed or seperate the shipping area from the direct map so things cant cross and interfere -
#1178
DarthPlagueis (Monday, 28 October 2013 02:49)
Also, could add towering, and make towers more support based in some way or another :D lol just for a change and able to do something else, since sounds like it could go all unit based, needs more viable options for things to do, not overpowered, but, not useless,
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#1177
DarthPlagueis (Sunday, 27 October 2013 19:26)
For support heros, i always imagined them as being, even buffed with god armor and what not, wont devistate and destroy good armies. My idea for support heros is something like this: They have many different utilities and buffs and debuffs, auras being real good for that, able to cast frost armor, inner fire, bloodlust, not op though just something smaller, and one hero wont have everything so theres not a cookiecutter go-to hero set, i mean there might be if people want to get what they think is fun and better, but they'll get multiple heros to.
can heal, can aura, can damage, can buff defense and survivability, can buff offense and ability to kill, cant do awhole lot on his own, requires support from armies and units, because its support,
hero killing is also sorta support, its like sniper support, but need to be careful with that because of the nature of it, it can be op, it'll require skills souly dedicated to killing heros, and skills unable to target units, i kind of want to say slow attack speed, high damage, or low damage, would take work balancing.. but dedicated to only killing heros, should not be able to kill units too much. to help balance, remove item slots, maybe all but one or two slots, or, remove a bunch of hero improving items to cut down on what all heros can get. sniper hero type abilities would need long cd's and so will the normal attack.
summon hero types would provide a lot of meat shields for the army, or support in what way the summon is. summons are fun, but, understandably harder to balance than any of the others, they need to be effective, but not overly effective, and shouldnt be feed, hm... idea: make summons have unit type upgrades, can upgrade armor, damage, hp, range.. so right off the bat they're weak and not strong, you'll have to upgrade them and treat them with care like an army, summons also shouldnt be stronger than units, they should be around equally as strong as units with the same number of upgrades, could maybe go into more detail about the upgrades too for more balancing, an upgrade center for upgrading specific summons or summon types, so if a hero has 4 summons, can upgrade the ulti summon, or one of the non ulti's, and the others wont be affected, you'll have to go upgrade them all seperately, -
#1176
Compit (Sunday, 27 October 2013 16:54)
Examples for real support heroes?
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#1175
Sinizter (Sunday, 27 October 2013 13:42)
Well, air is range, range prioritize range over melee, wyvs and other air have a short range, hence they're at front, hippos are longer range they're back. Most likely they will target other air first as they are closer, then target ground range, then ground melee. So ye, i guess they do focus air, most of the time, that is.
The whole reason, we gave wyvs med Armour, was to counter hippos, we're just repeating ourselves -_-. Kodos, warlocks and now wyvs will have light, they will get ass raped by long range hippos. Doesnt matter how much melee u got. -
#1174
Compit (Sunday, 27 October 2013 12:32)
12k Units: Maybe
Fiends: All small units block the same. The Modelsize is unattached to the collison radius. Bigger (more expensive) block more.
Useless Heroes: Which?
Hippos: Do they autofocus air?
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#1173
Sinizter (Sunday, 27 October 2013 04:26)
Auras are a buff, do not consider auras to be useless, they make more of an improvement to an army than scrolls and inner fire and bloodlust. You go with the spells, i'll go with the auras, and see the outcome :)
Noone said, auras useless or that they're bad. Its the opposite, rly, they are overused and are the only way nowdays a hero can actually benefit the army with a boost. -
#1172
Sinizter (Sunday, 27 October 2013 04:23)
Seems to be alotta confusion going on around here.
What i mean by buff, press a button, target on area, uses mana, buffs units, can be dispelled.
What i mean by aura, choose skill, walk around, lvl up, upgrade it.
What do you guys mean by auras? Critical aura? Do you mean "Units around hero, have a chance to do critcals"? All seems abit op. They are not useless, but they're op and easily abused.
I dont get what ur trying to achieve by pushing creeps, so you cant pull to towers. Its quite pointless and only hinders gameplay for the worse. If people care about pull, they wont rage when a noob screws it up, cuz those that care about pull, should then know about teleport skill in control tower, so there shouldnt be any problems with pros raging to noobs about it. And if ur sooo "pro-noob" (caring about noobs), then you should be asking for points to be removed firstly, they give just as an unfair advantage to pros as pulling creeps to tower does.
Necromancer's skellies are the least of undeads worries. -
#1171
DarthPlagueis (Sunday, 27 October 2013 03:13)
Auras are a buff, do not consider auras to be useless, they make more of an improvement to an army than scrolls and inner fire and bloodlust. You go with the spells, i'll go with the auras, and see the outcome :)
And about the towers and creeps.. You do not spend 10 minutes getting through creeps.. You spend maybe around 3-4 minutes, depending on team and if people send like they're supposed to and not wait around sitting on their hands. Why have creeps if you want towers to tear through them?
about aura ideas: a black arrow aura would be interesting, tons of skellies :D but then, dispell is a bit op, but eh so are some summons.. Although that leads to a problem with the undead race... Necromancers need to have their skeletons resistant or undispellable, because necromancers currently only feed, they provide meat, but, just dispell them and you get fed tons, making necromancers mostly useless vs people who have a hero that can dispell or who buy dispell. Dispelling is fine for hero summons, but necromancers need some dispell protection.
Oh yeah, auras, my old idea for a Yogg-Saron hero.. An offense aura that damages enemy units, small damage, but, if the aura gets the killing blow, that unit dies and respawns next to the hero using that aura, under the control of that player. -
#1170
wTc[urself] (Sunday, 27 October 2013 02:58)
if ur looking for improvements, make units focus of fvg.
yes new abilities are fun and all, but they dont really improve gameplay.
remove those rings and armour item and op items.
no useless heroes, there are still plenty. heroes should be good without any items.
and by good, i mean they are useful in the whole match and they dont have to have items to be good.
modes right and it will make gameplay more fun, or just make the gameplay better.
let there be a chance that u can make a comeback, instead of knowing its gonna be gg.
do not make feeding a bad thing, its what keeps the game flowing. dont punish it, but motivate it.
remove anything that slows down gameplay or discourages attacking.
give more feedback on this site since this is basically the only way to contact u. im guessing ur busy
and naga dont even bother with them anymore.
just saying
my 2 cents. -
#1169
Sinizter (Sunday, 27 October 2013 02:51)
Have you ever considered removing 12k units? or at least making them cheaper. They have 0 use. 2.4k wood is far too much.
Fiends need to be smaller, like rifles/archers/hh, they block too much, its put off from buying them. I cosidered removing maidens and making them the 900g unit, looks much better then fiends. What about dessis being ground? UD has no ground dispellers, and dessis in air get pwned soo easy from other air or mass range. Dessis on ground with 300 or so range would so much better, imo. Wyrms need unarmoured.
And about the air thing, compit it wont work. Hippos will dominate soooooo much, they have op range and pierce attack, they will eat wyvs (light armour). Wyvs were the only reason, orc can be equals with ne. IF all air gets nerfed to light armour, hippos will need a range nerf.
I dont, like auras, I rather mass buffs. Like bloodlust, inner fire, curse, cripple, frenzy, heals, stuff you suggested. Auras wont work, too op. Has to be counterable, therefore has to be buffs. imo. The buffs i suggest aren't great, but meh.
There isnt alot of support heros, the term 'support' now days means to mass aoe skills, or get anti-hero heros. Theres no supporting with buffs and skills to boost YOUR army or to apply negative effects to enemy without dealing dmg, those days were gone long time ago.
Overall, auras -> buffs and more actual support heros.
Also, skelly mage cripple you can get lvl 4 cripple before lvl 10, glitch. And ik forked lightening is used by only 1 hero, but it targets 4 units but deals more dmg then other aoes, isnt great. Needs more aoe too it, im pretty sure blessing and deathstorm have same dmg and more targets per use. Im not entirely sure about that one, may need further looking into. -
#1168
Compit (Saturday, 26 October 2013 18:28)
Latest Major Changes:
5k Armor Item: 30 DEF, 5 HP REGEN
1k Armor Ring: 10 DEF
All Air: Small or Unarmored
Dark Knight: New Skills
Forest Troll: New Skills
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#1167
Compit (Saturday, 26 October 2013 16:19)
Frost Attack Aura, Phoenix Fire Aura, Hardnen Skin Aura, Shadow Meld ...
Passive and Autocast Skills without CD Auras are no problem. Cooldown Skills like Reincarnation aren't supported atm, but can be added.
@Dragon: Wenn du sowas für Hero Push willst, sag bescheid. Geht leicht musst nur 2 Variablen und 3 Abilities erstellen. -
#1166
Compit (Saturday, 26 October 2013 16:14)
If you have an idea for new auras, post it here. Every ability can be added as aura.
e.g. Invisibility Aura, Critical Aura, Bash Aura, Mirror Image Aura, Attack Air Aura, Orb of Light Aura, Splash Aura ... -
#1165
Compit (Saturday, 26 October 2013 15:43)
Any ideas for custom auras?
-
#1164
wTc.Halolo (Saturday, 26 October 2013 14:13)
Compit/Dragon/whoever this map now makes: you do rly have to fix these things:::
- naga-hero has to be fixed. The bash-fly-around-attack is sooo op
- 5000g shield item - u serious? +80 armor and life regen .. troll.
- wyvern, or generally every air unit that doesnt have it: wyvern do have light? armor or whatever. Though its the armor that REDUCES piercing damage. SENSE?! Why should I go rifler/dryads then??
You may also think about their attack damage since they do also have critical dmg, which makes them even stronger for only 2000g -
#1163
Sinizter (Saturday, 26 October 2013 02:01)
No, mby ppl pull creeps so they dont have to spend 10 mins trying to get thru them.
-
#1162
DarthPlagueis (Friday, 25 October 2013 17:31)
Oh also, should make the map longer, move the towers back, or move the creeps closer to middle, so people dont obsess with pulling creeps back to towers and raging and calling people noobs for not pulling creeps back. Pulling creeps to towers is more of a crutch for lack of players, should not be considered a requirement or must-do.
-
#1161
DarthPlagueis (Friday, 25 October 2013 17:28)
Should re-add the feature of naming yourself in fvg :D that was fun and made going different heros more fun since you could name yourself and be the hero
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#1160
Open (Thursday, 24 October 2013 00:40)
The 20+ armour ring is to cheap. It have to costs at least [!] 1750 gold.
armour ring [1k] ==> ~65% attack reduction
cloak of flames [1k] ==> 35/s Immolation
====> heavy tank in less than 5 minutes for 2k -
#1159
Poppa3maly6 (Thursday, 17 October 2013 19:54)
Leavers are becoming a problem in FvG need to either ban leavers or set the save-gold higher to influence players to stay till the end.
Also Shield of the Deathlord needs to be fixed 80 armour and 10regen is to efficient for 5k should be reduced or set to 10k. -
#1158
wTc[urself] (Wednesday, 16 October 2013 22:00)
so been playing around with modes, pretty fun so far, i like -munzl mode, but maybe more modes?
1. No tower upgrades mode - slows gameplay down imo
2. No merchant shops mode - the 4 merchants on either side of base removed.
3. No kick mode
-
#1157
Sinizter (Wednesday, 16 October 2013)
I don't get how he trolled me good. I wasn't even mad, more like confused as to what hes trying to prove. You'll know it 100% when i'm mad. Its pretty much plastered all over forum, not fvg-ideas/bugs. You can see a difference. Plus, im not like that anymore, cbf, playing insults with people that i don't know.
but woah, really is that what kids call trolling these days?
You: "Sin you're a nerd"
Me: "how?"
You: "Hahahhaa i troll you good"
Me: -_-
This was rly lame and gay. "S" you need better insults. Comeback with better material. -
#1156
wtc[huhu] (Tuesday, 15 October 2013 20:19)
looks to me he trolling you good
-
#1155
Sinizter (Tuesday, 15 October 2013 06:48)
Btw, im assuming we play the same game(wc3 at least,hopefully fvg/hp specifically), cause if not, idk what you're doing here...
-
#1154
Sinizter (Tuesday, 15 October 2013 06:39)
I'm playing a game, you're crying over that. Therefore you must view me>you. This is actually what it looks like = You're trying to prove me as a nerd, what does that make you? "Its 2013"? wtf does that mean? Hypocrite, ill leave it there.
Plz prove me wrong. #ThatAwkwardMomentWhenYouRealizeHowGayAndWrongYourComebacksAre.
-
#1153
S (Monday, 14 October 2013 15:20)
"Says a lot about you and how you chose to spend you're time"
Indeed, its 2013 i'll leave it there. -
#1152
Sinizter (Monday, 14 October 2013 06:45)
Idk who you are "S", but you are a 30 year man living with a mental retardation, or most likely you're a kid. I hope its the latter.
You offer nothing productive or beneficial here, the forum. So i can only ask one question, What are you doing here? You think you're better then me, cause you can go on a forum and call me a nerd, cause I'm trying to make FvG better?. Says a lot about you and how you chose to spend you're time. I've never seen you/heard of you, so i don't get why you're so mad. I can only assume you're using a fake name, most likely you're scared of me, only logical reasoning. But really "Shitizter", that's creative mate, i guess down-syndrome for you can be tough. Please let the rage stay in game, if you're mad at me for something i did in game, let it out in game and try to beat me,don't try to insult me with snide comments just to hide behind a name. Cause if you're going to do that, do it right, you're only embarrassing yourself.
If you have a problem, with my ideas, it is fundamental that you point out the flaws in them, not in me. Its only logic. -
#1151
stephy (Saturday, 12 October 2013 23:17)
or they just get kicked out for feeding with 3 races and never come back
-
#1150
Pale-Jedi (Saturday, 12 October 2013 16:00)
If the new one can't find it then they never played a FvG be4 and then they need just to play some more it's not a problem.
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#1149
Ngmui (Friday, 11 October 2013 18:33)
''shitnitzer'' haha
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#1148
Stephy (Thursday, 10 October 2013 21:04)
it would be a good idea to make the camera face the hero taverns when game is loaded. i see a few new guys not knowing where to get heroes
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#1147
Drizzt (Tuesday, 08 October 2013 18:41)
remind him its wc3 in 2014
ps. Furg is useless now -
#1146
S (Tuesday, 08 October 2013 15:47)
here we go again, shitnizter crying about naga and nerd talking his ass off
-
#1145
Sinizter (Sunday, 06 October 2013 14:42)
Demon race wasn't wtc[dragon]'s idea, there was a whole thread about naga and demons, and how me and a couple of wtc decided it should be like before the current naga we had.
http://fvg-jimdo-com.2294401.n4.nabble.com/FvG-New-Races-td4641351.html
Whats op in naga.
-Poison
-Dual early tanks 900g murgals + foots/grunts/ghouls/sentries
-Normal attack type 900g range
-Cheap upgrades
-Same upgrades for melee + range
-Snap dragons with autoweb, while hunts are 1.6k too but you have literally focus them to web units and you have to pay for web with hunts and snaps get free shadow strike too, while marines have to pay for fragment shells.
- 38 armoured 1.8k gold melee with almost 3k hp.
I could go on and show many replays of op naga. Naga only race that rewards feeding, by letting you win game. -
#1144
wtc[huhu] (Sunday, 06 October 2013 14:17)
Make Naga become handy support units... for stun, (chaos)dmg etc., but reduce their quantity significantly. (pick max 3-4, max spawn 6 or so)
And i like wtc[Dragons] idea: A demon race for orcs instead of naga.
Still i have to admit theres not too much inbalanced stuff... :-) -
#1143
Sinizter (Thursday, 03 October 2013 09:09)
I agree with -kick but people wouldn't be forced to kick, if the enemy team would attack themselves for once. Its not fun, if a noob is auotsending to a camping enemy team who get autosends income and + stone inc + farming golems, while you can only sit, and your only chance is to kick the noob. Also, if i have a noob, it is fair to say they should have a noob too? Gotta keep it balanced. What you want, only works if both teams have it.
About the creeps, they don't rly offer that much advantage, i just do it so i can aim the purple kobolds with tower for fast item grabbing and getting to stone faster + closer to heart and creeps to store items. But if possible i would like ur idea, creeps coming at you, instead of vice versa, it helps noobs + those without a teammate. -
#1142
wTc[urself] (Wednesday, 02 October 2013 18:38)
kick system - i feel like this -kick system right now is not doing fvg any favours, considering new players will almost certainly feed. and then one person types -kick, he lives for another 3 minutes, and then he will be kicked and will never play again and move on to another game. more than often, for some reason, ppl like to press kick.
creeps -
- for the beginning creeps, blue/teal/purple have the advantage (vise versa for horde), so idea is that the creeps should be formed in a semicircle around the towers. and instead of players having to pull creeps, the creeps charge at the towers automatically at a given time.
- top and bottom creeps are too easy to creep with naga bcus of poison.
- what if there were 6 major creeps camps that have golems that drop 1/3 of power bladebane items. These can stack like the Amulets of agi/str/int. Collect all 3 and u will get the bladebane that is present now. ....
-
#1141
Sinizter (Monday, 30 September 2013 09:18)
Am i right in assuming you're Sun.Tzu? If so, what happened to that 1vs1 fvg game i asked for?
'Sun.Tzu' nuff said.
If anyone doubts me in fvg, ill be happy to clear them up. -
#1140
SUn (Monday, 30 September 2013 07:01)
u got shit on and u come cry here like a puzzy?
"If i cant beat it, i doubt a lot of other people can." you think you're the last coke in the dessert or what? -
#1139
Sinizter (Monday, 30 September 2013 04:53)
If i cant beat it, i doubt a lot of other people can.
Also aboms have normal attack while bandit lords, fel orc raiders and naga mymadons have chaos attack -
#1138
Sinizter (Monday, 30 September 2013 04:49)
I apologize for getting mad at you.
But its complete bs nonetheless, a dude i can beat 1000 times over even when he early armies and i do early random hero for late start, can somehow beat me every game now thanks to naga. And i don't think its a coincidence. -
#1137
Sinizter (Sunday, 29 September 2013 16:39)
Compit, u havent fixed naga at alll
Theres fucking crabs with 40+ fucking armour without buffs, the whole race is total fucking bs. The whole race is dumb and a waste of time. You can buy 900g melee with ur original grunts and foots for extra tanks, to tank for your normal dmg 900g range which is completely op. Normal dmg deals more to heavy then pierce + naga ups are cheaper, they're racial skills are bs, faster attack speed more hp for their op poison. You have couatis with mulitshot that can cast thier poison, they're pretty much wyvs but hell of alot better. The whole race is completely fucked. Im sorry, but its the truth. The only thing wood cost did, was force naga players to buy casters to boost thier already op naga units. -
#1136
Drizzt (Monday, 23 September 2013 23:52)
+1
This version is really bad, no fun...
Don't need update all the time... -
#1135
Ngmui (Monday, 23 September 2013 22:43)
Bad update today very bad and unbalanced
-
#1134
Compit (Monday, 23 September 2013 18:18)
i = Instant Spawn Mode
s = Shared Bounty Mode
r = Random Hero Mode
c = Classic Mode
u = No Ultimate Stuff Mode
g = No Bounty Adjustment Mode
m = No Multiboard Mode
l = Hero Level Limit 18 Mode
h = Ghost Mode
n = No Naga Mode
z = High Income, Low Bounty Mode
y = No Hero Revive Mode -
#1133
Open (Monday, 23 September 2013 18:02)
An arena would be nice. To fight. To kill dem all.
-
#1132
Sinizter (Saturday, 21 September 2013 11:35)
I hope that gold bounty thing wont apply to skellys and parasite.
Agreed lalulo takes sooo much effort to use. Try armying and using that hero. What if lalulo had blessing and deathstorm instead? And a ult to compensate for high mana drain from those skills. Idk. Your hero compit.
List of useless heros updated:
Lalulo (hard to farm as solo hero only and hard to use when armying) Only op when ur whole team armies and enemy has mass heros.
Bandit or what he is now
Firelord
Dark Ranger
Tauren cheif
Shaman
Beast master
Orc Warcheif
Warden? Ranger? (bad ults and summon) -
#1131
wTc[urself] (Friday, 20 September 2013 15:24)
ideas..
1. feed bounty - feeding has got a really bad rap lately, its what makes games fun and lead to better games. it should be rewarded, not punished. maybe the feed bounty should stop at 30 minutes mark. so each time a unit that u own dies by enemy team, u get 1-10 gold depending on level (unit cost?). or to make it simple, u just get 2 gold or something for every unit that dies.
2. the nuking hero lalulo( invis dranei)
a.scourging ulti isnt that good, its bugged. i think it would work better if the ulti worked like this.
- u click on the ulti and u get 1 minute (30 seconds?) of no cooldown basic spells (it would be automatic reset for basic spell cooldowns). each level decreases the ultimate cooldown so you can use it again faster again next time.
just a maybe
b. shadow strike - replace with another unique skill would be good like a single target stun ( firebolt?) . -
#1130
Compit (Friday, 20 September 2013 12:44)
It's been a while...
Dark Ranger
Feedbounty?
Furbolg
Vamp+
Frost Archer
Mirror Image?
Desyncs I think its the bot
Only good use for anti-magic item is imo to counter sleep
Naga more gold costs
Illidan Mirror Image Bug
Feeback? -
#1129
wtc_SiZzling (Friday, 20 September 2013 00:16)
get rid of naga race it sucks
-
#1128
Sinizter (Thursday, 19 September 2013 11:47)
Also defend cost gold and net too. Naga doesnt have to pay for either.
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#1127
Sinizter (Thursday, 19 September 2013 11:44)
Why does skelly archer slow arrows cost mana? While every naga gets mana free poison, even the units cheaper then skelly archer. Why does makaura crab? or w.e get 900+ hp boost with "defend" and speed boost + poison while brigands (same cost) get no other benefits other then bash and defend.
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#1126
Pale-Jedi (Wednesday, 11 September 2013 13:32)
"Sinister" idk you said it was your old clan.
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#1125
EpicGod (Wednesday, 11 September 2013 08:11)
I'm talking about the skype account you gave me before is dead as fuck. I need to buy wc3 first though lol. I don't know what happen to my cd-key.
-
#1124
Sinizter (Wednesday, 11 September 2013 07:28)
What euro acct are you talking about, wtc[sin]? That acct is dead. I'm not in any euro clans.
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#1123
Sinizter (Wednesday, 11 September 2013 07:20)
Oo. Gimme yours?. Play on USeast, rompe is on there too, under "JECCTB" he still does fvg.
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#1122
EpicGod (Wednesday, 11 September 2013)
Is that why your skype is dead as fuck? Yeh, you never gave me your new one. I'm on skype all the time. 12 am earliest... mb a game a day max
-
#1121
Sinizter (Wednesday, 11 September 2013 01:01)
Furbolg
200% dmg 16+ armour, 200% attack speed and 100%move speed.
Rabbit
50% 2.7x dmg same as sniper, 35% bash 200 dmg and stun, 60% evasion
Sniper
Crits same as rabbit, windwalk?, focus?.
Rabbit was made for killing. If rabbit can land 1 attack on sniper, gg. The sniper you're talking about is only 2.7k hp around that, and 1.6k dmg with crits, 600 dmg less then rabbit with crits. MY rabbit, 5k hp gem and orb of lightening with furb carrying 20% lifesteal aura for 650g, maybe a lifesteal mask for 2k if i feel rich and ofc auras (endu+unholy+mana regen+devo), i always buy auras first cause hero players in early game are pretty useless. BUT, you can counter rabbit much easier then sniper, thorns aura and done. -
#1120
Sinizter (Wednesday, 11 September 2013 00:31)
Have you vsed a rabbit with furb?
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#1119
Sun (Tuesday, 10 September 2013 22:47)
"He can become a better hero killer than a sniper with 20k worth of items" lol what a joke
5k boots/speed
5 claws
ur so dumb -
#1118
CG_Rulz (Tuesday, 10 September 2013 17:37)
he was obviously joking and just look at your reactions
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#1117
Pale-Jedi (Tuesday, 10 September 2013 16:54)
you have a acc on EU with clan aswell ;)
and no i can't know things i have not been told :P -
#1116
Sinizter (Tuesday, 10 September 2013 15:35)
I don't get how i got trolled.
Nor do i get by what you mean pale. I've been playing on UsEast server before wTc and ive been playing on it after wTc. I first met epic on east when he was just 'EpicalyGodly', my main acct 'Sinizter' is on east, my clan 'tAr' is on east. Hope you know that. -
#1115
CG_Rulz (Tuesday, 10 September 2013 15:19)
Sin got trolled good, lol!
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#1114
Pale-Jedi (Tuesday, 10 September 2013 13:46)
gota say it was intresting with all the random fighting yesterday. anyway, Sin Epic you know you can play on US server bots host there aswell ( if that for anyreason is better for you IDK, maybe better ping? )
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#1113
Pale-Jedi (Tuesday, 10 September 2013 13:39)
Intresting day then. xD
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#1112
Sinizter (Tuesday, 10 September 2013 08:32)
@Epic
Earliest time for me , is at 12am@California time :S. You remember how it worked?
you have my Skype don't you? I made a new one? Pretty sure, i gave it to you? o.o -
#1111
Sinizter (Tuesday, 10 September 2013 08:23)
@TheUsualSuspect
Let me rephrase what i said into English. Ignore what i said earlier, if it makes no sense.
Imo, tentacles aren't a op spell. In early game they're op, for taking down towers early, getting stone gold fast and such + you can mass them pretty easy when no one focuses. But, late game they suck, its almost too difficult to mass them in comparison to start of game as battles are much shorter. Same can be said about serpent wards, although they're not as great as tentacles cause they have less use. Desync isn't a problem, 250g is more than enough + extra items and creep gold for you 4 to share between, its just ppl are dumb and don't spend that gold on anything but hero items or towers.
"also heroes with avatar or any sort of spell immunity quickly ruin games (spell immunity and immolation should cancel each other out somehow, just how critical strike and vampiric aura etc. is just too much)"
1. Horde has criticals and they can use vamp aura, so should that cancel out too? Pretty unfair considering vamp aura is almost damn useless ingame, that just makes those heros with vamp aura even more pathetic on horde side.
2. I find spell immunity items can be disadvantageous. And heros with avatar and flame cloak, arent rly op. Because early game avatar isn't strong enough for cloak to do dmg and in late game, flame cloak isn't that strong when avatar is much tanker. Ppl using demon hunter (i think thats what you mean, when referring to immo?) with spell immunity is quite dumb. You can buff him quite alot with spells eg roar, inner fire, furb hero.
"he problem with BM image dispelling is this little item you get that gives you 5000hp and when you get at least 4-9 BMs running around, plus the original its pretty much over (either the superitems should be weaker or cost way more)"
1. Ive done a better version of this tact, i had bm with furb and 2 gem hp items for 10k+ health, and i found i made just as much gold when i used bm to farm with furbolg then using my ult.
2. The fact that bm has 4 slots, makes it rly hard to prioritize what items you had eg how many dmg items do i get? How many hp boosts for ult? How many pots/tp, so i can save hero? Do i keep tp/boots? etc and etc.
"The bunny op? Perhaps we are not talking about the same game here? dunno, the way it is now people should be only given like 20 gold for killing it or something to make it work, just an idea, someone once mentioned that it must be a joke unit anyway"
1. Use furbolg for buffs with vamp aura from shop (650g), and HES DAMN OP. Build up crits+bash with excess on evasion, lvl 1 evasion=25% right off. Hes ult sucks, don't bother
2. Maybe if i random rabbit in a game, i can show you how i play him, its fun. He can become a better hero killer than a sniper with 20k worth of items. Build hp for rabbit with lightening orb. Maybe give orb of corruption to Furbolg, if you have gold.
-All my opinion. -
#1110
Sinizter (Tuesday, 10 September 2013 00:36)
1. I wasn't posting on your name. some dude was posting for me to. I can't imagine what fuckwit logic goes on in his head. "OMG IM SO FUCKING COOL" LETS HIDE BEHIND 'APPRENT NERDS' NAME AND MAYBE I CAN BE SOMEONE COOL FOR ONCE" "HIDING BEHIND NAMES, GIVES ME SATISFACTION IN MY DEGRADING LIFE" "FUCK YE". "IMMA VICIOUSLY ANAL MYSELF TONIGHT" "IMMA GO ON FORUMS TMR AND CALL PPL NO LIVES HAHAHA THAT WILL MAKE ME FEEL BETTER". Get the point kiddo? #GFleftmeforanigga#gotrapedbyanigga#analrapemyselfeverythurdaynight#mylogicisunparrelled#imafgt
2. the wTc2 excuse? Rly? I explained that like a thousand times. wTc2 ONLY DIED. Cuz wTc wasn't was big as everyone thought. wTc at the time had ALOT of members, so ye wTc2 was formed, but the wTc members were mostly AFKS. wTc2, noone wanted to join the clan, cause of the '2' they thought they were second best and many shamans were inactive too. When it was finally figured that wTc, was mainly afks and wTc2 wasn't getting alot of members. We decided to merge what we had and kick inactives. Done. Also it was a dumb idea to put the two clans on same server.
3. I haven't said shit about the clan now? I'm only talking about the wTc i was once in with the others. The one you think you know.
4. You're soo hypocritical and oblivious to everything around you. You don't play fvg, you don't play with me. You don't know how some of your clannies act in it. You don't know the history of your clans behavior. The irony. Shall i upload all my games replays? Tell me how i act, Tell me how wrong you are. SO plz, don't misinterpret, my spiteful attitude at you for something i do to everyone else. I'm a fair guy. I like to emphasize that.
5. Whats wrong with balancing FvG? If there's something i don't like, i tell compit. He's choice to listen. Idc if he does or doesn't. It's not like compit is dragon or hartog: Hartog not listening to anyone's ideas, Dragon playing the game alot, who therefore already knows what needs to be done. Who will, if i don't? you? If you will, go for it. Ill step-back.
Please, express your concerns and disagreements in a thoughtful and compassionate attitude.
@TheUsuaulSuspect
I one thing about the tentacles, imo, i dont reckon they're op. Maybe in start a little. But late game its sooo hard to get them massed up. As battles end in late game are much quicker, to the initial start fight for stone. Ye i also seemed to notice ppl desync more often too. BM ult now, is nothing. Tbh bm is a crap hero, UNLESS this is how rabbit is op too + sniper, you buy furbolg, then it becomes op as fuck. Items are waste of gold and too hard to farm for at start. Furb is cheap, and insanely op. I Should probs show a replay of i use bm,sniper or rabbit. Its quite fun in a way :s. Furb should be a 2k+ hero. Ill expand if i have to, later on.
@Epic. I'm on at same times as before, 3-12pm aus time on and off, afk at random points random durations. But meh, find me and ill play. Sinizter@USEast. Meh, ill be more exact later on. No time atm. -
#1109
EpicGod (Monday, 09 September 2013 22:16)
That may be true toward the end pale. But I still talk to tog on skype daily and he doesn't sound like he is up to shit. Ganja on the other hand rarely logs in there so mb he is up to something. Towards the end with all my buds leaving or inactive I started to wander off and do things on my own it wasn't that I necessarily hated the clan. It was just that the people I enjoyed company with were gone and all I had to look forward to talking to the remaining peeps was tog's and ganja's constant bitching about the clan degrading and them not giving a shit. Yes I did leave, but I also took care to make sure I was replaced and hoped that they would do some good in the clan. I came back to ask how things are going and if anyone remembers me. Ganja's and Tog's rank was just odd to me since I knew how they thought and operated, it made me more lol than mad so idk what's with the hostility. Chieften of wTc2 was easier but not extremely like you seem to think, pretty much the wTc2 heirchy was just 1 seat behind the wTc shamans and chief. We actually enjoyed a chance to control our own branch aswell, we did a pretty good job until the reality that wc3 was not active enough to support a second clan. At that time I responsibly disbanded the clan to rejoin wTc, it wasn't that we failed or anything... we fulfilled our purpose to support more members when the clan was bigger and disbanded after it was no longer necessary. I had a shot as chief of wTc but I felt it would be a hollow rank, I also felt my shaman rank was a bit hollow. I admit I just felt I lacked the heart to carry on with my duties as a shaman and chieften should so I did what I felt was right, and resigned. I just wanted to ask how things are going and if anyone remembers me. I asked out of curiousity.
Yeh, sin I would be down just tell me what times you're active. I'll try to play with you if possible. -
#1108
TheUsualSuspect (Monday, 09 September 2013 21:47)
- Anyway, i noticed that desync at start seems to be pretty common (1 player every now and then), not sure about the cause but the real problem is:
if at the start of the game only one player desync-es then its suddenly 4vs5 and the 4 only get 250 gold each,
which doesn't enough to keep things balanced (and that is when the game turns into a footmen frenzy parody with low level heroes running around shooting bash and sleep at each other)
so i understand that other maps break and leak and whatnot and that is probably the cause and yadayada but maybe four other people nothing to do with that shouldn't be punished for it
- Targetting tentacles is problematic because they are little units (tall but only take about 1 path grid) so imho they maybe weak but not weak enough to not to be overpowered
- in general summoned units that cannot be disspelled are just unfair (especially since, dispell does little damage anyway)
- the problem with BM image dispelling is this little item you get that gives you 5000hp and when you get at least 4-9 BMs running around, plus the original its pretty much over (either the superitems should be weaker or cost way more)
- The bunny op? Perhaps we are not talking about the same game here? dunno, the way it is now people should be only given like 20 gold for killing it or something to make it work, just an idea, someone once mentioned that it must be a joke unit anyway
- also heroes with avatar or any sort of spell immunity quickly ruin games (spell immunity and immolation should cancel each other out somehow, just how critical strike and vampiric aura etc. is just too much)
- but in the end i really just want to see some sort of solution to make the game more about battles and less about 'we are bored and afraid to attack, let's go creeping' and 'overpowered one man show hero exploit' that it often becomes
-
#1107
Pale-Jedi (Monday, 09 September 2013 19:29)
ye cuz that seems true :S
-
#1106
Sinizter (Monday, 09 September 2013 18:21)
My apologies. I get mad cuz i want to be the very best yet i suck. I suck at life too that's why i try hard in games and always look for ways to sound cool on the Ideas and Bugs comments. I will go jerk off to porn now that always calms me. Bie
-
#1105
Pale-Jedi (Monday, 09 September 2013 17:54)
<<If you are friendly and have experience in FvG or HP, you may ask for an invitation.>>
that's what it say not, If you are pro at FvG and an Asshole you may join and fight with everyone you don't like and call them names.... -
#1104
Pale-Jedi (Monday, 09 September 2013 17:44)
why you allways fighting over stuff? so mad.
well that's maybe why you picked your name Sinister? -
#1103
Pale-Jedi (Monday, 09 September 2013 17:41)
Lol kids useing my name, yes i know and soon it's 2014. so what's your problem?
lol sin your so animal like why you allways mad on stuff, Pale nerd?
compit is fixing FvG, TG idk he alwlays been shamy it seems ganja idk ask toggy he gave him chife, got chife in wTc2 maybe and where did that end up?
yes i know he was active but he wasn't last time he was here.
I never said i know him i said that when i saw him he was not here playing random games or AFKing.
+ why do you use my name don't you have your own?
yes sin you left wTc so maybe stay outa it if you only complain on shit :S? -
#1102
Pale-Jedi (Monday, 09 September 2013 16:28)
You think people care about shaman..?
its 2013 get your priorities straight ugly virgin
im done -
#1101
Sinizter (Monday, 09 September 2013 15:28)
Lick my anal crust. How does it feel to be finally respected? Only took all the most important members to leave clan for them to decide ur 'shaman material', i guess you're that 'special needs' kid that gets picked last. At least i never kissed ass to get shaman. But i'm proud nonetheless, you managed to make some sense for once, even though it was 10 words.
-
#1100
Pale-Jedi (Monday, 09 September 2013)
Oh sini go outside, you try too hard pale nerd
-
#1099
Sinizter (Monday, 09 September 2013 14:27)
Thats a rly cheap and dumb argument. Shows alot.
Epic wasn't an active shaman? God wow. So all the other shamans were active? Compit? Hartog? Ganja? The_game? lol. You don't know what you're talking about. The only reason epic got cheiftain, was cuz ppl liked him. So no, maybe he doesnt know all the members u invite now, but he knew alot when he was shaman. Epic was regularly active for quite along time, before YOU ever joined.I tell you right now, if it wasn't for epic, you wouldn't shaman of shit right now. He did quite alot for clan when he was just a member, alot he doesnt give himself credit for. You don't know him, don't act you do. -
#1098
Pale-Jedi (Monday, 09 September 2013 13:23)
@Epic: Tog keep important rank cuz of what he was be4, he is not verry active and he is not one of the 5 shamys, maybe cuz weed is chife now?
+ you were a verry strange shamy (in the end) AFKing all the time in channel and offline rest of the time and the small time you played was Risk Devo with non-members so did not seem like you were for wTc more like you had no were else to go when you thught wTc was not good anymore so you left for another clan, so tell me anyone that would keep there pos if leaveing?
+ Ofc there is people who don't know you, do you know every new member in clan? -
#1097
Sinizter (Monday, 09 September 2013 13:03)
Sup bro, long time.
I've just been lone wolfing it in fvg, trying to entertain myself, its very much the same. I remastered legion td, again for the 4th time :P.I wouldn't know anything about Ganja or Hartog, left that clan ages ago. Was never the same when sword,leeg and others left, also you were always afk and i was too busy when you weren't. Only reason i joined, was cuz of you guys. I hated majority of clan, as a result majority probs hated me :/. I occasionally see 'rompe' play still, i dont think its him but meh i dont care for him anymore, he was more of your friend and we only chilled cuz of that. Would be nice to see you back, and go back to old times, killing FvG and Legion TD, got new tacts for both :>.
tl;dr -> In short, I stayed the same and i miss you <3
P.S. How did you find your way here? -
#1096
EpicGod (Monday, 09 September 2013 08:46)
t's pretty sad, but I bet there are even some here that don't remember me..... How come ganja and tog still hold rank and not me? xD
-
#1095
EpicGod (Monday, 09 September 2013 08:42)
Sup Sin it's been a while. So how is it going in fvg? I been pretty bored myself lol.
-
#1094
Sinizter (Monday, 09 September 2013 07:33)
Hmm, my mistake i meant ranger=dark ranger, forgot there's another ranger.
Problem with sheep with ults is
1. Not enough ults to cycle around for 4 slots. You could have 2, but 2 is kinda rip-off for 20k or 10k.
2. 4 ults is pretty damn op. To upgrade the ults, you need 10 lvls or so? for lvl 1->2 ult.
What about instead a hero for 15-20k with pickable skills? o.o. 3 skills and 1 ult. No skills same as furion or archimonde. But you can have an 'admiral' with 3 auras of you're choice. A hero killer with nice hero kill spells eg criticals,buffs, etc. More of something for fun in late game, i reckon. But, feels like could lead to 'custom hero fvg'. Idk, i think someone suggested something similar before OR expanding on urself idea again, a sheep that can random skills, but instead of rerolling for 4 new skills everytime, you can chose to reroll 1 skill at a time? so you can with luck perfect the most "op" hero.
-
#1093
wTc[urself] (Monday, 09 September 2013)
the dark ranger is useless too. life drain
would be cool if there was a hero with random spells like sheep but with ultimate spells. :D
cost like 20k? or is that too op
feeding is what keeps game moving and leads to fun games. it shouldnt be punished or whatever as usualsuspect said. if someone is intentionally feeding, then that is a problem.
what if u get some gold every time one of your own units gets killed? like 1-10 gold depending on the cost of your unit.
might lead to faster games and less fear to feed. dunno -
#1092
Sinizter (Monday, 09 September 2013 00:37)
You can dispel BM images. Mag summons aren't strong till late game, you should always have a backup plan for late game if army doesn't work. Cyclone>DH.
Tentacles can be manually aimed at, they're weak.
Bunny is op, if used right. Beast master, tauren-cheif, orc warcheif, ranger, bandit or w.e he is now, are the only useless heros i can name atm.
Any hero, can be beaten if you're alliance. Abit harder with horde, but meh doable. -
#1091
TheUsualSuspect (Sunday, 08 September 2013 21:17)
Maybe the ingame info should include explanation of this gain/feeding logic then
Also some heroes could use some adjustment/rethinking:
- demon hunter, blademaster and magnataur are way too overpowered (e.g. the blademaster's doubles damage enemies but yet you don't even get money from destroying them)
- forgotten one tentacles immune to magic yet don't get attacked by units (that's a bit much imho)
- meanwhile heroes like the bunny and so are just way too nerfed to be anything but feeding
Something could be done to encourage people to attack each other as the fear of being kicked or feeding just makes games drag along forever with two armies standing around and doing nothing (creeping just makes the stronger army even stronger, but usually they are still too fearful to attack) -
#1090
Compit (Saturday, 07 September 2013 12:08)
Total Desyncs
-
#1089
Sinizter (Saturday, 07 September 2013 08:06)
What are these 'rankings' based upon?
-
#1088
fvg (Saturday, 07 September 2013 00:26)
wtc[apocolypse] 79 15th game
-
#1087
fvg (Saturday, 07 September 2013 00:24)
Top 30:
wtc[apocolypse] 79
ucantbuildthere 75
from.vin 62
sibal_dragoon 55
pegasus486 44
frozenthronepl 41
aa2367 37
bangkok-city 33
andi8888 30
getdropped 30
cg_rulz 30
wtc[jer009] 27
mub-2 26
tij 26
ahfks 25
ums[pro]x 25
negoro 23
mamba20 22
jhw777 22
aiistar_3 21
wizzbangblah 21
kackboon007 20
mtut 19
4ubzik 19
wtc[dragon] 19 90th game
hanz 18
rogueninjaisbak 17 100th game
godrush1 17
dodoros 17
chillinbillin 17 -
#1086
fvg (Saturday, 07 September 2013 00:17)
The average player desync every 66th game. You desync every 12th game.
-
#1085
Compit (Saturday, 07 September 2013 00:02)
There are many reasons for desyncs, these some i know:
-Random Desyncs caused by WC3
-Maphacks
-Had played a corrupted map (Horde vs Alliance)
-Leaking Map (FvG doesnt leak)
-Having a modified Warcraft Version
-Maybe the bot has something to do with it?
When do you desync at start or during game? -
#1084
Kairu (Friday, 06 September 2013 23:31)
some desync kicked me everytime if i try try to play .. just after the game starts.. "Players in gamesstate #2: Kairu" I tried other accounts .. and restart my pc and all.. nothing was going to work :-/ ..and i dunno why it happened to me EVRYTIME .. i wasn´t banned and i dunno what to do.. ilove FvsG and i wanna play it so much...
sorry for my bad englisch ^.^'' -
#1083
Compit (Friday, 06 September 2013 21:02)
You can get accused of feeding if you have twice the feed of your gain and atleast 10%. First time you can choose stay or kick. Autosend is off and all units killed.
2nd time - atleast 180 seconds since 1st kick - you can get kicked if you have twice the feed of your gain and atleast 10%.
-> You 5% <> 11% -> Kick 1st -> Kill Units -> Wait 180s -> Still 3% <> 11% -> Kick 2nd
-> You 5% <> 11% -> Kick 1st -> Kill Units -> Wait 180s -> 3% <> 9% -> No Kick -> AFK?
-> You 1% <> 9% -> No Kick -> AFK?
-> You 12% <> 22% -> No Kick -> AFK?
I dont know what you mean -
#1082
TheUsualSuspect (Friday, 06 September 2013 19:45)
- feeding detection is still off (people with units in base get accused of feeding, sill teammates have no problem kicking them at the autovoting i noticed)
- dispell claims to damage summoned units but doesn't (dark troll 3rd skill)
-
#1081
Cristobe (Thursday, 05 September 2013 19:55)
Illidian is bugged, when you kill his copy you get him. So when I went to kill him I got like 5 illidan xD . 1 illidan kills the enemy army, imagine 5 ^^ it was total wipe out. =)
-
#1080
Pale-Jedi (Saturday, 31 August 2013 19:51)
wTc[Bet] now host FvG for a while untill wTc[bot] is online again
-
#1079
Sinizter (Saturday, 31 August 2013 12:48)
Not to mention u can buy naga melee + free grunts/foots etc for extra melee and such for mid fight.
-
#1078
Sinizter (Saturday, 31 August 2013 12:44)
I reckon the problem is that basic melee are too cheap, 900g for 1k hp while other early melee are 300/400 a required tech and 900g for upgrade so around 1.2/1.3k. thats a 300g/400g advantage, which can used to buy that op poison. One question, whats the difference between TC stomp and bashee range stun spell?
-
#1077
TheUsualSuspect (Saturday, 31 August 2013 11:41)
Version: Beta 3.00
Bugs i noticed:
- Feeding detection is now beyond broken (one match the entire alliance army was removed and accused of feeding)
- If you random the Ghost hero you only get 400 gold back (is this intentional?)
- Also everyone uses Nagas now as they are super cheap to upgrade and slow poison just rapes everything (might as well call the game Naga vs Naga)
-
#1076
Pale-Jedi (Thursday, 29 August 2013 16:57)
oh ye compit can you remove the tourney massage on bots now it's over alrdy even if i not announced winners :P
-
#1075
Compit (Wednesday, 28 August 2013 17:24)
Roger that
-
#1074
Sinizter (Wednesday, 28 August 2013 16:10)
So pretty much, cripple=bloodlust except they counter each other out instead of unholy frenzy=bloodlust, where they're the same.
-
#1073
Sinizter (Wednesday, 28 August 2013 16:08)
Bloodlust from furbolg 200% attack speed 100% move speed : Unholy frenzy from skelly mage 200% attack speed 64 hp per sec lost. Same hero cost, same lvl. On purpose? Unholy frenzy should at least be higher attack speed, has negative effects. What if skelly mage had cripple instead? Like necromancer, a anti hero spell. Slow attack speed/move speed/ mby drain hp too. Frenzy and bloodlust far too similar, but bloodlust is better. An idea.
-
#1072
Sinizter (Wednesday, 28 August 2013 07:33)
Tbh, i always preferred bears to have pulverise, something different to bash/cleave. Meh.
-
#1071
Compit (Wednesday, 28 August 2013 02:36)
ok
-
#1070
Beast (Wednesday, 28 August 2013 01:26)
-kick command can be abused during mass. disable it for the first 7 min?
-
#1069
Compit (Tuesday, 27 August 2013 22:31)
Update:
Naga Costs 50% less wood, abilites mustn't be researched (except dmg, def, pois, unholy, sirene)
Item Fusion: Invisible See Item need no Sentry Ward, Spell Block Item need no antimagic
Terrain Update -
#1068
Compit (Tuesday, 27 August 2013)
Old Wincodes are wincodes which has been -saved in 2.97. The system changed from 2.97 -> 2.98 and for compability 2.97 codes worked in 2.98 and 2.99. If you saved your code the last time in 2.98 or 2.99, everything is fine.
-
#1067
Compit (Tuesday, 27 August 2013 21:35)
Changelog:
Summons:
Mana Costs:
Water Elemental and Force of Nature: 150+50
Ultimate Summons: 300+100
Other: 150+25
Force of Nature: 3/3/4/4/5/5/6/6 Summons
Bear Level 1 added 10% Bash
Anti-Air Tower:
Attacks with Orbs are slower, Hit Points: 15k -> 10k
Mass Teleport Item:
1k in Ward Shop = Scroll of Mass Teleport (1 charge, 72 Units, 5 second delay)
Brigand Hero -> Dark Mage: New Skills
Old Wincodes dont work anymore
Naga costs Wood (Beta). It's no tech race anymore, only an addon.
Zeppelin: Long Item Give Range Skill
Ghost HCL Mode
-
#1066
Beast (Tuesday, 27 August 2013 21:30)
Yeah he was orange then changed to blue,(did -kick 6). He went afk the rest of the game after "i stopped feeding now" answer. I don't remember if his feed was over 10%, but still it showed the kick attempt message instead of afk test
-
#1065
Compit (Tuesday, 27 August 2013 18:43)
Modes: Double Startgold, Ghost Mode
-
#1064
Compit (Tuesday, 27 August 2013 18:40)
@Beast: A Votekick is in progress or this player escaped a kick attempt in the last 180 seconds?
Did you use the correct number? If Orange switchs to Red, he's still #6 and not #1.
Did the player answer the "Player feeds." question?
I don't remember if 2.99c uses the new kick system. Please try to kick a player with a positive k/d (15%/12%) and see if it initiates an AFK test.
-
#1063
Compit (Tuesday, 27 August 2013 18:24)
Summons: Mana Costs:
Water Elemental and Force of Nature: 150+50
Ultimate Summons: 300+100
Other: 150+25
---
Force of Nature: 3/3/4/4/5/5/6/6 Summons
Bear Level 1 added 10% Bash
Anti-Air Tower:
Attacks with Orbs are slower, Hit Points: 15k -> 10k
Mass Teleport Item:
1k in Ward Shop = Scroll of Mass Teleport (1 charge, 72 Units, 5 second delay) -
#1062
Beast (Tuesday, 27 August 2013 18:08)
When someone switches to your team, then you try kick him for feed, it shows player feeds etc. But then when you try to kick him later it shows the message where there was a recent kick attempt and you have to wait x minutes before kicking again, i waited 30min :/
-
#1061
Compit (Tuesday, 27 August 2013 17:51)
3.00 Beta (New Naga System requires testing) shall be released in the next 12 hours.
-
#1060
Beast (Tuesday, 27 August 2013 03:17)
Not sure if bug or changed on purpose..?
-Faerie Dragons now hurt both enemies and allies when they cast spell
-And with the dark knight hero(lord Garithos), his ult doesn't heal Couatls -
#1059
Thebest-of-Gosu (Monday, 26 August 2013 02:36)
make summons stronger and immune to dispell thank you
-
#1058
Sinizter (Monday, 26 August 2013 00:47)
Another question. Why is the "aa" tower so effective at killing ground and heros.
Should be able to attack air only with no net. Auto net so lame. -
#1057
Sinizter (Sunday, 25 August 2013 15:05)
Anyone test furbolg and golem? o.o
-
#1056
Pale-Jedi (Sunday, 25 August 2013 13:22)
@6MAQATK9: If someone is able to kill your base towers and camp spawn then game is over.
-
#1055
Sinizter (Sunday, 25 August 2013 13:16)
Idk if your intention but mana costs between summons for beastmaster and summoner arent similar. lvl 8 skills for summoner 300 minimum mana and beast master 200 at most. Eg lvl 8 quill beast 75 mana. Just for game aesthetics.
-
#1054
Sinizter (Sunday, 25 August 2013 13:09)
One question.
lvl 1 bear summon skill for beast master/others
Gives you 2 bears 800hp, no skills
lvl 1 treant skill for kotg/summoner/others
Gives you 6 treants 1k hp each and same armour and dmg types as bears, no skills. Bears slightly less dmg but slightly more armour comparing 1:1.
Explain.
Should we make bears=treant. Or give bears something op. -
#1053
6MAQATK9 (Saturday, 24 August 2013 01:45)
can you make it so the mass command towers at your base are invulnerable, in a recent match someone came in with furion and naga and kill all our towers and just camped at the spawn site. also bring back the boulder tower please.
-
#1052
Pale-Jedi (Friday, 23 August 2013 14:46)
Ban Leaver % is posible in FvG cuz no team have reson to leave be4 they are dead,
in HP it's 4 teams, so there it will be harder.
so the problem is that Bit/bot - HP/FvG have same stats so it can be hard to know where the stats come from.
but we have no rule for this but players with 50+ games and 0-45 % is mostly banned cuz leaver. -
#1051
Dreamsdf (Wednesday, 21 August 2013 10:27)
Hi all
if average stay < or = 70% and games > or = 20, then autoban -
#1050
Compit (Saturday, 17 August 2013 23:55)
Result: Naga is a tool which doesnt require much gold and dont become op.
-
#1049
Compit (Saturday, 17 August 2013 23:54)
Lumber Costs per Upgrade: 0 + 25 Lumber ****
-
#1048
Compit (Saturday, 17 August 2013 23:53)
Naga:
Unit Costs = old Goldcosts + 1/2 Goldcosts in Wood (Remember 1 gold bounty = 0.2 wood bounty)
900 Gold units are Lumberfree
Upgrade of Attack and Defense = (50 + 50 Gold) + (0 + 50 Lumber) for Level 10+ = (750 + 250 Gold) + (500 + 100 Lumber)
-> It's impossible to tech effecttly naga, you need a lot of Lumberpool (10 min limit) or you have an very high gain which you can't get if you go naga because you have no gold because you had gone naga ...
-> You chose a normal tech and get naga as extra unit. You need no wood and have enoughm e.g. you have Rifle, Goldfooty and Marines. Teched 5/1 and 0/5 ~~ atleast 7k Gain = 1.4k Lumber. Now you just need some more gold for Makrura Snapper or/and Dragon Snapper. Upgrades costs for 5/3 1050 gold and 500 lumber (Normal units: ~2k gold) -
#1047
Sinizter (Friday, 16 August 2013 00:50)
Attackers do not need more advantages. I see some wtc nubs with 60%+ team gain over a 40%- losing team and yet they expect the losing team to attack for the twentieth time, not only them as well. Ppl need better tacts and to quit fucking massing range with 5-10. Its not hard raiding heart with a hero and some basic melee with good casters. Give more advantages to winning team and we might as well just auto send to mid for them too. This is stupid, ppl need to learn. The only thing that puts me off from attacking heart slightly are hero lamers, cuz i know if fuck up they'll hurt.
-
#1046
CG_Rulz (Thursday, 15 August 2013 14:58)
#1041
Giving disadvantage to the defender team is basically the same that giving some bonus to the attacker.
Option 1.: Attacker gets bounty bonus and defender gets nothing (still has Cousy aura).
-OR computer controlled units spawn at Heart and attack. (Who owns stone gets gold, defender gets help when trying to take over middle.)
Option 2.: Defender loses bonus when loses tower (Cousy aura) and attacker gets this aura from stone. This make towers very important.
Case 1.: A(lliance) loses 2 tower, H(orde) gets +2 Cousy aura from middle stone (aura ranges reaches enemy heart, so is real help during battle).
Case 2.: A stops H, takes over middle, gets 0 Cousy (all H tower is up). A destroy 1 H tower, +1 Cousy.
Any advantage/disadvantage giving will speed up the process which shows which the better team is. Games will be definetly shorter. Basically when a team gained enough advantage to took middle, it was only matter of time to reach the critical mass to beat enemy inside his own base. Normally this is very very slow process if enemy camps. However the better team can seriously mess up if he gets bored and attacks. Inside enemy base he will most likely loses its advantage, so attacking = better chance for losing, camping middle = very slow winning and boredom.
#1044
I don't think that a moving stone can fit in the FvG world/style. -
#1045
Sinizter (Thursday, 15 August 2013 11:29)
Turn stone into aow or something. Moving stone is lame. Also sounds like tug of war.
-
#1044
wTc[urself] (Thursday, 15 August 2013 08:42)
idea for stone anti-camping.
so the idea is that the mid stone moves very slowly in a horizontal line towards the enemy defending base when ur team has control of it. it can only reach a certain point towards the defending base before it stops moving( maybe just out of reach of towers?). When the defending base takes control of the stone, it picks up where it left, and starts moving towards the new defending team. so the stone is always moving very slowly towards the defending team.
gameplay:
defending team:
If the defending team is losing by a lot, the result is that the stone will probably make it just out of reach of their towers. Then they can try to take control, and since the stone is so close to their base, they will have an easier time maintaining that control.
attacking team:
well if the attacking team wants to receive that extra income, they will have to follow that stone towards the defending team base. and this will cause more battles -
#1043
wTc[urself] (Wednesday, 14 August 2013 21:12)
the feed warning took away my whole army?
I was teching melee, that is not right, my army was serving a purpose. -
#1042
wtc[huhu] (Wednesday, 14 August 2013 02:51)
what about a ghost-scroll as it exists in heropush?
-
#1041
Compit (Tuesday, 13 August 2013 23:41)
Enemy Base Advantage: Something you can earn, like the tower kills. Bounty Bonus is too devastating. I prefer an disadvantage for the attacked team which encourage the attacking team.
Something like disposable stones...
-
#1040
Compit (Tuesday, 13 August 2013 23:36)
Naga: Poison weaker for some units, more expensive big units, no naga mode, wood costs that you can't build an army with them and use them as addon (maybe requires they dmg/def auto level to the higest level of standard race dmg/def, your Hum is 7/3 -> your naga becomes 7/3 or upgrades cheaper)
Brigand: New similar working ulti, Devour ignores friendly buffs (there are not more options for this skill)
Shopping: Long Range OK (costs 25 - 50 gold, its a time advantage)
Creeps: There's a lot of space on the map, we have enough
Xp Item, Stone Bounty Factor: No
Teleport: Maybe a charged item (Mass Tele?, 500g, 1x)
New Stones: Too much, very doubtful -
#1039
Compit (Tuesday, 13 August 2013 23:24)
Best Mode IMO: rgmln
-
#1038
Compit (Tuesday, 13 August 2013 23:22)
All HCL Modes with letter:
if SubString(hcl, c,c+1) == "i" then
set instant = true
elseif SubString(hcl, c,c+1) == "s" then
set sharedbounty = true
elseif SubString(hcl, c,c+1) == "r" then
set allrandom = true
elseif SubString(hcl, c,c+1) == "c" then
set classicmode = true
elseif SubString(hcl, c,c+1) == "u" then
set noultimate = true
elseif SubString(hcl, c,c+1) == "g" then
set goldfactor = true
elseif SubString(hcl, c,c+1) == "m" then
set mb = true
elseif SubString(hcl, c,c+1) == "l" then
set levellimit = true
elseif SubString(hcl, c,c+1) == "n" then
set naga = true -
#1037
Compit (Tuesday, 13 August 2013 23:21)
All HCL Modes:
local boolean instant = false
local boolean sharedbounty = false
local boolean allrandom = false
local boolean classicmode = false
local boolean noultimate = false
local boolean goldfactor = false
local boolean mb = false
local boolean levellimit = false
local boolean naga = true -
#1036
wTc[urself] (Sunday, 11 August 2013 21:42)
**5. (this is using idea #2 with huhu's idea)
-
#1035
wTc[urself] (Sunday, 11 August 2013 21:41)
1. I think that the top and bottom creeps take too much space of the map. Maybe much less would be better like way before, when it was just maybe like 5-10 creeps with no trees.
2. I agree with huhu on anti camping. A variation on huhu's idea, 1 stone at mid, and 2 stones on either side of the base ( one on top, and the other stone below in each defending base. where the water is.).In total 5 stones in the map. This way you have to give up some map control in order to get the most gold. It will split up the attackers army to hold all 3 around the defending team base.
or maybe the effect of gaining more stones can be , instead of more gold per second, higher bounty rate.
3. an item that stops a hero from getting experience. so that ur new hero can level up more.
4. a long range 'give item to hero' unit that you can buy from wood shop
5. ?? a way to teleport to mid,top and bottom of ur base From ur castle/fortress using 3 waygates ONLY WHEN you have control of those stones, one way trip. (this is using idea #3 with huhu's idea) -
#1034
wtc[huhu] (Sunday, 11 August 2013 15:47)
First of all, i love that "random hero & no-repick" mode. Thank you so much for implementing it, compit :-D
Secondly, regarding the "Brigand" Hero:
a.) I dont know if its Ulti Spell works properly. It says it burns all Mana but it seems it doesnt, at least when i was testing it.
b.) Ah and the feary dragon's "Mana Flare" Spell hits your own casters, too, which is ... unfavourable... ;-)
c.) And his Devour Magic works fine, but could you make him devour only bad buffs on your own units and good spells on your opponent's units? That would give this spell a "special distinguishing mark" for that hero, a real difference to the same spell of the undead unit Destroyer.
Thirdly, what CG_Rulz said, i appreciate that. And it has been a thing i wished for a long time ;-P (remember my "stone"-suggestion, but if its possible to make offensive gameplay more attractive, please think about implementing a method to make a player benefit from being around the opponent's heart (more gold for example etc...)....
Naga sucks. they need to be a tool for something, like they can have "chaos-damage" but be more expensive in general... and no upgrades for naga. or so... i mean: they can be an addition to the main-army, but i dont think they should replace racial units.
make them become tools, like the old naga from the shop. -
#1033
Compit (Sunday, 11 August 2013 03:36)
No Naga Mode
-
#1032
Sinizter (Sunday, 11 August 2013 02:24)
I dont get naga, it oozes out noob whenever i see ppl play them. No casters just high dmg and high hp no need to dispel cant dispel anything off them -> casters useless esp with thier poison/slow, theres no skill or 'finesse' to it. While other races rely on casters naga dont, their poison allows them so. But w.e.
-
#1031
Compit (Saturday, 10 August 2013 21:03)
max level = 18
-
#1030
Pale-Jedi (Saturday, 10 August 2013 18:09)
!hcl r = random heroes+ no repick?
!hcl L = ???? -
#1029
CG_Rulz (Saturday, 10 August 2013 16:25)
1. Necros: Skeletons pretty useless after a while. Necro Mastery should upgrade skeletons as well.
2. Witch doctors: Almost nobody uses it. If healing wards were more powerful then probably players would buy it more often.
3. Naga seems need a bit of nerf.
Anti-camp idea: If team A camped then team B would get gold periodically (or increased bounty) when they are inside team A's base (near towers or more inside). This will motivate the A-Team (haha:D) to kick out B with the help of their towers, and B is motivated to go deeper into the base and fight. -
#1028
Sinizter (Saturday, 10 August 2013 03:05)
I dont like charm.
I dont like warcheif (Rain, Sleep, voodoo etc)
I dont like bandit
I dont like faerie dragons
I dont like horde casters
I dont like necros
I dont like witch docs
I dont like harpy
I dont like posei ult
I dont like naga
I dont like undead
I dont like human
I dont like goblins -
#1027
Compit (Saturday, 10 August 2013 00:29)
Bladebane depends on primiary attribute, Summons are smaller, !hcl r fixd and !hcl L added, Revivetimer visible to team, added -far and -zoom which tell you to use -cam, BB Item Fusion arent destroyed, Faerie Dragon Summon attack team, sheep has 15/15/25 stats (20/20/20), Unit heroes (footy, grunt, arch, ghoul) have 15 prim. att. (10)
There aren't many changes. I don't think I changed any unit value. That's why it's not 3.00 :)
-
#1026
Pale-Jedi (Friday, 09 August 2013 23:37)
Compit Some are wondering about a ChangeLog?
have you made one? -
#1025
Compit (Friday, 09 August 2013 15:43)
Im gonna release 2.99c or 3.00 Beta today. Post everything you don't like even if you think i'm not gonna do it.
-
#1024
wtc[huhu] (Monday, 05 August 2013 12:39)
my code ran off, so you might give me an equal new one:
/1 T!
had about 200-400 pts, dunno exactly. -
#1023
Pale-Jedi (Thursday, 01 August 2013 15:02)
Funny when people say they have problem with loading codes i allways tells them to go here,
type name of acc code points and problem and compit may be able to help you. and everytime they got lost or just don't do it,
www.fvg.jimdo.com -> FvG Ideas/bugs
is that tooadvanced to know where to go :P -
#1022
Sinizter (Wednesday, 31 July 2013 07:29)
But rly most ppl cant play summons properly at all. When you start out, you play support for army or w.e, that doesnt mean you start maxing summon tech which will do almost nothing vs armies or those with dispel. Early game summon ults suck anyway, waste of gold and wont help much if tech summons, you save for exp tomes (Which became rly cheap now + op) or buy team auras. Thats my tact. Me with dual bloodmage, dual posei or me playing wolves and using my strat = unbeatable
-
#1021
Sinizter (Wednesday, 31 July 2013 07:22)
Phoenixes are alright, i reckon. High dmg weakish hp and can be netted by such and they feed alot when caught. Tidal elements agreed are gay as fuck. They last forever, when cd runs out they can be summoned almost right after. Op hp almost 2k per each at lvl 1, magic immune and bash. But idrc about them. They mainly just tank at start and it is counterable. But brigand summons clears armies worth of casters pretty easy and fast and you can waste alot of gold countering them esp when they arent even an ulti. I say increase the cd on them. So killing them is worth something and the dude cant just remass right after death.
But rly, everygame consists of naga + summoner heros. -
#1020
Food4me (Wednesday, 31 July 2013 03:12)
Some heroes are OP, yeah.
Naga units have poison probably because they are harder to get than normal stuff and give more when they are killed. The main reason that the units you mentioned can't have those upgrades is probably due to balance reasons, although I do wonder that sometimes, too. The main issue with Orc, I think, is that the ranged and melee units share the same armor upgrade. No other race, except maybe Naga, does that.
It's tough to counter summons without using mass dispell from priests or spirit walkers, or heroes. There are a couple of heroes whose summons are unable to be unsummoned (tidal elementals and phoenixes), and that's really game-breaking. I get that the Spirit of Vengeance is immune to that, but there's no reason to give immunity to phoenixes and tidal elementals. -
#1019
Sinizter (Wednesday, 31 July 2013 01:37)
I know what i saw, Ghost with full stats. I randomed him too, idk if that matters. I could lose stats from ulti, but not from dieing and they had a skelly mage who kept ulting me for 1 shot kill every minute or something.
Like rly. Why does every naga unit have poison?. Why cant rifles/marines have bash? Why cant orc range warlocks/kodos unit have crits? WHy cant fiends and skelly archers have vamp? Why cant chims/talons/driads/gliaves benefit from range techs? A legit question.
And how the hell do you counter brigand summons? Legit question, Idk how. If you have mass casters/support army. How do beat them, the summons? And the guy gets brigand later ingame. lvl 4 > all my priests/sorc and such. And upgrading casters makes it worse, rejuv scroll makes it worse too. Someone give me a good tac. Its only the summons that are gay, They can fly, are magic immune and shitload of armour, and noone focuses them as well as brigand hero being tiny as fuck cant aim him. Why cant brigand ulti be like that? Crapload of armour+magic immune+high spell dmg to mana users+big aoe. -
#1018
Food4me (Wednesday, 31 July 2013 00:03)
@Compit:
Not sure what's up, I checked the conversation you guys have been having. Maybe for the kick option, give the player in question these options:
You are about to be booted for feeding:
1. Stop feeding
2. Ignore
Perhaps you can make dryads autocast abolish magic on summons to remove the massive need to micro priests for it? Just an idea.
@Sinizter: Every time I died as the ghost, he didn't res. with full stats. Maybe it's a bug. -
#1017
Sinizter (Tuesday, 30 July 2013 07:28)
Custom Pitlord, one with stomp clap etc
Death Pact -> Devour. More useful then death pact. He now has sustain in fights, mana + hp. He can only tech 2 spells with ult at start. So devour+stomp+ult or devour+clap+ult as devour isnt strong enough low lvls to sustain him. Good idea? No? -
#1016
Sinizter (Sunday, 28 July 2013 02:18)
*Ghost*
You kill him, he still revives with full stats, not fair.
10% chance to lose stats at lvl 6, too low. shud be 30% at lvl 6 20% at lvl 12 and 10% at lvl 6 with same stat boost 3-4. He can get rly op fast, and if combine with furblog he gets op twice as fast. Quite easy to get a 200 dmg ghost before ur even lvl 12. -
#1015
Compit (Saturday, 27 July 2013 23:50)
BB Items/Drop, Priests Dipsel?, BM?, Illidan
-
#1014
Compit (Thursday, 25 July 2013 02:06)
sluge++, kleiner golem
-
#1013
Compit (Thursday, 25 July 2013 00:27)
Hex Hotkey
-
#1012
noob (Monday, 22 July 2013 11:01)
rogueninjaisback has 8999 points
-
#1011
Compit (Monday, 22 July 2013 02:30)
Item Fusion, Spells in JASS
-
#1010
Compit (Monday, 22 July 2013 02:29)
Small BB Golem - 10% Drop Chance as Summon
-
#1009
Compit (Sunday, 21 July 2013 23:53)
He has avg. 13 points per game. Maximum, if you have 100% Gain, is 12 points.
-
#1008
CG_Rulz (Sunday, 21 July 2013 15:32)
zark007 has 8559 with about 630 games... this is more than impossible. He said he plays a lot and get 25 points per game. Joke... :)
Admins should check him. -
#1007
Pale-Jedi (Saturday, 20 July 2013 15:22)
aslong as it works its good strategem :P
-
#1006
Lovelylove (Saturday, 20 July 2013 03:24)
I usally pick thrall and break towers and heart while enemy attacks creep or our base with raiders
When i do that... many people call me gay or noob or something XP
But who cares? That is strategy/tactics. Use this strat wisely. SO useful! -
#1005
Pale-Jedi (Monday, 15 July 2013 12:26)
What Bond have you seen me Use Archi the few times i play FvG or what?
XD
They are part of the game and they are not unkillable just mostly someone who don't die all the time with a hero pick them so they get verry strong. -
#1004
wTc[urself] (Monday, 15 July 2013 06:57)
To help maybe solve the camping episodes, dont know if it will actually help or not, but it is just a suggestion.
So idea is to shorten the horizontal distance between bases. When im playing, i realize that the two hearts/towers are actually really far apart. If they were closer, there would be a more constant struggle for mid stone.
Maybe also to add more dynamic ways to attack enemy base, waygates can be used.
For example, Each base has a waygate behind, and a waygate to each side of the base. Or if these waygates were placed where the golem is, so as to give a time limit when these would be usable. not so sure about the placement of waygates.
but waygates should be one-way only, so u cant just retreat and enter the waygate again and so on. -
#1003
Sinizter (Saturday, 13 July 2013 09:39)
lol?. i hope your trolling.
-
#1002
Bond (Saturday, 13 July 2013 01:21)
Get rid of Furion and Archimonde, always ruin games. Its fvg, people should be able to win with armies
-
#1001
Compit (Wednesday, 10 July 2013 18:43)
Color of Confidence gives 2 mana/s, the tooltip is wrong.
-
#1000
Sinizter (Wednesday, 10 July 2013 04:26)
Mana reg aura item for 650g gives 2 mana per sec. Not great. Gets worse. When u combine for 4k aura item, becomes 1.5 mana per sec.....
-
#999
Compit (Tuesday, 09 July 2013 18:26)
Claw of Attack +150, its in the Mega Shop, costs 10k
-
#998
Pale-Jedi (Tuesday, 09 July 2013 12:22)
what is the 150 DMG item called ?
-
#997
Compit (Sunday, 07 July 2013 19:41)
You can't make it in a Zeppelin or Donkey.
-
#996
Compit (Sunday, 07 July 2013 19:40)
100 Str + 100 Agi + 100 Int + 50 Stats + 150 Damage
-
#995
Pale-Jedi (Sunday, 07 July 2013 15:56)
Comp how to make godly armor i tryed yester day by buying all 10k items in the shop but did not become the armor :(
-
#994
CG_Rulz (Saturday, 06 July 2013 16:46)
Hero tax alternative:
1. Lower bounty for X minutes.
2. Permanent lowered bounty.
Furbolg ideas:
1. Reincarnation -> Roar
2. Something useful instead of shockwave would be good. -
#993
Compit (Saturday, 06 July 2013 16:32)
And i dont wanna do this = I dont wanna do this because its too much work.
-
#992
Compit (Saturday, 06 July 2013 16:30)
You still wanna beat mass heros lamers?
Put a tax on heros? more heros = higher cost?
It may take longer till you have your heroes and they'll be weaker, but some day they will be as strong as they are now. And you can't change the gold costs in the Tooltip, it must be taxed via Trigger. And i dont wanna do this + I wanna keep it simple (Death Tower, Toggle Spawn aren't simple, idk, how do stupid people think?)
-
#991
Sinizter (Saturday, 06 July 2013 16:24)
No reply to question? Votekick?
-
#990
Compit (Saturday, 06 July 2013 16:20)
The 2nd kickvote against a player is always a kickvote, no option for Sorry and no unit kill.
-
#989
Compit (Saturday, 06 July 2013 16:19)
New Game:
-kick ->
If more than 10% Feed, and not too much Gain ->
Kill his people, Autosend off, his Options:
1) IDC -> Starts a kickvote
2) Sorry -> Do nothing -
#988
Sinizter (Saturday, 06 July 2013 15:49)
Recarn fair enough. I guess leave it.
Ppl have yet to realize furbolg Power.
Idk "kick" doesnt make the noob friendly and i think you want the game to be friendly? Noone realises how to fix noob problem, and you dont need some kick system to do it. Just teach them and thats a community issue not game. Its almost always a wTc organising the kick too.
"The first kick attempt without vote warns the player by saying: YOU TEAM IS TRYING TO KICK YOUU!!!! STOP FEEDING."
Don't need a ingame warning for that^. Players always tell noobs off for feeding.The turning off autosend and etc is nice tho.
You still wanna beat mass heros lamers?
Put a tax on heros? more heros = higher cost?
1st 900
2nd 1.5k
3rd 2k
4th 3k
Sell for 800g each at lvl 1. Should it include furion and archi? hmmm. -
#987
Compit (Saturday, 06 July 2013 15:01)
-kick: The noob needs more than twice the gain he has as feed, but atleast 10%.
New: The noob needs more than twice the gain he has as feed, but atleast 15%. The first kick attempt without vote warns the player by saying: YOU TEAM IS TRYING TO KICK YOUU!!!! STOP FEEDING. Autosend off, all units back to base. 2 Buttons: I stop feeding and I dont care.
I stop feeding: Player cant be kicked for 5 min.
I dont care: Player can instantly kicked by a vote.
-
#986
Compit (Saturday, 06 July 2013 14:50)
Recarn: Problem, there is no event to detect when it's casted. Options: Permanent Bonus or less CD
Furbolg is sick.
Roar: ok
-kick: Gonna add a more human version. -
#985
Sinizter (Thursday, 04 July 2013 05:35)
*RECARN* Still quite crappy. IMO.
Every lvl cd decreases by 40s? Seems crap compared to other ultis. Was wondering if it could give extra boosts after revive or something for short time eg Armour/dmg/speed/or a dmg aoe to nearby units, would be nicer.
Furbolg has soo much potential. Recarn on it seems pointless for a range hero.
And roar for treant dude or w.e, is weak. Could he at least give extra bonuses? like +1/2 Armour attack speed move speed etc. +5 dmg is nothing.
*-Kick* is quite pointless. Gives everyone "admin". So as you can expect there are abusers. Everyone kicks the dude with -1k gain/feed ratio at first 5 min and call him a "feeder". Games are so much funner with feeders esp on both teams, kicking them and leaving the game to retards who think they're "pro" but just camp is quite gay and boring. Feeders are alright, i reckon, they make ppl fight. You just got to use your feeder to your advantage cause they can be a benefit to you.
Mana burn tower seems quite op.Looks like it can beat ghost/archi/furion etc. -
#984
Compit (Monday, 01 July 2013 17:30)
aiaiai...
Which code doesn't work? -
#983
wTc[Halolo] (Sunday, 30 June 2013 23:11)
Hey compit, I dont wanna say it, but: my codes ain't workin anymore :( :P
I played some more games today and it worked fine till tonight.
My last working code now is "_: 1SD" with 140 points
Thanks again and greets -
#982
wTc[Halolo] (Saturday, 29 June 2013 02:35)
Np - so I'm one of the 'unique users' ;-))
Refering to the date: you've already asked me on the 23.06. where I've answered that the problem's occured since one or two days - so it must've been the version on the ~20.06.
Thanks and greetings -
#981
Compit (Saturday, 29 June 2013 02:20)
The chance to be affected by this error is 10%. :/
-
#980
Compit (Saturday, 29 June 2013 02:18)
I found the reason. It was caused by a leading 0. During the decryption the decoded code is converted from Integer (numbers) to String (letter), because e.g. Integer "0123" to String is "123" and not "0123", the error occured. The decryptions need 8 digits but with the missing 0 there are only 7.
Wc3 isn't nice for creating loading systems. You can't user bigger numbers than 2^31. -
#979
Compit (Saturday, 29 June 2013 02:03)
Newest version...very very strange
-
#978
Compit (Saturday, 29 June 2013)
When did you get the code, which version?
-
#977
wTc[Halolo] (Saturday, 29 June 2013 01:20)
kk ty - my last working one was "hy 12h" with 115p
-
#976
Compit (Saturday, 29 June 2013 00:59)
Tell me which code didn't work and how many points it is. More codes are better.
-
#975
wTc[Halolo] (Friday, 28 June 2013 23:33)
Compit any fixes for my code issue? :(
-
#974
Compit (Friday, 28 June 2013 16:11)
banshee
-
#973
CG_Rulz (Thursday, 27 June 2013 13:23)
Just a few tips:
1. Mass commands should work for goblins as well.
2. Turn on auto-net on goblins.
3. Crypt Fiends' web ability works little bit buggy. When you spam it, game stops for moments.
4. Almost nobody uses witch doctors. Maybe a little bit bigger healing percentage can make this unit useful. Worth a test... Or bigger radius, etc.
5. There is no problem with phoenixes, just net them. -
#972
Sinizter (Thursday, 27 June 2013 08:22)
Anti-magic pots.
Magic resistance items.
Keep goblins around heros with auto net on.
Heal pots.
Speed scrolls.
Rejuv scrolls.
All of these > phoenixs. Half of these if not all, you should be doing all the time. So i dont see a problem. -
#971
wTc[Halolo] (Wednesday, 26 June 2013 21:40)
@ Compit: do you have any ideas refering to my not-working code? :-(
-
#970
wTc[Halolo] (Wednesday, 26 June 2013)
Nah, phoenixes are rly quite imba. When you've teched their attack they have like 200-300 attack which make them such hero killers ...
-
#969
Sinizter (Wednesday, 26 June 2013 14:03)
Net phoenixes? they're easy to kill from when i played, unless compit made them stronger.
-
#968
Food4me (Wednesday, 26 June 2013 00:17)
Phoenixes are stupidly over-powered. Last forever, immune to spells.
-
#967
Pale-Jedi (Tuesday, 25 June 2013 16:20)
In the Honor of clan wTc, wTc[bet] is now hosting Worm War (12) for a small time,
Host: wTc[JediMaster] Bot: wTc[Bet] GN: wormTastic #XX
( XX = number of the game ) -
#966
wTc[Halolo] (Monday, 24 June 2013 20:18)
Like yesterday or 2 days
So the problem is "new" for me :( -
#965
Compit (Sunday, 23 June 2013 14:41)
@wTc[Halolo]: In an early version of 2.98 there was this problem but in 2.98a it's fixed. When did you play?
-
#964
wTc[Halolo] (Sunday, 23 June 2013 10:03)
Hi, my code is stuck at 115 points. when I save (= the game is over) I will be set back to 2, 12, 15 (e.g.) points.
What to do? I've made games where I earned 5 points, but I dont 'get' them ... sucks -
#963
Food4me (Sunday, 23 June 2013 03:36)
@Compit:
Yeah, that's fine. Maybe just make it say, "from Humans to Orcs and vice versa if there is a free slot on that team." -
#962
novocain (Saturday, 22 June 2013 21:00)
i remember someone brought up this:
there must be a constant fight for the middle.
i strongly agreed with this,many times the game just stalled,and nobody is attacking,everyone just sitting around and wait.thats a one big problem. -
#961
Compit (Friday, 21 June 2013 14:30)
-Switch|r allows you to switch from Orc to Human or from Human to Orc if there is a free slot.
Thats good? -
#960
fvg (Wednesday, 19 June 2013 14:00)
@Food:
I have nothing specific what must be proof-read. Just look at our for spelling errors and bad formulations. -
#959
Pale-Jedi (Wednesday, 19 June 2013 12:11)
Looks like none have put up there codes yet. soon we'll have lota codes here, hopefully.
-
#958
Food4me (Tuesday, 18 June 2013 19:21)
@Compit: Glad to help. I've played FvG for years and am happy to contribute to its current incarnation. If you need more proofreading, please feel free to ask here, I'll check back daily.
-
#957
fvg (Tuesday, 18 June 2013 01:41)
*There will be 5 strategies*
PS: Offline mode is very needless, 40% that i'll do it -
#956
Compit (Tuesday, 18 June 2013 01:37)
@DK313:
I'll think about it. If i do it it will be a very simple AI, without any artificial intelligence. There will be 5 for each side Melee or Range, UD or Orc, Hero or No. With fixed intervalls of massing. -
#955
DK313 (Monday, 17 June 2013 17:15)
Since you guy's are only doing one more map and gonna discontinue, why not add in fully working AI opponents for people who just wanna play against a computer.
I know it would probably take a lot to do but if you need something of a blueprint. Just go to epicwar.com and search for Footmen vs Grunts S3 v1.01. It probably has the best iteration of AI for FvG and I think that would awesome too see in your guy's final version. -
#954
Food4me (Monday, 17 June 2013 01:36)
ESC
Selects your Adv. Death Tower, which has mass unit control commands. Use these!
Spawn-toggling
just change "in the training center" to "its training center" -
#953
Compit (Sunday, 16 June 2013 23:52)
ESC
Selects your Adv. Death Tower, which has Mass Unit Control Commands, use the items! -
#952
Compit (Sunday, 16 June 2013 23:50)
Thank you.
I don't like the Spawn-Toggling, how about this?
Once you researched a unit, you can toggle its spawn on and off by clicking on its icon in the training center.
research or researched? -
#951
Food4me (Sunday, 16 June 2013 18:13)
Proof-read.
-------------------------------------------------------------------------------------
Towers
For each enemy tower you destroy, the "Cozy Aura" armor bonus is reduced by 1. When 5 towers are destroyed, the hit-point regeneration aura is reduced massively.
Win-points
At the end of the game you receive (1 win-point/10% Gain), e.g. 23.5% Gain = 2 win-points; 19.5% = 1 win-point; 9.4% = 0 win-points. The victorious team receives 2 additional win-points.
Fast Mode
During Fast Mode, the spawn-rate is 300% and xp-rate 150%. After 5 minutes, it's 200% and 100%, respectively.
Income
The stone-owning team receives 20 gold/5 seconds while the other team gets 10 gold/5 seconds.
Bounty Adjustment
If a team has 40% or less team-gain, it gets a bounty bonus. The new bounty factor bases on the ratio between the team-gains, e.g. 60%/40% = 1.5x; 65%/35% = 1.83x.
Selling a Hero
The gold you get for sacrificing your hero is calculated by this formula: Hero's XP + 400 (+ 400 for Scroll of Townhall) .
Hero Revival
The time it takes to revive a hero is calculated by this formula: Hero's Level * 3 + 18. Maximum is 180 seconds.
Resource-trading
Resource-trading is locked from 1:30 - 10:00.
Hero Bounty
The hero bounty is calculated by this formula: 100 + (Hero's Level * 20) + (Owner's Gain * 0.04)
ESC
Selects your Adv. Death Tower, which has Mass Unit Control Commands and can use items.
Spawn-toggling
Once you research a unit, you can toggle its spawn on and off by clicking on the its icon in the training center where it was purchased.
Commands:
-Switch
Allows you to switch from Orc to Human or from Human to Orc if there is a space on the team your are switching to.
-notk
Enables team-killing protection for 300 seconds.
-mb
Toggles between the detailed and simple multiboards.
-Cam
Modifies your view, e.g. "-cam 2400" zooms the camera out. The default is, "-cam 1800," aka "-cam."
-Changelog
Displays the latest changelog to you. Type "-changelog 2" etc. for earlier changes.
-load [YourCode]
Loads the win-code you typed in to give extra gold and win-points. These are obtained at the end of a match and from the "-save" command.
-save
Displays your win-code.
-kick #
Starts a votekick for the player in question. Only that player's team votes. Typically used to kick feeders.
If you want to collect points, you must type "-load [YourCode]" during the game. At the end of a game, you get a new code. Always use the code with the most points and load it before the game is over. Otherwise, the code you receive at the end of an unloaded game will be as if you had never played before. -
#950
thebest-of-gosu (Saturday, 15 June 2013 15:03)
wtc[sin] leave from fvg??????????????????
why??????????????? -
#949
Food4me (Saturday, 15 June 2013 01:46)
@Compit: I'll take a look at it later and over the weekend. I'm "Mistform" and don't know why I posted under some other alias, lol.
-
#948
Compit (Friday, 14 June 2013 11:28)
@Mistform: Yes. http://fvg-fourm-pl-am.2294401.n4.nabble.com/Anybody-with-good-english-Proofreading-please-tp4641882.html
-
#947
Mistform (Friday, 14 June 2013 01:32)
For the final release, could you please change the tomes of strength to be spelled correctly?
-
#946
ohm (Thursday, 13 June 2013 09:58)
their are many rumors in fvg. this unit OP, that unit OP, something
but their is one OP item in this game... Speed Scroll!!
for 50 gold - 3 charge, you can do anything! kill hero, chase, retreat, scout, everything you can do!
that item must be more expensive. -
#945
Compit (Tuesday, 11 June 2013 21:45)
http://fvg-fourm-pl-am.2294401.n4.nabble.com/Anybody-with-good-english-Proofreading-please-tp4641882.html
-
#944
wTc[HellsAge] (Sunday, 09 June 2013 12:38)
anyone know what happen with all bot wTc[bot] wTc[Bit] wTc[Bet] ? X)
-
#943
opf (Saturday, 08 June 2013 02:26)
cl's summons should have imunity
-
#942
Sinizter (Thursday, 06 June 2013 07:29)
If you're getting owned by wyverns, i guess you should quit.
-
#941
wTc[Halolo] (Wednesday, 05 June 2013 17:58)
There's much more that has ruined FvG - thanks Compit.
The new version just clearly shows why I should quit playin' fvg: orc race's been made even better (look at those fkn wyvern - ARMOR TYPE!!!!!!!!!!!) and the whole Footmen vs Grunts-"Feeling" is gone since ages.
Please compare this version with versions at the beginning of the year, e.g. July 2012, early 2012 and 2011. I've got lots of FvG versions and the newer ones are just crap.
I appreciate that you're investin your leisure time in improving such a big map, but if asking me, you don't remember the "spirit" of FvG ... -
#940
FvG Pro (Wednesday, 05 June 2013 03:55)
remove point system and naga race. Both add ons have ruined FvG.
-
#939
roger (Tuesday, 04 June 2013 03:59)
shadow still have a glitch etheral form and desease could work..
-
#938
thebest-of-gosu (Thursday, 30 May 2013 12:36)
naga unit snap dragon very hard strong....
snap dragon vs ripleman or marine or fiend or skeleton
don't win snapdton..
so snap dragon life down or damage down
-
#937
Pale-Jedi (Tuesday, 28 May 2013 10:33)
IMO I'd say !votestart is a dumb make up that only is good when it's a TD or not Teambased games cuz teambased games like HP and FvG are so easely unbalaned anyway so if you votestart when 5V2 the game will be even more so far better idea to ask admins in game to Close slots and start then to add votestart. looks so kiddlike when all newcommers that only played on BGN and ENT be4 (hostbot Clans) that have votestart trigger come to the wTc hosted games and spam go go go startn (I spelled it like cuz it's a normal way to miss type) and !votestart most don't even know how to use ?trigger to find out what trigger is used on the bot xD
but yes it works 1v1 2v2 3v3 4v4 5v5 but there is no need to be in a hurry FvG fills regulary fast and there is like 2-4 games allways in progress + the one in lobby so there is not a slow game. but I'd say calm down and ask an admin or just wait for the autostart. :) -
#936
opfer (Sunday, 26 May 2013 15:41)
Pandas ulty is endlessly op
-
#935
novocain (Friday, 24 May 2013 00:02)
can i suggest a Vote start feature?
because the game still works 4v4 3v3. -
#934
fvg (Monday, 20 May 2013 22:17)
The game should fill in a few days much faster.
-
#933
novocain (Sunday, 19 May 2013 04:42)
whatever happen to us server,anyway this is a great game,this is the only game im still playing now,keep the europe server running.thank you very much
-
#932
Compit (Tuesday, 14 May 2013 20:36)
Type "/whois wTc[Bot]" to see games.
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#931
thebest-of-gosu (Tuesday, 14 May 2013 17:37)
only europe....
i don;t see asisa server.
and 8hero
i think random hero 5 = chang only 1
then 4hero get
but random hero 5 anyone get 8hero....
so i recommand to change random hero only 1 -
#930
thebest-of-gosu (Tuesday, 14 May 2013 17:06)
hi i am wtc new member
thebest-of-gosu
fvg game has 2 big problem...................
first fvg game only see europe asisa west east don;t see fvg game!!!! why????
this problem 2 weeeks ago...
please this problem change..........................
second i have 7heros...... icehold tell this is cheating... no cheating
random hero buy 5hero... this problem change please
i am thebest -
#929
Truegodz (Monday, 13 May 2013 22:16)
I know and will agree that dragon likes his stacked teams and altered spawn rates i called him out on it too and he kicks ppl and swaps teams so its 4v4 kinda annoying
-
#928
wTc[urself] (Friday, 10 May 2013 18:24)
noobs get guard tower thinking it attacks ground units.
should say its aa tower -
#927
Sinizter (Friday, 10 May 2013 06:03)
HahhahahhahahahhahahahhahahhaHahhahahhahahahhahahahhahahhaHahhahahhahahahhahahahhahahhaHahhahahhahahahhahahahhahahhaHahhahahhahahahhahahahhahahhaHahhahahhahahahhahahahhahahhaHahhahahhahahahhahahahhahahhaHahhahahhahahahhahahahhahahhaHahhahahhahahahhahahahhahahhaHahhahahhahahahhahahahhahahhaHahhahahhahahahhahahahhahahhaHahhahahhahahahhahahahhahahhaHah
Those who think they know something about clan makes me laugh. "omg u invited noobs into clan" "omg u have admin abusers". Wasting ur time. Woulda thought ppl would have learnt that by now. Best you can get is a unban, so you can stfu. el-oh-el. Ppl have overly high expectations of wtc, quite sad. -
#926
Food4me (Friday, 10 May 2013 04:42)
@swordfish: What screenshot? I didn't take one because I didn't expect to get banned for that. Ask them yourself, I'm sure they'll tell you something else. FvG is basically the only reason I log into WC3, anyway. Why would I jeopardize my game play experience over something trivial? If you want to keep me permabanned, fine, it's your call.
-
#925
notSwordfish (Friday, 10 May 2013 04:25)
@Food4me You can't just call out members for abuse without proof. It's their word against yours. post replay or screenshot in forums.
-
#924
Food4me (Friday, 10 May 2013 01:59)
Hey, so your two members, Dragon and Midget, are utter trash. Banned me and someone else for calling them out on stacking the teams in an FvG game. Those two bring a bad name to your clan, good choice picking them.
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#923
wTc[Halolo] (Wednesday, 08 May 2013 17:43)
Blademaster is nearly not op - NOT
-
#922
notSwordfish (Tuesday, 07 May 2013 03:58)
#921 then that's another reason why i banned him then. and who the fuck unbanned him? useless to ban tards like this one when another admin can just remove it without notice.
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#921
Compit (Monday, 06 May 2013 20:24)
You can only get 6 heroes by abusing a bug. Maximum is 4. You have 3. Ultrafast clicking on Random Hero.
-
#920
notSwordfish (Sunday, 05 May 2013 20:45)
#919 I think your post just gave me cancer. I wouldn't blame your team for attacking your heroes since you kept feeding them to my team. First time to see a noob try to handle 6 heroes.
-
#919
thebest-of-gosu (Sunday, 05 May 2013 10:02)
He proceeds to spam 6 heroes at start ????
WHERE IS 6Heroes should not be used I NOT SEEN NOTICE
our team attack my hero so i speak allliance are noobs then you r tell me you r noob
unfair? ha -
#918
notSwordfish (Saturday, 04 May 2013 18:57)
banned gosu for ruining the game. He proceeds to spam 6 heroes at start (thanks for removing hero limit compit) and fed my potm throughout the game. Later on he goes "alliance are noobs" and leaves the game to join the next one. unfair isnt it? he ruins the game for his team, blames them for it, and leaves to ruin the next one. ill be happy to ban him again if it happens a second time.
-
#917
Compit (Saturday, 04 May 2013 16:05)
The bot does nothing with the code, it's all in the map.
You have a name and points -> ENCRYPTION -> Your Code
Your Code -> DECRYPTION -> A Name and Points -> If the name is your name -> You get points
There's a way to automatically save-load the code via an exploit/bug in wc3, but i didn't try it. It saves/loads any data from your pc, you can use it to crash an pc etc., you can run batch commands. -
#916
huhu (Saturday, 04 May 2013 14:25)
Compit, the bot is checking if a code fits to a player.
Cant you just implement a function that saves and loads win-points for every player automatically at start?
Just saying... -
#915
Sinizter (Saturday, 04 May 2013 13:44)
@Thebest-of-gosu
Mby ur banned? :/
Naga is soo boring and ugly :s. If ur gonna rape do it in style/skill. Nothing else says fuck you like an army of Amazonian warriors riding giant birds and mother fucking tigers <cant beat that. Archers go pew pew pew. Grunts fall down. -
#914
thebest-of-gosu (Saturday, 04 May 2013 13:21)
thank you wtc[halolo]^^;;;;; you r good boy~
and
in fvg Games Asia server
Unable to connect to the
Is connected only European servers only.
I'm begging you I have some modified
Asia are waiting LLC. -
#913
wTc[Halolo] (Saturday, 04 May 2013 12:43)
-save ; but you will always get the code (you'll have to load at the next game) at the end of every game.
-
#912
thebest-of-gosu (Saturday, 04 May 2013 12:00)
how can i save point???
i have 1000 game.. always win.. but i don't no my code -
#911
wTc[Halolo] (Saturday, 04 May 2013 11:25)
The new save/load system imbalances fvg even more. If you play against someone that has 100+ points you nearly can't win, cuz the naga units are op as fuck.
It's just so sad to watch that this game 's been patched to death ... -
#910
Sinizter (Saturday, 04 May 2013 05:19)
Too many heros with mirror image ulti, shit got op. 1 or 2 is enough. Its a rly op ulti. lvl 12 is almost impossible to kill. And why does bm have 4 slots while orge/falcon have 6 slots. How much better is bm then those heros? Doesnt seem right.
-
#909
Sinizter (Friday, 03 May 2013 14:19)
death knight is bugged, death pact kills himself
And serenity ulti, is interesting. Makes dark knight more useful but somewhat limited by low mana, woulda been great on all tranquil heros/ancient healer -
#908
Sinizter (Friday, 03 May 2013 12:44)
Dark Knights looks interesting o.O
-
#907
Sinizter (Friday, 03 May 2013 12:05)
Pulverise description is fucked
lvl 1 33% chance 60dmg
lvl 2 50% chance 360dmg
lvl 3+ 0% chance 0dmg -
#906
wTc[urself] (Friday, 03 May 2013 00:41)
falcon pillage works with images. but instead of 10 gold its 2 gold. so kind of op
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#905
Compit (Thursday, 02 May 2013 23:31)
add wTc[Bot] as friend and /whois him.
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#904
thebest-of-gosu (Thursday, 02 May 2013 23:02)
hey i am thebest-of-gosu.. i want to play footmen vs grunt... but this game... disappear... where is footmen vs grunt????duriong 5days......please asia channel make footmen vs grunt.... thank youhave you a good day
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#903
Compit (Thursday, 02 May 2013 16:36)
Fatal Error 100% fixed.
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#902
wTc[HellsAge] (Thursday, 02 May 2013 15:49)
ty =) ur very fast lol thanks for the time to loose for us
come for a FvG game =) -
#901
Compit (Thursday, 02 May 2013 15:41)
Gonna be online soon
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#900
wTc[HellsAge] (Thursday, 02 May 2013 15:40)
wTc[bot] disconect =)
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#899
Compit (Thursday, 02 May 2013 12:27)
u gonna get 200
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#898
notSwordfish (Thursday, 02 May 2013 02:49)
Can't get me a fixed starting code that has all units unlocked already? I worked my butt of along with other members trying to get my points to 270+. Played more than 50+ games to earn it and now I have to start over because other people don't know how to handle codes? Gay.
-
#897
wTc[HellsAge] (Wednesday, 01 May 2013 21:37)
nice compit ty and actually wTc[Bot] disconect is u ?
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#896
Compit (Wednesday, 01 May 2013 13:34)
Sword, bad news for you.
I'm gonna limit the unfixed win code system to 100-150 wins, because many people couldnt get more because of broken codes.
In the next version you cannot get more than 100-150 wins with your old codes, u gta earn em with the new system.
You -load YOURCODE (old) for 256 points -> 100 points
You -save YOURCODE (new) -> 103 points -
#895
notSwordfish (Wednesday, 01 May 2013 03:45)
Oh and I only get crit errors when I play on horde. One of the main reasons why wTc memos stack on alliance
-
#894
notSwordfish (Wednesday, 01 May 2013 03:43)
It was GS Bu. I keep a screenshot and a camera photo of all my codes incase :). The only times I get an error on my codes is when the game ends, code shows up, I take a screenshot, and the game crashes with crit error. Then I try to load that code and it doesn't work. It's avoidable like as I explained in #891, if you keep getting the same broken code, just try to earn a different amount of points and code should change. Already have 273 points so I'm not worrying about it anymore :)
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#893
Compit (Wednesday, 01 May 2013 02:42)
Fixed the loading system.
Tested the system for wTc[Swordfish] and wTc[Sin] and name_of_my_acc to 1000, no errors. -
#892
Compit (Tuesday, 30 April 2013 19:42)
GS Bu or Gs Bu?
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#891
notSwordfish (Sunday, 28 April 2013 22:54)
So where do I start? Horde keeps getting crit errors mostly when they lose, Naga is op as fuck (I have 261 points already), Royal guards autocast frost shield and it requires no mana, oh and I desync whenever I have royal guards. Played 3 games with royals and desynced in 2. Some people are having problems with broken codes. Had the same problem with code [GS Bu].Did -load tf c1 (249) points and and the end it gave me Gs Bu (254) points. 254pts was broken so i loaded 249 pts again but when game ended, it gave me 254 points and the same code. I had to play a game with only a hero to try and get lower points which gave me /N Ki (253) points and fixed the problem.
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#890
thebest-of-gosu (Saturday, 27 April 2013 19:54)
hi^^ i am thebest gosu
where is fvg game???????? -
#889
Sinizter (Saturday, 27 April 2013 14:07)
Gyphons are soooo bad. We buffed them and they still aweful.
Why not remove and add dragon hawks... or tanks. Much more useful aa. and human will need it more then ever since wyvs now have med armour which will rape marines/rifles/gyros. They need the aa. -
#888
Sinizter (Saturday, 27 April 2013 13:50)
Oh ye. Wards dont benefit from auras. Rly gay.
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#887
Sinizter (Saturday, 27 April 2013 12:59)
Randomed dragon summoner, got another from hero shop. Hmm. I had an army of archers hunts hippos sentries 5/5 teched with lvl 3 range and priests+sorc all maxed AND I HAD 17K GOLD SAVED as well, in the first 15-20 mins of game..... I even killed 1 early techer and he creeped both hydras and i was vs an early summoner (we had no dispel except for dragons) My team was mass heros. I still won. By end game i had archi+naga upgrade mass crap units which i didnt need max summon techs and 10k or so gold. game was around 30 mins long(halfway thru game i stopped using ulti as well)? Idk about u guys but from 1k games experience i think that black dragon maybe a tad op. Just abit. Like legit 2 dragon summoners could kill off an entire team army at lvl 12, solo. I dont have a problem with any of that ^^, cuz i can counter/beat it. But idk about the pubs. Didnt post this for my own benefit. Enemy had dispellers yet they didnt use.
Evidence, Dont take my word for it. Urself made a good observation. Dragon has more armour then infernal. Infernal has too long cd considering it will die pretty fast. If u can keep infernal alive for entire duration cd will be half done. Keep dragon alive for entire duration (which is easy with op devour and air type), u can almost summon it again right after.
http://www54.zippyshare.com/v/61606084/file.html -
#886
ucantbuildthere (Friday, 26 April 2013 11:38)
i have won 6 -7 footvgrunts with critical error. i want my codes!
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#885
ucantbuildthere (Friday, 26 April 2013 11:32)
orc keeps crashing. cant get codes
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#884
Sinizter (Friday, 26 April 2013 04:30)
-load 1GG 1U is broken, i keep getting it as well. How to fix? :(
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#883
notSwordfish (Thursday, 25 April 2013 08:12)
Tired of false description with naga units. couats --> 100 instead of 90 and turtles are 150 instead of 130..... Turtles have 300 range and can't attack buildings...
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#882
Sinizter (Wednesday, 24 April 2013 15:36)
Was 2x the second highest gain player, with 20k less feed then him.
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#881
Sinizter (Wednesday, 24 April 2013 15:35)
How does points get calculated
Had a 1 hour long game, no 'cheat' modes used 43k gain-4k feed got 2 points... -
#880
Sinizter (Wednesday, 24 April 2013 14:17)
Have 112 points now :) and coautis are gay but both sides can get em so both sides can get raped.
Noobs can get raped* or those who lack 100 points. 12 gargs vs 12 coautis, gargs lose not even close as well. Pretty cheap as well 2k, i believe. So far they're most op unit ive ever seen. Just as bad when autocast buffs on 12k units existed. Should fix before ppl catch on to it and ruin games. -
#879
notSwordfish (Wednesday, 24 April 2013 09:33)
Have 112 points now :) and coautis are gay but both sides can get em so both sides can get raped. Air too op while sirens too lame
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#878
Sinizter (Wednesday, 24 April 2013 08:31)
Coautis are gay as fuck, med armour pierce dmg and multishot with poison and frenzy. Just like hippos but 3x worse, they will rape orc soo bad.
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#877
wTc[Icekohld] (Wednesday, 24 April 2013 08:01)
the horde thing is just something I was told, idk for sure on that one I haven't played horde yet
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#876
wTc[Icekohld] (Wednesday, 24 April 2013 08:00)
so ive played and won at least 3 times on fvg and i have got the code to get 14 points each time. but it never fuckin works. ive tried it everytime and got the same code each time but i cant progress pass 12. its code -load 4 1Qy also apparently theres some kind of thing that happens at the end on horde side so you dont get your points?
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#875
notSwordfish (Wednesday, 24 April 2013 07:32)
-load ! 1JV 93 pts doesn't work
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#874
notSwordfish (Wednesday, 24 April 2013 02:04)
Shared bounty has already been implemented before and it failed. Reason is, each player has a unique role in their team. It's not like hero push where both players have to invest in an army. A normal fvg team only requires 2-3 armies and the rest are heroes. It's quality over quantity. Would you rather have 1 op army? Or 3 armies with low upgraded rifles and such?
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#873
wTc[HellsAge] (Tuesday, 23 April 2013 21:01)
when we switch from horde to human just respawn actually units but span is off evry time after i don't test for human to horde
23/04/2013 -
#872
CG_Rulz (Tuesday, 23 April 2013 19:31)
#871
Trading is very rare, not really an option. The rare occasions are just few hundred gold trades. Players usually do not give gold "Hey buddy, build XY, here is the gold." Few teammates trade wpuld be needed to get a specific unit quickly when necessary and of course, 2-3 player giving gold to somebody jsut to do that is scifi. :) Hero players will benefit more, but I don't think this 50% rate will ruin the game.
Well, all these are just theories, real game will answer the questions. -
#871
wTc[urself] (Tuesday, 23 April 2013 18:45)
what is point of 50% sharing when u can give gold to ur team if u choose to.
ppl who hero are going to benefit a lot from this, while ppl who army will not
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#870
notSwordfish (Tuesday, 23 April 2013 16:36)
Ill post more when i get home later. Whenever I play on horde, the game crashes a second after enemy/friendly heart is destroyed and the code that i got that game is unusable (took a screenshot before crash).
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#869
CG_Rulz (Tuesday, 23 April 2013 13:10)
#864
"Idea: ~50% Shared Bounty Vote. 50% or less of your income is shared."
This is a great idea. Little bit of communism and a little bit of capitalism. Both failed alone in history :) This sound like a 50% tax in real life, which is redistributed to the public evenly (theoretically). We should try this dual-philosophy in game, I have good feeling about this. Definitely worth a shot. Player can also play for his ego, to be the best. -
#868
Compit (Tuesday, 23 April 2013 12:28)
And how is the player with most points disadvantaged/challenged?
Kinda contradicts myself...
Idea canceled. -
#867
Sinizter (Tuesday, 23 April 2013 11:23)
Idea: All win codes are combined. Player A has 33, Player B 17, rest 0 -> Everybody has 50 points.
-> No disadvantage for noobs, even if you have only a few win points you are important, the player with most points is more challenged.
Why even bother with codes? get someone on team to have some points and you leach off. lol And how is the player with most points disadvantaged/challenged? -
#866
Sinizter (Tuesday, 23 April 2013 11:14)
Hmm Shared bounty
Sounds like a good idea just like how Communism and Nazism sounded great at the time :/. Shared bounty was tried before didnt work. Game went too slow, pros didnt like noobs gaining off their effort esp non-english speaking ones. In a ideal community it would mby work. Not this one. -
#865
Compit (Tuesday, 23 April 2013 11:10)
"IF gain is based on %, feels like those who play support everygame with 5k-1k gain/feed get nothing rly out of it. And those who abuse team for melee/casters and heros just so they can max dmg and range units with 20k-5k gain/feed get alot of it. Whos the better player?"
It is. The minimum for the winning team will be increased to 2 + (Ga%-(Ga% modulo 10))/10
"players on horde team get crit error whenever game ends and makes the points they earned that game completely useless. please increase the # of tries to -load to 5 at least since half the codes i get are unusable. "
Every game crit?
The codes you get or the code you enter? Post the buggy codes here pls. -
#864
Compit (Tuesday, 23 April 2013 11:05)
#861
First of all, I am against this code system. Nobody should get any bonuses just because he plays a lot. This game is not an RPG where you "level up". Gain advantage by playing well and smart in the game. Next game will be a new origo, everything starts fresh and new challenges escalate.
You do not gain an advantage. The new naga units aren't stronger than the normal units and costs gold. They do look different, they do have other abilities, but they ain't stronger.
You level up every game you play, you, the player, get better and smarter.
The codes are for those player who win every game anyway and want new stuff. If you play a 2 hour game, you have everything you can get and it becomes easily boring. It's for the long-term motivation.
The stuff in the code shop doesnt apply to this.
Idea: All win codes are combined. Player A has 33, Player B 17, rest 0 -> Everybody has 50 points.
-> No disadvantage for noobs, even if you have only a few win points you are important, the player with most points is more challenged.
Shared Bounty Vote:
We had it, didn't work well, you play half-hearted, because, speaking for myself, I wanna be the best of the team, if i army. With shared bounty it not gonna work. Noobs dont become better, they dont learn whats good, whats bad, because they get gold anyway, they dont think about efficiency.
Idea: ~50% Shared Bounty Vote. 50% or less of your income is shared. -
#863
CG_Rulz (Tuesday, 23 April 2013 10:30)
#861
First of all, I am against this code system. Nobody should get any bonuses just because he plays a lot. This game is not an RPG where you "level up". Gain advantage by playing well and smart in the game. Next game will be a new origo, everything starts fresh and new challenges escalate.
You are right. The team is a whole. "A" can be better statistically than "B", but will be pwned without "B". Individual statistics often mean nothing, summarized numbers show the real success of a team. Because of this philosophy I have the following (not so new) idea:
-=[Shared bounty vote]=-
A. In the beginning thereshould be a vote about this.
B. Benefits:
B.1.: Ranged guys (generally) gain much more than melee/caster/supporter players. Ranged player is not better. He gains a lot because the team works as a team. Someone tank (maybe brings support units), someone DPS (classical MMORPG setup). Nowadays everybody (if player wants gain and success) wants to be ranged from the start. If you go melee, gaining gold will be a real pain. With this new bounty system it would worth being a melee/support player. You do not kill much by yourself, but because of you the whole team can success.
B.2.: Currently newbie or not so experienced players do not do any specific role, just buying everything and fighting. "Do whatever you want just don't feed." Well, this is good for the team in some sense. If we teach newbies, they tech better, get more gold, experienced players get less (and greed arises :)). Newbies are used to be the meatwall. With shared bounty system if a newbie gets better, the experienced player will also get more gold.
B.3.: Huge technological gaps between armies can lessen the fun. Melee or newbie players can advance very slowly. It is "funny" when someone tanks with a wooden shield and a spoon and behind him there is a ranged army of laser cannons, artilleries and death rays. Result? Poor melee guy dies in a fraction of a second (not much fun for him) and the game becomes a ranged vs ranged game. Of course in lategame, melee gets stronger when ranged guy cannot upgrade more or simply inevitable to call melee units. When bounty is shared, melee and ranged can be kept in better balance and battles will be longer than a second for melee players.
B.4.: It opens a new way for teamplay. Without it, it was very difficult to borrow gold from ranged guy as a melee guy to buy better melee so you can help them. Clans or other teams could do it, but Average Joe without mates struggled when chose melee. You need to give hints and advices to newbies what role to do, etc. His success is yours too. As is said in B.2. section.
B.5.: In the long run I think it is beneficial (especially to the fun factor) to make a game where teamplay is a little bit more important. It is better than a typical game where few gains epic amounts of gold by using mates as meatwalls then with brutal army/hero kills everybody. Former meatwall players would have fun again in mid/lategame again. Check -> B.3.
Sorry for long comment! :) -
#862
Sinizter (Tuesday, 23 April 2013 09:05)
Sorry
"If gain is based on %" -> If Points* are based on % -
#861
Sinizter (Tuesday, 23 April 2013 09:04)
IF gain is based on %, feels like those who play support everygame with 5k-1k gain/feed get nothing rly out of it. And those who abuse team for melee/casters and heros just so they can max dmg and range units with 20k-5k gain/feed get alot of it. Whos the better player?
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#860
notSwordfish (Tuesday, 23 April 2013 05:39)
players on horde team get crit error whenever game ends and makes the points they earned that game completely useless. please increase the # of tries to -load to 5 at least since half the codes i get are unusable.
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#859
CG_Rulz (Monday, 22 April 2013 22:08)
I did. That is the cause?
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#858
Compit (Monday, 22 April 2013 21:49)
Did you use the Teleport Skill at Death Tower?
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#857
CG_Rulz (Monday, 22 April 2013 20:23)
-=[Bug report]=-
After switching spawning worked OK, but few minutes later my units was spawning at my original spot. And of course, Horde got tons of cash. Turning OFF-ON units did not solve the problem.
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#856
notSwordfish (Monday, 22 April 2013)
ok i have 45 points yet the snaps (40pts) are still locked. blasphemy
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#855
wTc[urself] (Sunday, 21 April 2013 04:20)
#2
Idea for ppl who army
Go past the limit of a specific unit. So 12 priests --> 13 priests -
#854
Compit (Sunday, 21 April 2013 02:41)
4)
You can pick Footman, Grunt, Archer, Ghoul via win codes. You can buy some creeps for free via win codes.
e.g. You have 175 win codes, buys a unit for 25 wc -> you have 150 wc -> cant get Naga 5.
Just an idea, might not work because if you first get Naga then Creeps is a lil fucked. -
#853
Compit (Sunday, 21 April 2013 02:39)
Save/Load System:
1)
4 or 5 Naga Spawn Units with upgrades, enabled via x win codes. Need gold to buy them.
Naga 1: 25, Upgrade 1.1: 30, Upgrade 1.2: 35 -> Murgul
Naga 2: 45, Upgrade 2.1: 55, Upgrade 2.2 65 -> Myrmidone
Naga 3: 75, Upgrade 3.1: 90, Upgrade 3.2: 105 -> Sirene
Naga 4: 115, Upgrade 4.1: 135, Upgrade 4.2: 155 -> Coautl
Naga 5: 165, Upgrade 5.1: 190, Upgrade 5.2: 215 -> Royal Guard
Attack/Defense Upgrade: 25+10 Win Codes -> 1+1 Level
You have 165 win codes -> You can get every naga unit.
2)
You need x win codes to enable an ability. You can use 3 of them.
Silence Kobold Creeps: 25
Increase hit points of heart: 10
Picked heros get +5 stats: 25
Spawn instantly 6 units when a unit is researched: 50
...more ideas? No perma stuff like +5% bounty, xp, etc., not overpowered, better underpowered. Should only affect single units.
3)
Give a 1-2 second wind walk to a hero: 25
Give a hero true sight: 25
---
Could be combined with the lumber system:
1 wincode = 1-100 lumber.
You still get lumber via bounty.
You pay the bonus stuff via lumber which is gained by normal bounty and -load. Some stuff still needs win codes, e.g. heroes, maybe nagas.
You still get a win code which is based on your Ga% at the end and has nothing to do with lumber you get during the game.
---
You have 15 win codes via -load -> 150 lumber
You get during the game 500 lumber -> Total: 650 lumber which can be used to buy extra stuff.
You win -> 18 win codes -> next game 180 lumber -
#852
Sinizters (Saturday, 20 April 2013 02:26)
Gyros kill wyvs pretty bad too and they heave heavy armour with long range, so wyvs pierce attck wont do as much when they get in range.
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#851
Sinizter (Saturday, 20 April 2013 02:25)
WYvs need med armour, hippos dont even need to change to aa attack mode long range pierce kills wyv easy or give wyvs long range attack like hippos (but it will be op with criticals) Gonna have to reduce wyv hp as well if u add med armour, All orc units get raped by hippos warlocks,kodos,wyvs pierce>light. Gargs need 2 attack modes like hippos, should be able to switch from melee to range like hippos.
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#850
Sinizter (Thursday, 18 April 2013 13:49)
Yep Game crashes
Cant get my code :( -
#849
Juicers Reviews (Thursday, 18 April 2013 12:18)
This particular article was in fact exactly what I had been looking for!
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#848
CG_Rulz (Wednesday, 17 April 2013 17:56)
Sometimes (about 33% chance) Warcraft crashes at the end of the game. Have anybody else experienced this as well?
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#847
Compit (Wednesday, 17 April 2013 12:25)
Dagger + Boots + Wooden could work.
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#846
Compit (Wednesday, 17 April 2013 12:25)
No, this is the same as giving melee heroes 150 gold for free.
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#845
wTc[urself] (Monday, 15 April 2013 13:55)
idea for melee hero item.
the item for melee heroes(wooden boots) should be able to combine with dagger of escape to become a copy of another recipe item (boots of speed +dagger) kelens leg of escape.
so the copy recipe would be (wooden boots+dagger)=copy of kelens leg of escape +200 hp
i noticed that players who have melee heroes, they have both wooden boots and kelens leg of escape. so why not combine a new recipe instead of taking two slots in inventory. -
#844
felixdrawer1000 (Sunday, 14 April 2013 23:12)
Ulty of Archer Heroe can be skilled 8 times (400dmg a sec, -99% movementspeed) can easily kill illdian from the distance.
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#843
Sinizter (Saturday, 13 April 2013 12:31)
Lvl 6 satyr can steal those revs and spam infernals up to 6 or so, feels like coautis all over again.
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#842
Sinizter (Saturday, 13 April 2013 11:51)
Another issue
With that new autosend thing. Ppl who leave during load, they still "stay" no leaver gold and units stay and now with autosend auto turned on, grunts/foots keep coming and etc. -
#841
Sinizter (Saturday, 13 April 2013 06:29)
1. Owl is a hero, and like any hero gives alot bounty when killed + ppl can buy tomes for owl like any other hero give it a flame cloak with of the 6 inventory spaces and send it to enemy range and flame them to death with high evasion and hp. Now do you want bounty for that or not? Also orb lets him attack. And the amount of gold it gives depends how much gain you have. 100-100k gold bounty.
2. Dragon is dispel able more importantly you can net him -
#840
huhu (Friday, 12 April 2013 17:01)
didnt read here for a long time but several things comming to my mind:
1. Owl gives 1k gold when it dies. Should give 0 imo.
2. Dragons' Ultimate Blackdrags should be disspellable.
3. Illidan's screendmg is 300 but he does 1000000 :-X Killed the heart onehit.
4. i want my offensive stones. ^^ though i have to admit this game isnt about camping atm. cant see pll go for defensive only and having a great advantage. still those stones would be a convenient enhancement imo :-) -
#839
Sinizter (Friday, 12 April 2013 15:53)
Suggestion
What if autosend creeps sprawned from base? To support players who dont have mid. This game is very hard to win if you have no early techer army vs a team who does. And sometimes a lil help can do alot. I suggest Creeps that will tank/provide support with auras for team without stone. Up to 10-15 mins of game 5 or so creeps will spawn each creep donates an aura (weakish stregth lvl 1 trueshot/devo/unholy/endu/vamp etc) As game /time progrosses creep gets stronger and mby better auras lvl 2 or so. Creeps will autosend regardless if losing team wants or not. This way it stops campers as enemy gets fed creeps and/or helps those losing. Creeps can be ranged or melee. Or both. Doesnt have to be creeps can be autosend foots for alliance in first 10 mins then later knights or something same for horde.
Ik it kinda feels like abit HvsA/Hp/Dota/w.e but no game is original
Another Idea about Brigand
Orb of annilation? (Doesnt have to be this hero mby a new hero/ghost) like what destroyers have. And i rly like this idea. Give mana flare skill to brigand and remove faeries. Brigand ulti is bad atm.
ORIGINAL IDEA BY Name_of_my_acc IN COLLABORATION WITH wTc[urself] -
#838
Sinizter (Friday, 12 April 2013 05:43)
Saw a a ghost with 105 dmg at first 8 mins of game :/
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#837
wTc[urself] (Thursday, 11 April 2013 23:19)
ring of regen would be good, cant buy anywhere
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#836
SInizter (Thursday, 11 April 2013 17:24)
And i dont reckon a 12 attack dmg claw is worth 300(150 sold). To shit/cheap to a hydra item. 35 is 1250g.
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#835
Sinizter (Thursday, 11 April 2013 17:18)
Hydra items
+5 stats maybe too much like 10+ stats are 1.2k item prices should be around 500g max(250g at most for selling). So someone doesnt sell for shitload of gold and get op. Gloves of haste nice. Teleport items, okay. +2/3 amulets to all stats like in normal wc3 ladder would be better. Maybe some scrolls? Dmg/armour/revive. And i do prefer rejuv scrolls more then heal wards. -
#834
wTc[urself] (Thursday, 11 April 2013 16:42)
@883
with few units, didnt notice delay
more ideas:
Hydra creeps:
some items like runed gauntlet(+3 str, +3 armour), and +4 armour ring not useful and better off selling.
the orbs are worth keeping.
how about replacing runed gauntlets and +4armour with +5 stats helmet and shadow orb +10(or <10, maybe +8) like in the ne campaign?
the healing wards dropped by turtles should change to scroll of rejuvenation since its worth the same amount of gold but more instant effect.
in collab with Sinizter
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#833
Sinizter (Thursday, 11 April 2013 12:40)
Anyone else get delay on new ver? o.o
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#832
Sinizters (Thursday, 11 April 2013 09:11)
Issues
Hmm late game mass gyros and hippos and morts and glaives behind giants and mass casters is fucking op and horde has nothing to beat that with. Gargs need something like hippo riders, 2 attack types and able to change from riders (anti ground) to hippos (anti air) So they can focus the mass air and they need med armour if they are in melee mode. Wyrms get gunned down soo fast by mass pierce hippos/riders need something as well mby med armour too chims dont need anything cuz horde has nothing to kill them with. Wyvs get raped pretty fast too.....
***bandit*****
Dont buff him anymore
So damn fucking op
Summons kill anything from far fucking range
No point in casters faeries eat them up
And they eat low lvls heros as well easy
U could give them 500hp or 5k hp noone targets them.
I think a lvl 13 or 12 brigand raped all my casters priests sorc and etc. got 2 heros kills and i dont think he was trying for them at all.
****Sea Giant****
Make his pulverise based on dmg like SOmething% chance to do 50-100% of hero dmg like criticals and at lvl 8 its 30% chance to pulverise? Need to be higher when crit is like 50%. Change his ulti to avatar or something suits him better.
****Pitlord******
Doom ulti is crap, doom gaurd spells arent adapted to fvg. Cripple and etc cost too much mana and dispel as well and the summons are soo weak.
***Alchy*****
Is it possible for healing spray to only affect allies? Cuz i rather heal wave or something. Its a good spell if it could only affect allies.
Some of wTc[urself] and my ideas -
#831
Sinizter (Thursday, 11 April 2013 05:14)
****SUMMONS******
Shadow wolves shouldnt have chaos dmg before lvl 8 cuz of crits bash and invisi dont think they should have choas dmg at all
Wards such as tentacles and serpant wards need to have something for late game, slow movement isnt enough i suggest crits or bash at lvl 4 or so
Urokai needs phoenix ulti
Tinker summons are great now rly nice but late game nearly useless 105 dmg bombs (lvl 4 i think?) vs 4k melee not including armour^ probs 50dmg per one
Phoenix ulti is bad at lvl 1 mby 2 phoenix at lvl 1 or so comparing to other summon ultis
***MESSANGER OF DEATH****
HE needs stomp and thuner clap not shockwave
And is it possible for death pact to work on everything human and undead?
If not i suggest a new spell life drain but more instant. steals 300 life over 1 sec at lvl 1 or so. DONT GIVE TO RANGE HEROS too op for heros such as death rev
Recarn needs to be more instant revive if your running or etc and u die, 20 secs recarn is plenty time for enemy heros to cooldown on thier stun spells and kill u again. And what if hero had invul sheild for a short time after dieing and coming back.
****LICH*****
His mana drain from killing allies is bad, he wont need it
Theres a ladder item wand of stealing drains mana froma targer instantly
Would be great if all mana draining heros had this like bloodmage and etc. Mana drain gets u killed alot if it was more instant would work better. 100-200 mana leached at lvl 1 or so for lich and mana drain heros.
IN COLLABORATION WITH wTc[urself]
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#830
notSwordfish (Wednesday, 10 April 2013 22:53)
oh and I want the ice stomp from sheep to be added to Mur'gul king :3
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#829
notSwordfish (Wednesday, 10 April 2013 22:52)
Dont make the shops near their base private. It's stupid when your teammate steals your naga upgrade then switches to the other team to get another one. Main reason why shops are private is probably the naga upgrade, which i steal from the enemy base at first because theyre noobs and dont know how to protect it.
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#828
brick24alpha (Monday, 08 April 2013 22:39)
druid of the elements is bugged, after its first death it was unable to transform, directly target other units, or cast spells
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#827
Sinizter (Monday, 08 April 2013 14:49)
Can u plz Remove
Dark Knight
Furbolg
Urokai
Falcon
That breaker hero Holy warrior or something
Ganja hero
Infernal
Shaman
TC
Ancient of healing
Messanger of death
Sea giant
Space orc
Tinker
Shadow
WIldkin
Harpy
Hydralisk
Wendigoo
Pitlord
Alchy
Orc Warchief
Thats all for now. Well those i can at least remember^ -
#826
Compit (Monday, 08 April 2013 12:41)
I know im gonna make him more selfintraworking
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#825
notSwordfish (Monday, 08 April 2013 06:22)
Brigand hero seems a smart idea but is kind of bad. Dull aura affects both friendlies and enemies and ulti seems useless since enemies half less than half to no mana at all when youre close to them.
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#824
notSwordfish (Monday, 08 April 2013 06:20)
Can you increase the limit of -s again? I don't know if -b or -x has limits because over 2 is too much and so i dont bother with them. I only change spawn rate because im too impatient to wait for units :)
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#823
wtc[cpt.gyno] (Sunday, 07 April 2013 20:34)
Gay -_- and just when game was ending
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#822
wtc[cpt.gyno] (Sunday, 07 April 2013 19:50)
Still happenning :/
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#821
Compit (Sunday, 07 April 2013 19:37)
Still fatals some times...
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#820
Compit (Sunday, 07 April 2013 18:17)
It seems that the mid-game and end-game fatal error had the same reason. The end-game error is fixed.
It was caused because i killed units of type structure via KillUnit(), it's fucked up, i dont know why, but i bypassed it. -
#819
Compit (Sunday, 07 April 2013 18:09)
thx
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#818
noTSwordfish (Sunday, 07 April 2013 18:00)
I have 5 crit errors and i think the file you want is either the 2nd or 3rd. Ill send both through email
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#817
Compit (Sunday, 07 April 2013 16:50)
NotSword, can you upload the crash data? It's named like this:
C:\Program Files\Warcraft III\Errors\2012-09-25 15.46.43 Crash.txt
Not the *.dmp file and not the *.txt from end game fatal error. The one which occured while attacking with Illidan and Archi. -
#816
notSwordfish (Sunday, 07 April 2013 07:14)
What Sin said on #815 and another crit error when i was farming the enemy team (noobs) with my archi and illidan (good hero btw but fcking annoying to kill).
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#815
SInizter (Sunday, 07 April 2013 04:55)
Game fatal error on me when game ended
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#814
Sinizter (Sunday, 07 April 2013 03:27)
"Dull aura" or w.e
Affects ur own units too
And isnt banshee summons lil too high mana cost?
Shud be autocast as well. -
#813
wTc[Cpt.Gyno] (Saturday, 06 April 2013 07:36)
Tower's range is usually a bit past Spawn point, it is behind that now. pure BS.
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#812
Sinizter (Saturday, 06 April 2013 05:57)
Who do you think lowered the range? lol
Anyway, if the enemy is fucking camping your ass, its gg anyway. -
#811
wTc[Cpt.Gyno] (Saturday, 06 April 2013 05:42)
Who the fuck lowered the range on Death Towers? The new low range is fucking bullshit, you enemy can fucking camp your ass.
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#810
Sinizter (Saturday, 06 April 2013 01:31)
Well, Leavers are only a problem in the start. Late game, leavers wont matter. Most ppl wont leave a game with they are doing well or w.e. And whocares if a nub leaves lategame. Early game is only when switch is useful to swap a teamate cuz someone left during load on enemy team.
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#809
Food (Saturday, 06 April 2013 00:00)
Sinizter, the switch thing is a bad idea. It should always be on because we don't know when or if people will leave or whatever.
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#808
Sinizter (Friday, 05 April 2013 09:30)
Serpant wards with crits at lvl 4 plz :D. they very op early game, but late game soo pointless.
And about Switch. WHat if only available during first 5 mins or so. For early leavers and etc.
Lot more to come...... -
#807
Compit (Friday, 05 April 2013 03:12)
set changelog[63] = "Fixed Leaver Tower Bug"
set changelog[64] = "Serpent Wards: Cooldown: 3 -> 6, Duration: 20 -> 40"
set changelog[65] = "Hero Stats: 25 for first att., 15 for the others."
set changelog[66] = "Gave AoH Healing Spray as 5th Skill"
set changelog[67] = "Decreased MS of Sniper by ~40%"
set changelog[68] = "Mega Shop 1 & 3 are now private"
set changelog[69] = "Fast Mode: Decreased armor of creeps, doesnt increase damage."
set changelog[70] = "Autosend as default."
set changelog[71] = "For each dead Tower your heart loses 1 armor aura bonus, if 5 tower are down, it lose the huge AoE heal."
set changelog[72] = "Ultimate Wards: Duration for Terror, Damage and Heal Ward 120s -> 60s (Will be reduced if still op)"
set changelog[73] = "Votes of allies count more."
set changelog[74] = "Granite Golem nerfed."
set changelog[75] = "Added new item to stone: Reduce enemy bounty by 90% for 45 seconds, CD: 420 seconds"
set changelog[76] = "Increase cast range of Curse and Slow: 700 -> 900"
set changelog[77] = "Banshee: Replaced Possession with Summon Voidwalker"
set changelog[78] = "Furion: Decreased Cooldown of Battle Roar, decreased required level"
set changelog[79] = "Archimondis: Decreased required level for Death Lightning"
set changelog[80] = "Admirals: Costs: 6k -> 4.5k"
set changelog[81] = "Nerfed Wind Walk: 400% -> 50% MS Bonus at Level 8, longer Transition Time: 0.6+0.0 -> 0.6+0.1, Duration 20s+20s -> 20s+0s"
set changelog[82] = "Increased Damage of Warlocks"
set changelog[83] = "Increased Spawnrate of Clockwork Spawns by 100%."
set changelog[84] = "Added new Creeps to Golems (Summon Infernals)."
set changelog[85] = "Wendigo's Frost Bolt can only target enemies now."
set changelog[86] = "Set Bounty of Kills by Heroes back to 100%."
set changelog[87] = "Reduced damage of all tower greatly, added new skills."
set changelog[88] = "Mana Burn: Increased Range: 300+40 -> 400+50"
set changelog[89] = "Immolation: Level 8: 155 -> 230 DMG, Mana Costs: Level 8: ~28 -> 42"
set changelog[90] = "Skeletal Longevity: Increases the hit points of raised Skeleton Warriors and Skeletal Mages by 100 (Level 2: 200)"
set changelog[91] = "Decreased max. hit points and bounty and increased hit points of granite golems @ stone"
Added -noswitch command for "shamans" -
#806
notSwordfish (Thursday, 04 April 2013 09:52)
" its obvious cuz its too much hate and anger, noobs are muted,kicked,banned ( sometimes for no reason )." -There's always a reason to why people abuse. They probably tried to reason with them but half the "noobs" are korean and cant speak english.
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#805
Sinizter (Monday, 01 April 2013 15:19)
Those noobs who tower never "win". Depends what they think winning is. WHo makes who mad first.Idk.
I dont think clan abuses admin for no reason, mby not a good reason still a reason.
I dont even believe clan abuses admin. Mby a couple exceptions 5 or so that i remember out of 100+ members we have had. Its not like members purposely pick out someone each game to beat up on. Doubt it. -
#804
, (Monday, 01 April 2013 11:30)
Reason of towers
To let noob win against "pro" wtc's, rape their brains by sitting all game in base, insult them and make wtc cry. Why they do that? its obvious cuz its too much hate and anger, noobs are muted,kicked,banned ( sometimes for no reason ). And later if they see wtc tag they transform to bitch and trying to ruin game at all cost. -
#803
Sinizter (Monday, 01 April 2013 10:25)
I dont see a point to towers. Can someone give a good reason as to why they exist?
Nubs abuse them. MBy a game that only needs 10-15 to finish draws out to 30 mins or so.
Its annoying cuz they never army, just spend gold on towers and workers, not much feed.
And base regen is op, dispelling is soo pointless too, cuz of regen. Heros are soo damn useless in this game beacuse of this game is always decided by first stone fight. U invest in heros, low lvls lvl 4 or 6 etc, enemy is camping. You attack with low % auras 10% or so and enemy has op regen and buffs/towers. SO heros for pushing bases so pointless, except for scrolls but u wouldnt rly need scrolls if they werent any towers >.>. Only buy heros for mid fights where they are vital, mid fights never happen anymore tho. Towers dont even support, no auras just abused for dmg and hp.
Played about 15-20 games today. Everygame was a "td", where i had to break past all those towers. Sometimes there only a few, sometime there were mass. Only game where towers werent used and enemy actually armied, was when i was using a non-wtc acct o.o. Do ppl actually give up when they know they are against wtc? And decide to be a bitch about it.
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#802
Sinizter (Monday, 01 April 2013 03:19)
*Fast Mode*
No towers. -
#801
, (Sunday, 31 March 2013 15:07)
dont need ppls to agree ideas, last word is always for compit :)
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#800
Sinizter (Sunday, 31 March 2013 12:11)
Hmmm, Something else to think about
Spirit walkers, ethereal form
Can go in almost unharmed into enemy army and dispel like crazy at any range. Not saying ppl do, however just realised you can dispel those "end-game" wards. With priests hard to do, but with spirit walkers a group can easily overcome it.
Also, Furion 15k hero lvl 1 roar = 25% bears 2-3k unit = 50% roar
Spirit walkers = 2k, can easily dispel any of them unharmed.
But also horde rly lacks abolish and spell steal, which is a massive disadvantage late game (games where everyone has lvl 20+ heros and all techs etc), lag kicks in and dispeling manually isnt enough. Statues have abolish, but its weak range and stats arent any much use late game 900hp very small dmg and weak heal, block too much
wTc[urself] had a very good idea, Give stats ability to cast "blight" contaminates land, giving advantages to allies such as hp regen/mana regen, move speed etc. Longer it stays there the bigger to aoe to a set max limit per one. Its better then its spell heal and mana regen.
And skellies, too weak. Dispel is stronger now, esp heros eg lvl 7 satyr 900dmg dispel 20x bounce. Hmm how about more advanced skeletal mastery techs? And more variance in summons eg Mage for magic dmg, archer for pierce, swordsman for normal ESPECIALLY in heros like dark ranger and necromancer if not the 1.6k Necromancer casters. But ye make 1-2 techs for skeletal mastery each offers 100-200hp per tech for hp boost. Currently is 400hp, mby 600-700hp at max. I was considering 1k+hp skellies, but some ppl didnt agree :/
Horde lacks the casters, Docs useless, banshee useless, necros useless, I dont even like shams much compared to priests, dessis feed with net and mass range killing focusing them, statues useless. -
#799
Pale (Saturday, 30 March 2013 22:38)
So compit. I've found somethnig. The Hero Wendingo's ulti :Frost Blink of Doom: it can target anythnig so if you miss click on a ally unit you keep tping after it untill it dies but that's not the big problem.
i used it on myself and as the spell says. (when one of the both die or the target is out of range. so i targeted mytselfe and keep blinking to me and won't stop cuz im me and i will allways be close to me. so i needed to get killed by team. so make it so it only can hit enemy unit (or as least not himself) Thx comp :) -
#798
Sinizter (Friday, 29 March 2013 23:53)
If u scale down the hp, have to scale down hero spells as well. If u scale down everything including hero hp which is low already. Officially there will be no point in buying heros in start if we did that.
-
#797
Food (Friday, 29 March 2013 20:26)
Agreed on "lame hero wars" bit. The focus is too heavy on them at the start.
An actual "bug": "Strength" is misspelled on the tomes.
Idea: Scale down the strength and hp of all units and buildings, everything takes too long to kill everything else and the combat feels stagnant. -
#796
, (Thursday, 28 March 2013 08:51)
y but still better if this map depends on armies and not on lame hero wars, hmm better auras for admirals they cost so much so mby better % for their auras
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#795
Sinizter (Thursday, 28 March 2013 05:19)
Idk. I dont want solo heros to make a comeback, but when no armies and u have an aura hero, start to buy units already disadavantaged and hero cant support well unless u have gold for scrolls. Hard to win, I guess thats how it should be. Have to have early techer, doesnt seem right.
Marines with bash --> 5%? or 1%? Feedback on marines tho is awesome, if it worked.
-
#794
wTc[urself] (Wednesday, 27 March 2013 14:44)
788
50% dmg is being changed to minus armour for creeps, but would rather have no advantage
the 50% dmg made it possible to creep mid, kill enemy, and creep both hyra creeps all within 5 minutes with 2 techers.
agree with
heroes alone cant make a comeback, but would be bad if they could lol
hard to level with no army at start.
warlocks good against talons with magic immune, but thats about it, theres no need to worry about enemy hero aoes anymore since they do no damage.
marines--> grenade lol
warlock ur idea-->splash
but ofc would need to be balanced -
#793
, (Wednesday, 27 March 2013 11:52)
fire ball :)
better splash than corrupt;p need also nice animation for this
y 792 great idea
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#792
Sinizter (Wednesday, 27 March 2013)
Omg.
Warlocks with fire bolts :< that cause splash dmg :O Best Idea ever.
Mana per shot and weak aoe and small aoe dmg. 100 mana/10-15 mana per hit.
Or Corrupt attack? -minus armour (-2or3?) -
#791
Sinizter (Wednesday, 27 March 2013 10:27)
Summons would make upgraded grunts useless. Why go for melee, when warlocks can cast summons and do magic dmg. Wouldnt work. Skills wouldnt be right for them not fair on other 1.6k range units marines/hunts. But idk skellies have skills +10dmg and slow. Marines apparently have feedback(Never felt it working). Hunts net.
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#790
, (Wednesday, 27 March 2013 08:57)
So give warlocks some good skill, damage over time (dot) or some demon summon or some other funny skill just let them use their mana.
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#789
Sinizter (Wednesday, 27 March 2013 07:44)
Horde hasnt been quite the same since 2x bounty modes got removed. Hard to save for kodos/wyvs after hh and fel grunts. Dont buy warlocks cuz they soo bad. Weak hp, magic immune is a disadvantage mainly, cant use scrolls and enemy heros spells are weak. Damage is weak. 50-60 at lvl 6 or 8? vs 1.1k hp footmen. Better to save 200g for kodos 20% dmg. Or get spirit walkers for spells and long range more hp too and dmg. Warlocks are worse 1.6k range unit. I guess high headhunter dmg compensates for that. Not sure.
Lower hippos riders hp? 1.8k and 750 range worse then when gyros first came out. 1.2-1.5k? a small amount. Or lower range? So they can tank like how kodos do. 300-400. -
#788
Sinizter (Wednesday, 27 March 2013 07:30)
Dont nerf heros anymore. hard enough as it is. Make them have full bounty for kills. This game got all about who farms golems first and hydra = win, and golems are mega easy to kill with 1k hp and 50%+ dmg. If 50% dmg is staying make golems full hp. Hard to win if team has no army. heros are worthless. Cant make a comeback or almost impossible now.
Low exp rate, hard to lvl when no early techers.
Low bounty, mass heros wont gain much esp in start when heros make most money
Auras are weak, so getting early auras is worthless and low exp rate hard to get better %
Hmm. First for casters wins and you can only do that by farming golems and hydra first.
I dont think low exp rate, low bounty rate is the way to go in nerfing heros. Its the spells, that cause the problem
Almost impossible to solo now(depends with teams, and solo as in only armyVS multiple enemy armies). Idk if its a good thing or a bad thing. -
#787
huhu (Tuesday, 26 March 2013 10:50)
haha or make -switch at least be cancelable by admin-command :-P
like -noswitch or so ^^ -
#786
wTc[EpicGod] (Tuesday, 26 March 2013 00:48)
So are wyverns with med armor a bit too much to ask?
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#785
, (Monday, 25 March 2013 19:12)
let wtcs decide switch stay or remove on forum by some poll
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#784
wTc[urself] (Monday, 25 March 2013 17:17)
Some weird things happen with towers atm
1)when player leaves, their tower turns into 'ghost' and u can one shot it
2) when player switches, their tower at original base changes team too(but stays at original base), and so becomes enemy, which will be destroyed by ur original team quickly -
#783
Sinizter (Monday, 25 March 2013 11:02)
[65] "Hero Stats: 25 for first att., 15 for the others."
Available from lvl 1? i hope its for lvl 24+ or something. What about certain heros? like ghost/leebit.
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#782
Sinizter (Monday, 25 March 2013 10:47)
Ideas/concerns.
[73] "Votes of allies count more."
Swap off feeders from ur team easier.
[77] "Banshee: Replaced Possession with Animated Dead"
Same as necromancer?
[69] "Fast Mode: Decreased armor of creeps, doesnt increase damage."
Why not just leave it at 2x spawn and exp? make it easier for urself.
[64] "Serpent Wards: Cooldown: 3 -> 6, Duration: 20 -> 40"
They die easy, and move slow as fuck. So even if u mass them up abit at base and send all die out from time. I prefer fast cd and not magic immune. I can use scrolls(speed scroll espicially)/spells on them and etc. Would be awesome, til they dispel but you can spread them out.
[74] "Granite Golem nerfed."
Again? lol. Never see him around anymore now.
hmm
Mana burn
So damn useless and immolation
I reckon immo should be high dmg and high mana cost/per sec
Buy 1 1k mana item perma immo currently, but weak dmg.
Mana burn if ur lucky you can burn before they stun you and hopefully not kill you. And mana regens pretty fast so its pointless on single target.
Idk if possible but i prefer a chain mana burn effect much like chain lightening/dispel. Hits multiple targets and deal dmg back. Hmm 50/100/150/200/250/300/350/400 burned mana
2/3/4/5/6/7/8/9 targets hit? <Mby too weak but something like this is better then single target.
OR just increase cast range of mana burn now. W.e works. -
#781
, (Sunday, 24 March 2013 08:52)
769 impossible koreans are shit in fvg only you play well
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#780
Sinizter (Sunday, 24 March 2013 06:49)
Idk, is it possible for kills with heros to get full bounty in first 5 mins as well? Makes it useless to buy a hero at all in start.
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#779
Sinizter (Sunday, 24 March 2013 04:27)
Dont think undead needs more melee. Ghouls get clogged enough as it is. What about a range unit that uses the 25% life steal? Fast attack low dmg? and rly low hp? mby 200-300hp but the life steal compensates. has to be magic attack. Low range as well? 300-400 something like that. Price tho, has to be cheap-medium something for start.
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#778
wTc[urself] (Sunday, 24 March 2013 03:59)
777
same as before, time limit decreases if higher level -
#777
wTc[urself] (Sunday, 24 March 2013 03:43)
just wanted to post this idea for charm. last one :P
u target one enemy unit with charm, and spell makes 6 copies of that targeted unit, and puts them beside ur hero. -
#776
Compit (Sunday, 24 March 2013)
set changelog[83] = "Increased Spawnrate of Clockwork Spawns by 100%."
If you cast it next to caster/range they already own. -
#775
Compit (Sunday, 24 March 2013 02:40)
Banshee Animated gonna change.
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#774
Compit (Sunday, 24 March 2013 02:39)
[62+] is new.
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#773
Compit (Sunday, 24 March 2013 02:38)
[49] "|cffffcc00Version 2.8.8:|r"
[50] "Fixed Bug when Player leave during loading screen and allies recieve no gold."
[51] "Priests: Inner Fire as Default Spell"
[52] "Team Gain is Displayed in Title of Multiboard"
[53] "Sell Hero: 400 Gold Bonus if you have the no-reborn-tp"
[54] "Lava Spawn: Decreased Damage a little, takes longer to split"
[55] "Nerfed Blink a little"
[56] "Centaur Archer: 6 Item Slots, Timed Multishot"
[57] "Added Bash to Gryphon Rider, added Critcal Strike to Wyvern Rider"
[58] "New Hero Banshee: Sleep Rigidity, Chain Lightning, Anti-magic Shell, Mass Teleport"
[59] "Dragonspawner Hero: New Ult: Summon Black Dragon"
[60] "Improved Triggers: Less Desync."
[61] "Mass Teleport: 100/200/400/800 Mana Costs, 20s-5s cooldown"
[62] "Nerfed Wind Walk: 400% -> 50% MS Bonus at Level 8, longer Transition Time: 0.6+0.0 -> 0.6+0.1, Duration 20s+20s -> 20s+0s"
[63] "Fixed Leaver Tower Bug"
[64] "Serpent Wards: Cooldown: 3 -> 6, Duration: 20 -> 40"
[65] "Hero Stats: 25 for first att., 15 for the others."
[66] "Gave AoH Healing Spray as 5th Skill"
[67] "Decreased MS of Sniper by ~40%"
[68] "Mega Shop 1 & 3 are now private"
[69] "Fast Mode: Decreased armor of creeps, doesnt increase damage."
[70] "Autosend as default."
[71] "For each dead Tower your heart loses 1 armor aura bonus, if 5 tower are down, it lose the huge AoE heal."
[72] "Ultimate Wards: Duration for Terror, Damage and Heal Ward 120s -> 60s (Will be reduced if still op)"
[73] "Votes of allies count more."
[74] "Granite Golem nerfed."
[75] "Added new item to stone: Reduce enemy bounty by 90% for 45 seconds, CD: 420 seconds"
[76] "Increase cast range of Curse and Slow: 700 -> 900"
[77] "Banshee: Replaced Possession with Animated Dead"
[78] "Furion: Decreased Cooldown of Battle Roar, decreased required level"
[79] "Archimondis: Decreased required level for Death Lightning"
[80] "Admirals: Costs: 6k -> 4.5k" -
#772
Compit (Sunday, 24 March 2013 02:34)
What about a Melee Units wich use Ghoul tech=?
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#771
Sinizter (Sunday, 24 March 2013 02:26)
I dont think its fiends that make ud shit, but the fact theres nothing else to get after, U buy skellies archers they arent great but decent but when u vs mass melee hard to win. Ghouls are good in start but get shit very fast cant tank well. Dessis get webbed and die easy. Zombs hard to save for only choice is necros, and hope for no early dispellers. I thought about making banshee more useful and giving her a magic type attack summon ranged,replace possesion such a useless spell cant steal anything good. Works like skelly summons from necro but this is magic attack and more tankier? 800hp? light armour. Hard to beat footmen with defend as undead, without magic or good early feed.
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#770
Compit (Sunday, 24 March 2013 02:05)
Teched: 0.0
F v R = R 12hp
F v H = F 35hp
F v A = F 200hp
Teched: 0.0 + Web, Berserk, Marksman, Longrifle
F v R = F 5hp
F v H = F 50hp
F v A = F 199hp
Teched: 2.0 + Web, Berserk, Marksman, Longrifle
F v R = F 40hp
F v H = F 120hp
F v A = F 290hp
Teched: 5.1 + Web, Berserk, Marksman, Longrifle, Long Bow level 1
F v R = F 30hp
F v H = F 80hp
F v A = F 300hp
Teched: 10.5 + Web, Berserk, Marksman, Longrifle, Long Bow level 3
F v R = F 140hp
F v H = F 160hp
F v A = F 300hp
I know they are op, but UD needs something good, dont ya? -
#769
thebest-of-gosu(korea) (Sunday, 24 March 2013 00:24)
hey fucker~
get angry!!!!!!!!!!
because......... um..........
when start
archer and ripleman attack damage 21
and troll damage 26(berserk)
but fiend damage is 19
why low damage??? this is not fair!!!
finally i want korea best vs wtc best 5:5 match! y -
#768
wTc[EpicGod] (Saturday, 23 March 2013 18:10)
Thanks for giving wyverns critical thnx. How about giving them med armor?
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#767
Sinizter (Saturday, 23 March 2013 12:21)
remove switch, most imbalanced shit ever. Ive played one thousand fucking games, NEVER ONCE HAVE I SEEN IT BEEN USED RIGHT. Biggest bs ever. Get a fucking noob with mass heros and leach exp off you, once game gets "boring" and "easy" he switches to make game "fair" then kills you after leaching off you. AND THERES NOTHING U CAN DO TO STOP not in start cuz same teams he leaches while u army. Or a faggot armier, hes the main army with highest kills swaps when theres no other army and expects game to be fair. bs. How can u beat when an armier switches as well? they get all casters ingame roar 50%/ kodo drums 40%/Inner fire 25% dmg and 8 armour/Bloodlust/Slow/-minus armour/abolish/devour/cyc/polymorph/spell steal. How is it that fair? am i missing something? I rather game ends badly with noob enemy team then a long bs game with some over fed gold/exp bitch killing me after i couldnt do anything to stop him at start. Pointless playing these games only making it fun for these lil bitches, have to leave.
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#766
wTc[urself] (Saturday, 23 March 2013 07:07)
+50% at start dmg not noob friendly, heroes die fast/ they pick bad hero
also makes mid battle way shorter, which was part of the fun
hippo rider is op imo -
#765
wtc[huhu] (Thursday, 21 March 2013 20:13)
mhh....
PS:
I dont think you should give those new stones a "healing effect" like the stone in the middle. better give the stones a run-speed-increasing aura which 1. can help the team at base (defensive) hurry with reinforcement-units and 2. (offensive) make the other team's units deploy quicker, so meleeunits come to strike earlier etc.
:-) -
#764
wtc[huhu] (Thursday, 21 March 2013 20:04)
i want to get an old idea of mine on the table again:
2x additional stones:
look here:
http://s7.directupload.net/images/130321/yr7fxcey.png
bringing those stones into the game would have 2 effects:
1. you could increase the gain ratio while holding the stones, which would make aoffensive gameplay much more attractive.
2. you could hinder backdooring which is a new issue with weaker towers & heart. you cant damage the opponent heart without owning every stone on the map. and you can only tag those stones which is the nearest to you own. so you cant tag the stone at the enemy base when you dont own the middle and the stone in your base.
please, please, please compit think about it. sure it is more about capture the flag then, but it would make the gameplay much more exciting and even faster as it'll pay off throwing units into battle for the additional income and make it less interesting to stay at base. -
#763
Sinizter (Wednesday, 20 March 2013 11:47)
I rly dont know about wards. But hero buffs are 60 secs but cast on heros and its like 10 secs, i would prefer a longer duration .
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#762
huhu (Wednesday, 20 March 2013 10:34)
they'd add it over a long time, greater range and it "stacks", that means scroll + ward = 35% :-)
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#761
Sinizter (Wednesday, 20 March 2013 05:35)
Wards are meh, Idk if u can 'balance' them, nerf it and its useless better to buy casters and heros. Idk, only way i can see it done is if duration was smaller and u buffed furion?
10% dmg for 500g, is pointless i can buy a scroll for 3 charges 25%.
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#760
huhu (Tuesday, 19 March 2013 20:27)
my idea is: make wards weaker and reduce their cost. like 10% dmg instead of 75% etc, for 500 gold instead of 2.5k.... theyre still useful, you can use them in the end, but they are still outsmarted by a furion etc.
Just dont let wards become a real deciding "factor" in the game, just a little advantage for a short period of time that can be bought for a bit of gold. :-)
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#759
wTc[urself] (Tuesday, 19 March 2013 20:21)
Ehh nvm what would be point when u can buy roar scroll, orhealings ward
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#758
wTc[urself] (Tuesday, 19 March 2013 19:01)
@753
Sounds good
Idea for wards, kind of complicated
Make % based wards more effective as game goes on.
Increases in steps at most 4 times
At time zero, dmg boost/dmg reduce starts at 10%
Heal gets 1%
Like every 10-15 minutes, the % increases.
At time 15 minutes, dmg boost/dmg reduce goes up to 20%
Heal goes up to 2%
... And so on.
The wards reaches a max of dmg boost\dmg reduce 50%
Heal 4-5%?
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#757
Sinizter (Tuesday, 19 March 2013 05:31)
Wards are op, but they dont last forever and i reckon the duration is too long tho. Big buff short time, so it doesnt make caster/heros and etc useless. Hero/caster buffs are free and should last much longer.
30-60 sec for certain wards. 30-45 sec for dmg 60 sec for heal mby. Just long enough to do a push and clear enemy base. Idk i doubt time will change much for it. -
#756
wtc[huhu] (Monday, 18 March 2013 23:47)
imo those new wards are too strong, the later the game the more important they get. In l8-Game you cant avoid using them... warda are even superior to furion... :-X
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#755
Sinizter (Monday, 18 March 2013 05:32)
-1 armour per tower is nothing, pushing enemy base late game is np, cuz towers deal little dmg to advance armys and auras. Its just when they put up towers early making it rly hard, cuz u dont have much mby rifes/marines/foots/1 caster hard to push vs flame towers/frost towers. Flame deal shitloads to weak lvl units and slow annoys the crap outta you in lame game cuz so much damn lag already. I prefer -%heal then -armour, i prefer my aura towers overall tho.
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#754
Compit (Monday, 18 March 2013 03:14)
IMO is less heal more important than less def. The damage you deal, is the damage taken, but when they heal you lose every damage dealt.
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#753
Compit (Monday, 18 March 2013 03:11)
How about:
10 Def, -1 for each Tower
When 5 Front Tower down: Heal 1% in big AoE and in small 2%? -
#752
wTc[urself] (Monday, 18 March 2013 00:00)
@751
Maybe its alreay too much. You're fucked without heal and have almost no chance for a comeback.
lol, how about this?
heart gives +10 armour aura
therefore each tower gives +1 armour aura.
u lose 1 armour for every tower that is destroyed.
if all front tower down: -5 def
if all tower down : -10 def
the healing % stays the same
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#751
Compit (Sunday, 17 March 2013 22:55)
@wTc[urself] #743
Heart heals in small AoE 3%, in big AoE 1%. Heart gives Devo Aura +9.
Heal 1% is smallest possbile value, can't heal <1%.
I like the idea.
How about that?:
Per Towerkill -.5 Def
If all front tower down: big AoE: 1%, small AoE: 2%, -2.5 Def
If all tower down: big AoE 0%, medium AoE: 1%, small AoE: 2%, -5 Def
Maybe its alreay too much. You're fucked without heal and have almost no chance for a comeback. -
#750
wTc[HellsAge] (Sunday, 17 March 2013 18:35)
hi all the level 6 of ghost bugged don't work ^^ i don't know more
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#749
wTc[urself] (Sunday, 17 March 2013 18:05)
the idea in #743 was just to make pushing more worthwhile and not seem like ur just feeding the other team. if u can take out a few towers, then u know you made some progress. and next time u push, it will be easier.
@747
seems like u could end game after mid battle with that lol
@748
towers dont do much dmg nways, so support tower might work better, i dunno -
#748
Sinizter (Sunday, 17 March 2013 12:43)
Idk weaker bases may ruin game for noobs, or encourage armying. Probably encourage armying.
I reckon remove those dmg dealing towers and add more support towers/less dps and hp but more aura based eg Slow, dispel, -minus attack, -attack speed, a regen tower? idk Make ppl pay for benefits instead of abusing the already op base defences and spamming op hero utlis and mass range with high dmg and 0 melee. You wanna camp? Ur gonna have to pay. Remove or weaken heart auras and do this^. Army shud be main defense not towers. -
#747
huhu (Saturday, 16 March 2013 19:36)
"Ppl asking for stronger base/defences then asking for easier pushes. Idk"
I'd never ask for better defense, im always up for quicker games, easier pushes.
i would even say: remove Heart'd advantages like healing, defense and even towers, increase heart-hpreg a little bit and implement a dota-like "invulnerability" with high cooldown for every player to activate when opponent players try to backdoor with wardens, hero etc. (additionally invul with the stone taken in the middle). -
#746
Sinizter (Saturday, 16 March 2013 05:05)
Nubs now days max dmg and mass range and when they cant win mid, they camp base with lvl 10 attack riles/morts/helis/priests and pwn shit if u dont have melee or ur own casters/heros, abuse the op heal and armour and towers for tanking.
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#745
wTc[urself] (Saturday, 16 March 2013 05:00)
i say the benefits for armies at heart is strong, too fast healing, armour.
2 armies could easily defend without any towers
the hp for heart is alright
this would give incentive to attack base. -
#744
Sinizter (Saturday, 16 March 2013 04:55)
Lol idk
We got to get this straight is base weak or is it strong?
Ppl asking for stronger base/defences then asking for easier pushes. Idk
And about dragon spawn
It may be too op in start 2x dragons 200 dmg frost nova per one, may be pushing it
But what if u random a spawn and get another 1? 4x times dragons and not to mention the op as splash dmg. But this ver looks good so far
New banshee looks great. -
#743
wTc[urself] (Saturday, 16 March 2013 04:48)
idea for heart and towers.
so there needs to be an advantage when u kill a tower, not a huge advantage, but one that stacks.
so how it works,
the heart has half of all the overall healing and armour at base.
the rest of the towers have the other half and armour divided among themselves.
so heart has 50% of healing/armour, each tower has 5% of healing/armour. (5%*10 tower=50%)
if u kill one tower, u still get 95% of healing/armour in ur base.
kill another tower, u get 90% of healing/armour in ur base and so on.
when all towers killed, u get 50% of healing/armour in ur base.
or could be less with 75% heart, 25% towers
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#742
Sinizter (Saturday, 16 March 2013 02:35)
Does skelly mage ulti drain life when used for him like sniper? o.o
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#741
True (Saturday, 16 March 2013 01:05)
Snpier ulti is bugged, sometimes it take 50% your hp even if you dont use it!
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#740
SInizter (Friday, 15 March 2013 07:05)
This is not the place to link gay porn >.>
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#739
its a sin !!!!! (Thursday, 14 March 2013 17:28)
https://www.youtube.com/watch?v=dRHetRTOD1Q
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#738
Sinizter (Thursday, 14 March 2013 05:33)
Priest with better heal autocast and witch doc with chain heal autocast
Witch docs are 300hp (More heal based as nothing else rly useful) bounce 3 times 300/200/100 for 100 mana and 10-15 sec cd??? (12x(300+200+100)hp per 15 sec?)You can add this as a lvl 3 caster upgrade mby 400-600g
Priest
100/500 hp better heal to a single target (They shud be less heal based as they have other spells)50 mana? 10-20 sec cd. (12x500hp per 15 sec)First caster upgrade(200g) for 100hp heal, third caster upgrade (800g) = 500hp or w.e
Possible? -
#737
Sinizter (Wednesday, 13 March 2013 05:51)
Remove hippos (melee) no point, ppl just use the range ones who have better attack pierce>light and more range and same hp. No sense in melee type. Hippos(melee) in ladder are only good for mass and 18 isnt enough.
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#736
Sinizter (Tuesday, 12 March 2013 22:33)
Would it be too op if witch doc had auto cast chain heal as well? lol
runoob (Sunday, 17 February 2019 03:44)
hey
shandris's first skill wind walk has no damage wtf
thats why she cant assassinate hero
fix that bug asap
foolmenvs (Friday, 15 February 2019 11:03)
nerf nerf nerf and nerf again
just remove all heroes from FVG
now there is no merit to pay for hero power
howisrabbitop (Monday, 11 February 2019 02:35)
I'm unsure of the audiences that balances account for. It seems to be public games. Rabbit against a good team isn't op. There are heros to counter rabbit like Draenei and Medivh. They can do the same roles as rabbit and also build an army at the same time. Rabbit needs total investment into items.
I think Medivh is more op. Late game death and decay he can destroy a whole army and its close to impossible to react in time unless your team retreats. He is hard to find so stopping him from casting is still a loss. By the time i find him either he killed everything or is close to. At the same time he is a hero killer.
Compit (Wednesday, 06 February 2019 19:21)
Changelog 5.04 and 5.05:
Shaman Purge: Range 700->1000
Copter: + True Sight
Lalulo: Ultimate: added 10% chance to suicide
Demon Lord: Death Strike
Rabbit: Bash -> Hit
Inner Fire/Bloodlust: Duration 90->60s, Mana costs: 40+0 -> 40+10
Kick command: Cooldown 180 -> 60s
Immolation, Lvl 8: 230 -> 120 dmg
Marines -> Space Marines + Immunity
Draenei Demolisher: Faster CD
Life Drain, Mana Siphon: DMG-/MP-
Scout: Same behaviour as Spirit Wolves, disappears when casted again
Selling Heros: Gold-, the next new hero will get a XP boost
Talisman of Life: 500HP/500g
Amulets of Int/Agi/Str: +15/10/12
Brigand/Raider/Skeleton Orc: 1800->1400g, 1800/1800/1750->1400/1400/1350hp
Hidden Wall bug: Fixed
Zeppelin: Send Items: Decreased range, +Mana costs
Added Random Hero Shop
Frost Wyrm: Freeze 5s -> 0.5s on buildings
Pandaren Elemental: Level 3+4: AS: 1.5 -> 2.0, HP: 5000->4000/7000->5500, MS: 300
Sapper: Start Stock Delay: 180s->300s
Sniper: No minimum attack range, MS: 220->320
Removed Sheep from Random Heroes
(Fix) Armor of Gods: added +200DMG
(Fix) Double hero bounty
Towers: Added attack damage to towers in the back
wooah (Monday, 28 January 2019 16:17)
can you make anti-maphack system?
some korean guys use maphack
fucking losers
SchneeHase (Sunday, 20 January 2019 11:46)
Hey there,
I got a really interessting Bug with Deathknight(raise the dead) yesterday - Description:
When i used it's ulty i could Raise the Blademaster from the dead which immediately appeared in the hero-bar top left (status Dead). After my ulty expires the blademaster was revived at my Headquater with lvl 1 and perma Invulnurability :D.
Actually i couldnt skill his abilitys. As the game goes on i had 3 invulnurable Blademasters that constantly lvl'd up
Pls fix the issue with the Skills ! ;D.
DrDrae (Sunday, 06 January 2019 23:24)
Hey so some of you might know me by my name on WC3 as the same. I just want to throw my 2c in, mainly about rabbit, this champ either needs something fixed with all the passive skills stacking, or cannot be agi and should be switched back to int, maybe str for some viability as then they could still build some HP with damage. The other hero, Death Revenant, imo his coil ability should be switched to the AoE version which I think the Death Knight has as well or maybe the Ghoul? His abilities combo too well along with the super low cooldowns. Just some balancing I would like to see. Anyways hope there are some updates still even with bots down before Reforged comes out, I appreciate the updates you are still doing Compit. Happy New Year all.
Pale-Jedi (Saturday, 05 January 2019 18:19)
@Max: Well yes ofc we'll be there :)
You can check out info about us on our discord and about wc3 in warcraft 3 united :P
Max (Thursday, 03 January 2019 17:43)
Hey guys. I had been playing FvG a lot with the bot but then stoped. I had really great time! Hope to see FvG and you all in Warcraft 3 Reforged.
Best (Tuesday, 27 November 2018 23:01)
bot is offline
Compit (Thursday, 22 November 2018 16:16)
5 beta:
I am sorry but I cannot provide all changes, because I forgot them or never wrote them down. Since it took so long for this update and lost some of my notes...
This version has big changes, but I hope they make the map better/different.
###Changes regarding spawn units and upgrades:
Rearranged all units and upgrade position, some upgrades changes the building
Spawned units: REMOVED Spellbreaker, Spirit Walker and Banshee (not related to Possession bug, I just read about it afterwards)
Shaman: Purge: -> AoE Purge (Replacement for Walker)
Shaman: Bloodlust: 15%+5% for AS and MS (MS was less than AS before)
Necromancer: More HP, Mana, Mana regen through upgrades. +2 def.
Skeleton Mastery: Also adds 30% magic damage reduction to Necro+Skeletons.
Skeleton Longlivity: 100+100 -> 100+200 HP (+applicable to Orc Skeleton)
Cripple: +Range, -Mana costs (Replacement for Banshee)
Knight: New upgrade: Galopp
Fel Orc Raider: New upgrade: Slam
Destroyer: Devour Magic: ->500 summon damage (replacement for Walker)
Gargs: Added Stone Form upgrade
Artillery upgrade: Moved to Tower
Improved Bows: 300->400g
Devotion Aura (Bandit Lord): 9->8 def, 300->600g
Renuncation Aura (Abo): ->600g
Summon upgrade: 100+150->200+200, also increases hit points of summons
Shaman & Priests: Changed upgrade system of Inner Fire/Bloodlust. First level is available by default.
Increased many upgrade costs in the Upgrade Center
Added Battle XP system: If one unit-type kills a enemy unit, it gains xp based on the level of the killed units. Leveling up gives damage and hp. It is valid for all units of this unit-type -> all Footman get the upgrade not just the killer.
###Heros
Hero bounty: Hero bounty depends now more on the hero level and less on the Gain of the Owner: 100.00 + (Level * 20.00) + (1% * Gain) for normal heroes
Bounty: Heroes gain 25% less bounty for killing units compared to unit-unit-kills. Hero-hero-kills are not affected.
XP rate: Increased XP rate for all heroes
Endurance Aura: +1%/level
Archimondis: Nerfed hero stats, hp and damage. Nerfed Chain Lightning, Replaced Bash by Animated Dead. We will see how this figures out. Buffed Spirit Beast. Idea is to make Archi != Win
Furion: Changed
Blink: +CD, -Range, +Mana
Rabbit: Some nice changes, lets see how he works out
Wizard: 6k->12k gold and 0->3k wood costs. medium->high hero bounty. Buffed negative auras a little bit.
Phoenix: Nerfed
New hero: Warlock (3k g, 600 w)
Pocket Factory: Kaboom reduced AoE
Strength: 1=35->25hp
Max Hero Level: 40->50
###Misc:
XP tomes at Bladebane: 300->500 XP
Demon Race: working on it
Stone: Removed True Sight
Base: Added Speed Aura
Bladebane Armors: 50->40 Str Bonus, 50->30 Agi Bonus
Coral Blades droppable
Added new mode: Noob Gold 2
motion_man (Wednesday, 21 November 2018 22:15)
idk if mammoth is intended to be killed, but archer can kill it too easily and brake the game (literally kill all enemy army and base spawn turrets while taking no dmg). atleast move it up north.
cryptlord spawns are bugged early lvls, same goes for necromancer hero with skeletons.
poison sting from scorpion says it allows melee heroes to attack air, but it doesnt.
envisionpower (Sunday, 28 October 2018 04:54)
Not sure where to leave this, but please remove JackplaysFVG as admin. Boots people from game for no reason. Has happened twice now.
HOTPACK (Saturday, 20 October 2018 14:38)
plz fix. banshee possession bug
wTc [Apocalypse] (Tuesday, 16 October 2018 18:14)
I like that idea porift, what I would add, is maybe creeps on top and bottom respawn over time stronger maybe equal to army's strength. Even baneblade, but a very very more powerful version
wTc [Apocalypse] (Friday, 12 October 2018 09:01)
Dann good to see u compit
Poruft (Saturday, 29 September 2018 16:55)
I think the middle giving direct income is too big of a bonus with no required risk and it prevents the game from swinging much, unless new players feed a lot. It already gives hero healing, item access and true sight. There should clearly be incentives to own the middle though. I think those bonuses, along with proximity to creeps is good. It would be interesting to see creep spawns that come back in the current bladebane area, instead of passive gold over time. By forcing the middle-owning team to attack creeps, you make them tradeoff between defense of the valuable middle and actually gaining in the long run. Maybe one side (top or bottom) could still have a bladebane, and the other could have creep spawns that scale with team army strength. The team that doesn't own the middle can try to contest creeps then too.
Compit (Saturday, 29 September 2018 13:21)
Version 4.f:
Mana flare: It can be canceled, but you have to actively cancel it by clicking on the skill again. Added tooltip hint.
Cloak of Immolation: 35->25 dmg
Summon Tentacle Unit Count 3+0.5 -> 3+0
Reworked Summon Bounty System: 3*unit level + HP/80 if Resistance Skin/Immune/Mechanical/Air * 1.5 (For "small"/"mass" summons, unit level does not correspond to ability level: e.g. Serpent Wards, Tentacles, Reef Elements, Skeletons)
Flame Strike Ultimate: Increased Duration
True Sight Stone: AoE 1800->500
True Sight Summon Owl: 1800->900
Sentry Ward Rune: Duration: Unlimited->300s
Ghost Invisibility: Additional 0.25+0.25 MS increase
Bladebane Armors: 50->40 Str Bonus, 50->30 Agi Bonus
Coral Blades droppable
Added -icon command
Lizard Rage
Harpy: Ultimate: CD 0s, Duration: 1.5+0->1.5+.5
Added No Startcreep Mode
Added -share # command. (-fullshare # already exists)
Compit (Thursday, 27 September 2018 00:50)
There will be an update in the next week
hello_micki (Tuesday, 18 September 2018 18:57)
does the best fvg player ever hello_micki still play
anyone?
Pale-Jedi (Wednesday, 15 August 2018 21:50)
@NICKBRAND: Well there was just an 1.30 & BNet update so you might have tried during a bad time.
@fvgplayer: Im suprised you really have no clue whats going on. People all over have been complaning about 1.30 crashes & errors :P
Just gota wait for it to be solved.
fvgplayer (Tuesday, 14 August 2018 22:41)
the game has been crashing a lot lately. dont know exactly what things cause it but it seems to happen a lot
NICKBRAND (Friday, 10 August 2018 19:59)
So no games bot today ?
Jup1tex (Saturday, 28 July 2018 14:39)
IS it possible to make an AI verssion of the latest map? I want to train my tactics and the searching for games is sometimes long :)
bd.dumo19 (Thursday, 19 July 2018 04:09)
Hey I've been an FVG player for quite some time now...… Probably for 6-7 years :) and I really enjoy it.
I was wondering if I could be given admin just to help out the community , as I feel like im super active and I have a very vaste knowledge of the game. I hope you guys can consider me a candidate to become admin of your wonderful bot.
Thank you, Have a nice day.
Deyavooisgay (Tuesday, 17 July 2018 04:25)
Take the score board out, players like hydra,deyavoo,jackplaysfvg
Some admins abuse power
So do something about it
Pale-Jedi (Saturday, 26 May 2018 22:59)
@Dildoman Well are several hcl modes you can use :P
You can find most of them in F9
Dildoman (Saturday, 26 May 2018 00:58)
turn off unit limits and nerf stupid heroes everyone always chooses like falcon wendigo and archer hero
Pale-Jedi (Monday, 30 April 2018 14:16)
@YESSEXBUTNOBABY
No idea what you're asking for so cant really help you, but check F9
YESSEXBUTNOBABY (Sunday, 29 April 2018 15:23)
in fvg
how to make ??? in fvg
let me know the recipe
Pale-Jedi (Friday, 27 April 2018 20:10)
@YESSEXBUTNOBABY
How to make what :)? If you have any questions asking them on discord is way faster & better for the most part.
@mhmm?
Well "alot" would explain it the best without talking numbers :/
mhmm? (Friday, 27 April 2018 13:46)
How much of a donation do you need to get the FVG bot going again?
YESSEXBUTNOBABY (Friday, 27 April 2018 09:08)
How to make ???
let me know that
PaleJedi (Wednesday, 25 April 2018 22:41)
@HDFXGX
If you wanna help us with a FvG bot you'd be welcome to donate :)
Atm Ness has a bot up again "fvgbot"
HDFXGX (Wednesday, 25 April 2018 14:12)
WHY DONT PLAY FVG BOT NOW?
I WANT TO PLAY FVG AGAIN~ START PLZ
Pale-Jedi (Friday, 20 April 2018 10:43)
@hellomicki IDK if that was the best ever. Hard to say who a singel best one is over so many years and versions.
But if you think its suposed to be this person and thats you, well do you still play?
hellomicki (Wednesday, 18 April 2018 19:09)
Does the best ever FvG player ever, hellomicki, still play?
Pale-Jedi (Saturday, 13 January 2018 10:03)
@THEBEST
You would be able to help speed it up by donating :)
https://www.paypal.me/wTcJediMaster
THEBEST (Saturday, 13 January 2018 07:29)
FOOTMEN VS GRUNTS BOT OPEN PLEASE.......
I WANT TO,,,
Pale-Jedi (Tuesday, 02 January 2018 06:21)
@God & need game:
Well Since ness no longer has this handled we dont have a FvG bot atm.
if everything goes acording to the orginal plan it should be hosted in time again.
Untill that You'll have to host it yourself via hosting service or wait for some member to do it.
At anyrate wTc[Bot] Hasnt been in used or shown as clan bot for a long long time.
And ssbness's FvG was recently turned off.
need game (Friday, 29 December 2017 12:33)
bot is down! another bot here?
God (Friday, 29 December 2017 01:19)
[wTc]Bot is offline :'(
Halolo (Tuesday, 26 December 2017 15:44)
ah yeah great :D
Pale-Jedi (Tuesday, 26 December 2017 13:54)
@Halolo no need just click on my name and you should be sent to discord with invite to clan :)
Halolo (Tuesday, 26 December 2017 00:10)
Sure - can you a send me a private message or something like that? Or maybe add me on Steam :)
Should be https://steamcommunity.com/id/HaloloNDH/
Pale-Jedi (Monday, 25 December 2017 15:51)
@halolo
Welcome back long time no see ;D
well ye alot changed lunaghost is no more, currently we have a bot from a russian dude and a bot that ness himself handled.
if you read the front/info page you should figure it out :)
Your also welcome to clans discord since we dont really use this site alot anymore.
Halolo (Saturday, 23 December 2017 23:02)
Hey Guys,
I'm back :PP
wTc[bot] down? Wanna play some Footmen vs. Grunts - any Chance? =)
Bests
Halolo
Pale-Jedi (Saturday, 02 December 2017 23:42)
@peon_number5 Gota talk to ness about that unless you have alrdy.
@noobcn wrong place to post this tho but. Without knowing who you are No not really.
http://wtc.rusdota.net/stat_banlist/ you can find yourself there. should also try to contact us on Discord. Invitelink on my name)
After that its a matter of Time & Luck when we have your info it can be forwarded to the one able to unban people.
Or you can try yourself by emailing: admin+wtc_bots@rusdota.net But how successful you will be IDK.
noobcn (Saturday, 02 December 2017 10:59)
Hello,
I have been banned from playing Hero Push on w3 (hosted by wTc-Hbot1).
Anyone know how to be unbanned ?
Thank you all.
peon_number5 (Thursday, 02 November 2017 13:56)
I got banned for leaving. unban me plz.
I didn't know there was ban policy for leavers and I left because one of the opponent left first and didn't feel like playing 2vs1 game.
my id is peon_number5, server is us.e